BattleArena
A Minigame Framework, API, and Fully Featured PVP and PVE Arena combat solution with Limitless Customization
BattleArena is brought to you by BattlePlugins as your one-stop shop for all your arena and combat needs for Minecraft servers. BattleArena 2 is a continuation of the previous BattleArena, which builds upon it for added functionality, support, and expanding the possibilities of PvP and PvE on your server!
Battle Arena 2?
Welcome to the new home of Battle Arena. The original plugin developers discontinued this project and has been picked up by community members familiar with it. Expect bugs to be squashed, spankin' new features to be added, and new updates to keep coming! A new wiki is set up with tutorials, information, and the likes as well as a brand new website. Thank you, - The BattleArena2 team.
Default Competitions (all changeable)
- Arena: Fight with what is given to you in the config. You can't bring items in or out
- Skirmish: Bring in what you want to fight with, you take out whatever you pick up
- Battlegrounds: Winner is the highest kills after 1 minute. 4 teams may compete
- Colosseum: 4 teams against each other, last man standing wins
- FFA: last player/team left standing wins
- Deathmatch: 2 minute event where if you die you respawn. Highest kills wins
Tournaments
- Tourney: Pick a match type and do a single elimination tournament of that type.
Features (some of them)
- Give players "classes"
- Give or Take away Items and effects
- Duel other players in any of the match types
- Custom prizes for victors, losers, etc
- Store/restore items/experience/gamemode, or not (if you want them to bring their own gear)
- Teleport players to arenas and back
- Let players respawn after death or not
- Wool Heads for teams
- Multiple language support
Advanced Setup Links
- Config Setup
- Adding Signs : support for joining/leaving and status
- Events
- WorldGuard Regions
- Dueling
- Classes Tutorial : Ideas for classes
- Spawn chests/items/mobs/blocks
Youtube Tutorials
Extensions
- ArenaCTF : Capture the Flag
- ArenaPaintball : Paintball
- Arena One in the Chamber : Classic OITC game
- ArenaParkour : Classic Parkour with checkpoints & victorypoints
- ArenaSpleef : Classic Spleef
- ArenaBowSpleef : Spleef with bows
- ArenaFootbal : Play soccer with other players
- ArenaRailgun : Allows item customization with properties
- SurvivalArena : A Survival Games based plugin
- HostageArena : Rescue the VIPs
- BombArena : Sabotage & Search-N-Destroy game-modes
- ArenaBlutonium : A popular mini-game from Loadout: collect the ore to win.
- ArenaPlunger : A HoldTheItem minigame mode originaly from ChaosFaction2.
Tracking Wins/Losses and Rating
If you want to have wins/losses/streaks/rating/ kd-ratio and leaderboards that is done through our sister plugin, BattleTracker. which handles all stats.
- http://dev.bukkit.org/projects/battletracker, complete PvP and PvE stat tracking system.
API Developing
- BattleArena contains a fully fledged, easy-to-use API. Create your own arena types and events!
- API Example | BattleArena Source
Most Recent Update
Information Collection
To see what statistics this plugin may collect and send out from your server. See Information Collection. This can be disabled in BattlePluginsAPI/config.yml
Updating
This plugin checks for new Bukkit release versions which can be disabled in the BattleArena/config.yml
Help
You can ask us questions in real time on Discord when we're around. Please stick around if you don't get an answer right away. Most of us have lives and aren't online 24.7 :)
Join this Discord server here: https://discord.gg/J3Hjjb8
Credits:
This plugin was Originally Developed by: alkarinv , lDucks , and rasnyderiii over at ye olde BattleArena page. All credits for the original BattleArena go to them.:)
Is it possible to run a command after a match has finished?
wsavage9 i doubt it is. Look at the right side - it asks what features u would like next.
I was wondering if it was possible to setup a never ending amount of games. After a game ends all the players are then put into a new game automatically. Something like Mineplex's mixed arcade.
@tcarey2015
Will be working on a fix as soon as possible. I've been busy this week :(
Battlearena is not working for 1.9 properly.
