TownyPlots Extended

This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

TownyPlots Extended

 

The bukkit page is dead. Head to GitHub instead.

 

 

 

What is TownyPlots?

TownyPlots will allow town mayors to set advanced plot types like mines, stocks etc. This Buildings / Factories will fill chests inside of them, speed depending on their level. You can level them up by adding specific blocks or extending them in another way, dependent on the building.

 

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...no really. All the info you need can be found on GitHub.

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As you wish.

 

Features

  • Create advanced plot types
  • Level your buildings!
  • Info signs - Just write [binfo] in the second line of a sign to make it the info sign.

Currently available buildings:

  • Lumberjack's hut
  • Mine
  • Stock / Warehouse
  • Sheep Farm
  • Wheat Farm

Planned

Buildings:

Basic plants:

  • none at the moment

Further processing plants (Speed depending on distance to input chest and level):

  • Stonemason
  • Smelting pit
  • Wheat mill, Bakery, maybe redone bread baking system with meal

Other Buildings:

  • Living House (Brings your town money / taxes)
  • Town Hall
  • Harbor
  • Market

Misc:

  • API
  • Global Market System
  • Road System
  • Database support
  • New upgrading system (Chest dependent)

Dependencies

You need the following plugins for TownyPlots Extended to work properly:

Config

You can read about the config here.

Permissions

  • townyplot.admin - Allows players to break plot chests eg.
  • townyplots.set.reset - reset a plot
  • townyplots.set.[type] - set a plot of the specific type
  • townyplots.building.addchest - Permission for /building addchest
  • townyplots.building.info - Permission for /building info

Commands

  • /plottype [type] - Set plot Type
  • /plottype reset - Reset plot type
  • /b(uilding) addchest [output / input / level] - Add chest for the building you are in
  • /b(uilding) info - See level info for the building you are in

 


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