Abyss v7
Details
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Filenameabyss.jar
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Uploaded by
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UploadedFeb 15, 2013
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Size208.86 KB
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Downloads952
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MD5b97f80baab0bb99efb752bffa4f9caea
Supported Bukkit Versions
- CB 1.4.7-R1.0
Changelog
Version 7: February 16, 2013
- Note: This is a release candidate, baring any bug reports from users.
- Source Code
Added
- Metrics using MCStats.
use-metrics
configuration option for enabling metric collection, defaults to true.
Fixed
- Bug when creating irregularly sized portals when the two size ranges don't match.
- The configuration descriptions now use WikiCreole, ensuring that a table of contents is available on dev.bukkit.org.
Version 6: February 14, 2013
Added
- Portals may be any dimensions and not simply square.
- Abyss can now load world scale and blacklist information from Multiverse.
- Emerald Block Portal Modifier, which uses Vault to interact with economy mods.
- Bottle 'o Enchanting Portal Modifier, which lets you make portals cost experience to use, or require a minimum experience level.
require-square
configuration option for enforcing portal square-ness, defaults to true.use-multiverse
configuration option for enabling Multiverse support, defaults to true.slime-ball-strength
configuration option for modifying slime ball strength, defaults to 1.0.
Fixed
- Portals now use SafeLocations, which can safely exist even when the world they're within isn't loaded.
- Exceptions during startup are now trapped, ensuring problems with the plugins file won't prevent the plugin from loading.
use-static-effect
actually does something now.
Version 5: February 13, 2013
Added
- Rails will now automatically connect to the edge of portals, making it easier to make compact rail systems using portals.
smart-rails
configuration option for enable new rail logic, defaults to true.
Fixed
- Configuration not saving new values into user's configuration files.
- Fixed the piston extend event not working properly with the
corner-depth
configuration option.
I haven't had the opportunity to do any performance testing on large servers yet, and no long term testing for memory leaks and the such has been performed. Minimal testing seems fine though.
There's currently no way for a normal player to get a portal wand, though they can use wands after they've been given them.
Some commands error out if used on portals in unloaded worlds. This seems like it should be incredibly uncommon to come up though.