Players are getting stuck in matches, losing their survival inventory if they leave a match successfully then log out.
The game doesn't properly remove players from matches anymore, and does bad things with inventories now.
https://github.com/BattlePlugins/BattleArena/issues/67
@cicatrice74
https://github.com/BattlePlugins/BattleArena/commit/726107c02cf7df7f1609b4e16004cb7ce4b38e4b
i didn't test it... but nothing in the code appears to break backwards compatibility.
http://rainbowcraft.sytes.net/javadocs/bukkit/1.8/org/bukkit/World.html#spawnEntity(org.bukkit.Location,%20org.bukkit.entity.EntityType)
If you look at the javadocs, the fix for line 31 should actually be there for all 1.8.x versions.
Is latest version backward compatible to 1.8.8 Spigot?
upgrade to 1.9 pls!
@Zach443
Is http://ci.battleplugins.com/ the Official Dev Version Page? If yes, please add this on the Project Page.
@SlimeDog
Yes. In fact, BattleArena by itself is working perfectly fine on 1.9 by itself. If you are using BattleTracker then you will be getting some errors and possible even some server crashes. I have been working on fixing those issues and will be releasing an update this weekend.
Has anyone signed on to upgrade the BattleArena system to Spigot 1.9 ?
I cannot get (re)storeAll working correctly at all, can anybody help? http://pastebin.com/e8cc71Zd I need it to store their starting inventory, have it restore every life (replenish arrows and such) and have it reset to as it was when the game is over/premature leaving. At the moment it will save the inventory so the player has nothing in the waitroom, restores it on the first life but then clears it on the remaining lives and when exiting, even if the player never died during the battle.
Is there a way to force permission group to only be able to join one side of the arena?
Group a only joins blue team Group b only joins red team
I need your help guys ....
I want to set up a parkour, in which each player can play alone a solo match. I have tested through countless different config-options, even this one: https://gist.github.com/alkarinv/5342690. My problem is, once someone reaches the end and win the parkour, everybody who are currently playing the Parkour will be portet out.
Can someone tell me the config-options for a solo match? Only those who reached the goal or use /leave should be teleportet out. Thanks in advance for any advice ;-)
Hey guys!
I got an idea how to fix the fast leaving - winning the game problem.
Make a option that checks if the player who lost is online and if he isn't deny the stats and winning prize. You can use this option in the onVictory options.
Edit: Thats not that good too, but you can add option to check who did more dmg and then choose the winner.
http://pastie.org/private/nlpgrvqm7s3eezxym6fgq
It seems there's pretty heavy dupes going on with this.
Players join the arena, they lost their stuff, they lost a duel then they got it back, now whenever they join - it goes back to their original stuff every time, dupes items.
Как исправить дюп с опытом с опцией teleportwaitroom ? dupe xp options teleportwaitroom https://youtu.be/_0UgiJXuxI8
@xenaro23
Does the Arena give you the Archer class when you spawn ?
Does the configuration file show or not show onSpawn: giveClass: default: archer ?
Hello,
i have an issue with configuring option for specific arena instance. when from console I do a command: arena setArenaOption myarena OnSpawn giveClass archer I'm success confirmation. but when later i try arena showOptions myarena I see the default settings.
Please help
10x
@Rocky143
https://www.spigotmc.org/wiki/timings/
None of those are a problem. 200% means that the event takes 100 milliseconds to process. The Pct Tick column represents lag spikes. This is just the computer processing that is required to perform some Task or Event... like Match$3... which is starting the match. Or BattleArena$1 which only occurs once on server startup. So... to start a Match, it takes a little over one-tenth of a second.
What you have to watch out for are Tasks & Events that run every tick... which none of those are. If a Task/Event requires a lot of processing and it also runs every single tick, then this can cause constant lag.
If you're experiencing lag on your server... Then based on what you've shown me, it is NOT caused by BattleArena... because a one-tenth of a second delay (everytime you start an arena) would be hardly noticeable.
What is the address of your server. I will log on and check it out.