main/Commands
- /ddoor [doorname]
- Creates a door with the given name and starts door selection. Right click two blocks to select the door region.
- /dtwostate <lock/unlock> [doorname]
- Creates a two state door with the given name. Also allows players to unlock or lock the door for editing.
- /dhdoor [doorname] <done>
- Creates a hybrid door where a block can be placed anywhere in the world and be toggled.
- /dtrig [triggername]
- Creates a trigger to toggle doors. Right click to select a trigger block, which will toggle the door when right clicked.
- /dmytrig [triggername]
- Creates a player owned trigger - Only the creator can toggle
- /dfill [doorname] <blockid or blockname
:
offset> - Sets the specified door to be made of the given block type.
- /dempty [doorname] <blockid or blockname
:
offset> - Sets the specified door to be made of the given block type.
- /dzone [zonename]
- This creates a trigger zone which toggles the door when players enter or exit. Right click two blocks to select the zone region.
- /dmyzone [zonename]
- Creates a player owned zone - Only the creator is detected. Right click two blocks to select the zone region.
- /dmzone [zonename]
- This creates an any Mob type triggered zone which toggles the door when mobs enter or exit. Right click two blocks to select the zone region.
- /dezone [zonename]
- This creates a zone that toggles a door if any living entity (mobs or players) enter it. Right click two blocks to select the zone region.
- /dazone [zonename]
- This creates a zone that toggles a door if any aggressive mob enters it. Right click two blocks to select the zone region.
- /dpzone [zonename]
- This creates a zone that toggles a door if any passive mob enters it. Right click two blocks to select the zone region.
- /duzone [zonename] [trigger]
- This creates a zone that toggles a door if the specified trigger enters the zone. Right click two blocks to select the zone region.
- /dlink [redtrig/trigger/mytrigger/myzone/zone/mzone/azone/pzone/ezone/uzone] [triggername] [doorname] [toggle/open/close] <1/2/3>
- Used to connect triggers and zones to a given door (or doors) 1 and 2 option used for single state and two state door linking. note* uzone uses an additional argument for /dlink
- /dlink [uzone] [zonename] [triggername] [doorname] [toggle/open/close] <1/2/3>
- /ddel [door/twostate/trigger/zone/mzone/pzone/azone/ezone] [name][playerName][world]
- Deletes specified door, trigger, or zone
- /ddel link <triggerOrZoneType
:
uzoneTrigger> <triggerName> <doorType> <doorName> - Deletes specified link to a door
- /dredtrig [triggername]
- Creates a redstone trigger. Right click an object that outputs redstone current and that object's state changes will be used to toggle a door.
- /dinfo
- Will show information about BlockDoor objects.
- /dcancel
- Will cancel any currently active player command.
- /dsave
- Will force a state save of a clicked twostate door.
With admin permissions
- /dlist <all> <type> <player> <page>
- Lists all doors, zones, and triggers you created or anyone else crated.
- /dtoggle [doorname] <player>
- Toggles the specified door. This state is also what is saved to file, and will be the state when the plugin reloads.
- /dtoggle2 [twostatedoorname] <player>
- Toggles the specified two state door. This state is also what is saved to file, and will be the state when the plugin reloads.
- /dtoggle3 [hybridstatedoorname] <player>
- Toggles the specified hybrid state door. This state is saved to file.
- /dopen [doorname] <player>
- Opens the specified door. This state is also what is saved to file, and will be the state when the plugin reloads.
- /dclose [doorname] <player>
- Closes the specified door. This state is also what is saved to file, and will be the state when the plugin reloads.
- /dopen2 [twostatedoorname] <player>
- Opens the specified two state door. This state is also what is saved to file, and will be the state when the plugin reloads.
- /dclose2 [twostatedoorname] <player>
- Closes the specified two state door. This state is also what is saved to file, and will be the state when the plugin reloads.
- /dclose3 [hybridstatedoor] <player>
- Closes the specified hybrid state door. This state is then saved to file.
- /dopen3 [hybridstatedoor] <player>
- Opens the specified hybrid state door. This state is then saved to file
- /ddel [door/twostate/hdoor/trigger/zone/mzone/pzone/azone/ezone/uzone] [name][playerName][world]
- Deletes specified door, trigger, or zone
- /ddel link <triggerOrZoneType
:
uzoneTrigger> <triggerName> <doorType> <doorName> <player> - Deletes specified link to a door
- /ddel link <triggerOrZoneType
:
uzoneTrigger> <triggerName> <doorType> <doorName> <player> <world> - Deletes specified link to a door
- /dreload - reloads the blockdoor datafiles
With player permissions
- /dlist <type> <page>
- Lists all doors, zones, and triggers you created.
- /dtoggle [doorname]
- Toggles the specified door. This state is also what is saved to file, and will be the state when the plugin reloads.
- /dtoggle2 [twostatedoorname]
- Toggles the specified two state door. This state is also what is saved to file, and will be the state when the plugin reloads.
- /dopen [doorname]
- Opens the specified door. This state is also what is saved to file, and will be the state when the plugin reloads.
- /dclose [doorname]
- Closes the specified door. This state is also what is saved to file, and will be the state when the plugin reloads.
- /dopen2 [twostatedoorname]
- Opens the specified two state door. This state is also what is saved to file, and will be the state when the plugin reloads.
- /dclose2 [twostatedoorname]
- Closes the specified two state door. This state is also what is saved to file, and will be the state when the plugin reloads.
- /dclose3 [hybridstatedoor] <player>
- Closes the specified hybrid state door. This state is then saved to file.
- /dopen3 [hybridstatedoor] <player>
- Opens the specified hybrid state door. This state is then saved to file
- /ddel [door/trigger/zone/mzone/pzone/azone/ezone/uzone] [name]
- Deletes specified door, trigger, or zone
- /ddel link <triggerOrZoneType
:
uzoneTrigger> <triggerName> <doorType> <doorName> - Deletes specified link to a door
Console commands: (must be enabled in config file)
- /dlist <type> <player> <page>
- /ddel [door/twostate/trigger/mytrigger/zone/myzone/mzone/pzone/azone/ezone/uzone] [name] <player> <world>
- /ddel link <triggerOrZoneType
:
uzoneTrigger> <triggerName> <doorType> <doorName> <player> <world> - /dreload
- reloads the blockdoor datafiles.