main/Commands

/ddoor [doorname]
Creates a door with the given name and starts door selection. Right click two blocks to select the door region.
/dtwostate <lock/unlock> [doorname]
Creates a two state door with the given name. Also allows players to unlock or lock the door for editing.
/dhdoor [doorname] <done>
Creates a hybrid door where a block can be placed anywhere in the world and be toggled.
/dtrig [triggername]
Creates a trigger to toggle doors. Right click to select a trigger block, which will toggle the door when right clicked.
/dmytrig [triggername]
Creates a player owned trigger - Only the creator can toggle
/dfill [doorname] <blockid or blockname : offset>
Sets the specified door to be made of the given block type.
/dempty [doorname] <blockid or blockname : offset>
Sets the specified door to be made of the given block type.
/dzone [zonename]
This creates a trigger zone which toggles the door when players enter or exit. Right click two blocks to select the zone region.
/dmyzone [zonename]
Creates a player owned zone - Only the creator is detected. Right click two blocks to select the zone region.
/dmzone [zonename]
This creates an any Mob type triggered zone which toggles the door when mobs enter or exit. Right click two blocks to select the zone region.
/dezone [zonename]
This creates a zone that toggles a door if any living entity (mobs or players) enter it. Right click two blocks to select the zone region.
/dazone [zonename]
This creates a zone that toggles a door if any aggressive mob enters it. Right click two blocks to select the zone region.
/dpzone [zonename]
This creates a zone that toggles a door if any passive mob enters it. Right click two blocks to select the zone region.
/duzone [zonename] [trigger]
This creates a zone that toggles a door if the specified trigger enters the zone. Right click two blocks to select the zone region.
/dlink [redtrig/trigger/mytrigger/myzone/zone/mzone/azone/pzone/ezone/uzone] [triggername] [doorname] [toggle/open/close] <1/2/3>
Used to connect triggers and zones to a given door (or doors) 1 and 2 option used for single state and two state door linking. note* uzone uses an additional argument for /dlink
/dlink [uzone] [zonename] [triggername] [doorname] [toggle/open/close] <1/2/3>
/ddel [door/twostate/trigger/zone/mzone/pzone/azone/ezone] [name][playerName][world]
Deletes specified door, trigger, or zone
/ddel link <triggerOrZoneType:uzoneTrigger> <triggerName> <doorType> <doorName>
Deletes specified link to a door
/dredtrig [triggername]
Creates a redstone trigger. Right click an object that outputs redstone current and that object's state changes will be used to toggle a door.
/dinfo
Will show information about BlockDoor objects.
/dcancel
Will cancel any currently active player command.
/dsave
Will force a state save of a clicked twostate door.



With admin permissions

/dlist <all> <type> <player> <page>
Lists all doors, zones, and triggers you created or anyone else crated.
/dtoggle [doorname] <player>
Toggles the specified door. This state is also what is saved to file, and will be the state when the plugin reloads.
/dtoggle2 [twostatedoorname] <player>
Toggles the specified two state door. This state is also what is saved to file, and will be the state when the plugin reloads.
/dtoggle3 [hybridstatedoorname] <player>
Toggles the specified hybrid state door. This state is saved to file.
/dopen [doorname] <player>
Opens the specified door. This state is also what is saved to file, and will be the state when the plugin reloads.
/dclose [doorname] <player>
Closes the specified door. This state is also what is saved to file, and will be the state when the plugin reloads.
/dopen2 [twostatedoorname] <player>
Opens the specified two state door. This state is also what is saved to file, and will be the state when the plugin reloads.
/dclose2 [twostatedoorname] <player>
Closes the specified two state door. This state is also what is saved to file, and will be the state when the plugin reloads.
/dclose3 [hybridstatedoor] <player>
Closes the specified hybrid state door. This state is then saved to file.
/dopen3 [hybridstatedoor] <player>
Opens the specified hybrid state door. This state is then saved to file
/ddel [door/twostate/hdoor/trigger/zone/mzone/pzone/azone/ezone/uzone] [name][playerName][world]
Deletes specified door, trigger, or zone
/ddel link <triggerOrZoneType:uzoneTrigger> <triggerName> <doorType> <doorName> <player>
Deletes specified link to a door
/ddel link <triggerOrZoneType:uzoneTrigger> <triggerName> <doorType> <doorName> <player> <world>
Deletes specified link to a door
/dreload - reloads the blockdoor datafiles



With player permissions

/dlist <type> <page>
Lists all doors, zones, and triggers you created.
/dtoggle [doorname]
Toggles the specified door. This state is also what is saved to file, and will be the state when the plugin reloads.
/dtoggle2 [twostatedoorname]
Toggles the specified two state door. This state is also what is saved to file, and will be the state when the plugin reloads.
/dopen [doorname]
Opens the specified door. This state is also what is saved to file, and will be the state when the plugin reloads.
/dclose [doorname]
Closes the specified door. This state is also what is saved to file, and will be the state when the plugin reloads.
/dopen2 [twostatedoorname]
Opens the specified two state door. This state is also what is saved to file, and will be the state when the plugin reloads.
/dclose2 [twostatedoorname]
Closes the specified two state door. This state is also what is saved to file, and will be the state when the plugin reloads.
/dclose3 [hybridstatedoor] <player>
Closes the specified hybrid state door. This state is then saved to file.
/dopen3 [hybridstatedoor] <player>
Opens the specified hybrid state door. This state is then saved to file
/ddel [door/trigger/zone/mzone/pzone/azone/ezone/uzone] [name]
Deletes specified door, trigger, or zone
/ddel link <triggerOrZoneType:uzoneTrigger> <triggerName> <doorType> <doorName>
Deletes specified link to a door



Console commands: (must be enabled in config file)

/dlist <type> <player> <page>
/ddel [door/twostate/trigger/mytrigger/zone/myzone/mzone/pzone/azone/ezone/uzone] [name] <player> <world>
/ddel link <triggerOrZoneType:uzoneTrigger> <triggerName> <doorType> <doorName> <player> <world>
/dreload
reloads the blockdoor datafiles.