Blacksmith
Description
Finally! The BlackSmith update we have all been waiting for!! Along with 4 new signs, and a whole new way to configure we bring you the all new rewrite in BlackSmith 2.2! :D As before you can use an economy plugin or a materials engine to view the price of, and repair your tools, but now you have access to almost ANY economy plugin along with “enchant”, “dismantle” and “free” signs! We also have a “kill” sign to help you test your setup...but its only for dev mode :P ! With an economy engine you can manually configure the base prices for each type of tool and each type of enchant! This way a diamond shovel, using one diamond, will NOT cost the same to repair as compared to a diamond chestplate consisting of 8 diamonds! We now also offer permissions support allowing you to decide what your users are allowed to do!
Tutorial:
Making the Blacksmith signs can be done in as little as 3 steps!
- Place a sign and on the first line write: "[Blacksmith]"!
- On the second line write the name of one of the sign types!
- NOTE: The sign types are: "Value", "Repair", "Dismantle", "Enchant", "Free"
- Remember: Case does NOT matter!
Example:
Documentation
Dependencies
- Economy engine
- Blacksmith 2.2 currently can support these economy engines OR use materials!:
- AEco
- CraftConomy
- CurrenyCore
- Essentials Economy
- McMoney
- MineConomy
- MultiCurrency
- BOSEConomy 6 or 7
- iConomy (4, 5 or 6)
- AEco
- Permissions engine
- Blacksmith 2.2 has a soft depend for a permissions engine. Currently you can choose between any of the below:
- None: OP has all perms.
- Any sperm plugin (Bukkit SuperPerms)
- Permissions EX
- None: OP has all perms.
Changelog
- (11/8/2012) V2.2.1
- Update to be more compatible with bukkit 1.3.1.
- Permissions engine sometimes failed loading.
- Dismantling failed to work when HYBRID was not set economy type
- Update MineConomy engine to newer version. (Thanks MjolnirCommando!)
- Update Items to newer version, removing already deprecated alias section.
- Update items.yml to 1.3.
- Update to be more compatible with bukkit 1.3.1.
- (9/6/2012) V2.2
- Added 3 new signs!!! Allowing enchanting, dismantling, and free repair of the tool!
- Added a “Kill” sign to help with initial server-side testing! (dev mode only)
- Added support for almost every economy system in use!
- Added derp fix to “Prices”!
- Added a “/bs enchants” command for users to easily see the correct enchantment formats!
- Added 3 new signs!!! Allowing enchanting, dismantling, and free repair of the tool!
- (7/4/2012) V2.1
- Fixed bug related to PermissionsEX
- Added ability to repair bows
- Added ability to repair chain armor.
- Fixed bug related to PermissionsEX
- (5/4/2012) V2.0
- Release
- update to 1.2.5
- permissions support
- economy support
- Release
If you have any concerns or suggestions feel free to use the bukkit ticket system and Thidox or I (Holyviruss) will get back to you as soon as possible!
Donate
You guys have probably heard many plugin creators say: "Plugins take a long time to create so please donate if you feel like it! :)" .. and in all honesty its absolutely true! Think about it this way, many servers will make "donator" ranks that offer permissions to special plugins like Blacksmith to encourage people to donate which in turn counters your hard work put into making the server...we on the other hand provide you this plugin absolutely free! If you think we have helped you out in anyway please donate by clicking the donate button above or clicking here, and maybe we can help you out in other ways as well (cool custom plugin?) !!! :D
Problem fixed thanks! :D
So u will fix in next patch? :D
This is my config... doesn't works, the value signs says 16 for a wood shovel and 630 for an iron helmet for example.. i changed the values, nothing changes in the game.
BlackSmith: prices: woodbase: 5 stonebase: 20 ironbase: 70 goldbase: 50 diamondbase: 200 chainbase: 600 global: ecoEngine: ICONOMY
See this ticket:
http://dev.bukkit.org/server-mods/blacksmith_2/tickets/5-cost-of-repair-not-increasing/
I don't understand :/
@Mayhem777
Have you implemented the P workaround in your config file?
Prices for armors are 100 times huge than normal, i put 1 in base and the check says 600 :/
@evankimori
Materials are currently unchangeable... Blame Holyviruss for not wanting that in our first release! :)
Seems the problem with the capital 'P' for 'prices' still is causing trouble with the price changes. I set it to MATERIALS with the capital AND common P with a server reload and the overall price change still isn't going through. Any ideas/further workarounds gentlemen?
And thanks SO MUCH for updating this mod! I have some server users who are most happy and thankful for your hard work!
@Thidox
sounds good man. good luck.
@vagrantmike
We are working on a thing as such in our major rewrite, which currently is frozen as we are considering the best way to do a few things.
I may be using this plug-in, but I was curious about one thing. Is there any way to determine if a player is holding an enchanted item or not? If so, the enchanted tools/armor can have a new section in the config, and the cost could be different for enchanted.
@termobyte
As of the moment we only support the tools and armour that can be found in minecraft legitimately. If anybody wishes to see an enhancement to this plugin they are encouraged to file a ticket instead of comment!
Hey. How I can repair other tools from SimpleOres? Where I can configurate needed ID for repair?
@Thidox
Sounds good to me!
@ThaReaperGuy
Probably after our rewrite, which is planned to start about tomorrow ish I think :P
@Thidox
Thanks for the help, everything is working great with the prices now just gave them a test, works amazing!
PS: When does this work around get released? ;)
@ThaReaperGuy
It's a minor bug, we have a work around for it though ;)
In the config file, capitalize the "p" of "prices" :)
Hi,
I like the plug-in however, is there anyway you can configure the base prices for the use of materials, cause at the moment, to repair an item it costs the same to make it, which seems a little harsh as I wanted to change it slightly for some tools and armours?
Thanks!
EDIT: The prices on items don't seem to change using Iconomy, I'm confused to how the base prices are affected the usage? I've changed the base to 100 and nothing changes when tools are used in terms of cost of repair.
@AlienArtificial
Thanks! :D