Configuration/Variables

When specifying custom events to take place on the server, you may use a variety of variables to handle the situation to your liking. Variables are parsed with any COMMAND[command] action that is sent to the server by configuring it.

  • &player - gets replaced with the player's name
  • &world - gets replaced with the player's world
  • &level - gets replaced with the player's level
  • &check - gets replaced with the check that caused this command to fire