StingerMissile
Release page for Japanese is here.
http://forum.minecraftuser.jp/viewtopic.php?f=38&t=21210&p=187386#p187386
Features
The players can launch the ender pearl as stinger missiles after install this plugin.
Hold missile launcher in hand,
- Keep clicking the right button, targeting MOB or other players by cursor,
- Release the right button, launch missile toward to the targeted objects.
How to use
Please use CraftBukkit 1.7.2-R0.3 or later version!
Put "StingerMissile.jar" in plugins folder.
To get the missile launcher,
- Run commands: "/stinger get" to get the launcher in your inventory. "/stinger give (player)" to give the launcher to other player inventory.
- Crafting gold hoe and ender pearl.
Commands
Command is /stinger. Sub commands are as follows:
- /stinger get - get new stinger launcher.
- /stinger give (player) - give new stinger launcher.
- /stinger reload - reload configuration file.
Permissions
Permissions are as follows:
- stinger.command - Permission to do all of '/stinger' command. Default assign to Everyone.
- stinger.get - Permission to do '/stinger get' command. Default assign to OP .
- stinger.give - Permission to do '/stinger give' command. Default assign to OP.
- stinger.reload - Permission to do '/stinger reload' command. Default assign to OP.
- stinger.action - Permission to use stinger launcher. Default assign to Everyone.
- stinger.* - All of stinger permissions.
Configurations
You can configuration stinger missile by editing "plugins/StingerMissile/config.yml".
# StingerMissile v1.2.9 # @author ucchy # @license LGPLv3 # @copyright Copyright ucchy 2014 # ------------------------- Configuration ------------------------- # Max targeting distance. targetingRange: 40 # Targeting cursole width. targetingWidth: 2.5 # Max targeting numbers. maxTargetNum: 5 # Missile acceleration speed. missileAccelSpeed: 0.4 # Missile maximum speed. missileMaxSpeed: 2.0 # Explosion power. explosionPower: 3 # Explosion damage amount. explosionDamage: 3.0 # Material of launcher. Default is 'GOLD_HOE' launcherMaterial: 'GOLD_HOE' # Missile launcher item display name. launcherDisplayName: '&9&lStinger' # Infinite Missile Mode. # If false, an ender pearl will be consumed by launching each missiles. infiniteMissileMode: true # If true, launcher can target to MOBs. targetingToMob: true # If true, launcher can target to other players. targetingToPlayer: true # If true, launcher can target to vechicles (minecart and boat). targetingToVehicle: true # If true, launcher can target to ender crystal. targetingToEnderCrystal: true # Material of consumed item per launching missile. Default is 'ENDER_PEARL' consumeMissileMaterial: 'ENDER_PEARL' # You can set the delay cycles it takes a while to run the lock-on, # when you hold clicking on the target. # 1 cycle is 5 ticks. # For example, if you set "lockonDelayCycle: 4", # the target is locked on to one seconds after the cursor by clicking. lockonDelayCycle: 0 # When the missile landed, whether to ignite the block of the explosion range. setFire: false # When the missile landed, whether to destroy the block of the explosion range. breakBlocks: false # ------------------------- Messages ------------------------- messageTargetCandidate: '&7target candidate: %name, distance: %distance' messageTargetted: '&6targeted %name. (%num/%max)' messageEmptyMissile: '&cYou don''t have missile(%material) !' # The following messages for Bukkit 1.8 or later. messageWarning: '&c&n<<WARNING>>' messageWarningMissileInbound: '&c&n<<WARNING MISSILE INBOUND>>' # ------------------------- Sound ------------------------- soundLockonDelay: 'NOTE_PLING-0.5-1' soundLockonTarget: 'ORB_PICKUP-1-1' soundNoneTarget: 'IRONGOLEM_THROW-1-1.5' soundLaunching: 'NOTE_BASS_DRUM-1-1,SILVERFISH_HIT-0.5-0,CHEST_CLOSE-1-1.8' soundWarning: 'NOTE_PLING-1-0.5,ZOMBIE_UNFECT-0.7-2' soundWarningMissileInbound: 'NOTE_PLING-1-0.5,ZOMBIE_UNFECT-0.7-2'
Source Codes
Source codes managed in Github. https://github.com/ucchyocean/StingerMissile
These codes licensed under LGPLv3.
@Fear_W
Missile exploded in the half way ;-; not even close to the target. Please fix When target is too far, the missile will fail the trace and explode ;-;
Please add the secret setting "hormingRange" into "config.yml" file.
Example:
hormingRange: 100
(Default value is 40.)
When target is too far, the missile will fail the trace and explode ;-;
Missile exploded in the half way ;-; not even close to the target. Please fix
Ohayo :3 this is very cool plugin. Some suggestion: instant active missile. infinite use of missile(When i used the missile it disappeared, one time use missile??) Arigato ;3
@ucchy
Thanks :D
@xXBondc007Xx
Oh, it's nice advice!
I updated plugin. Please update your local StingerMissile plugin to v1.2.9, and set "breakBlocks" configuration true. :)
Would it be possible to add an option to Enable Block damage? Personally, I use this with Movecraft, so you can Lock onto enemy ships... However, block damage would allow you to actually do something more than create an effect...
@Clawshot
Ah, OK. I could understand what you want.
Give me a little time. I will fix this soon.
Ok I have found Bug for the new Version:
- The Lock-On and Inbound Sound is not played when sitting in a Locked On Vehicle
- Titles do not Show when Player is sitting in a Locked On Vehicle
Heres a Video about it:
https://www.youtube.com/watch?v=7EhEUUDeXmk&feature=youtu.be
@ucchy
Thank you very much ;)
I'm looking forward to use it!
@Clawshot
Thanks for your reply.
I uploaded Stinger Missile v1.2.7. Please try this.
If you feel these log messages are unnecessary, please try "/gamerule sendCommandFeedback false" command.
Also another Question does this will also show a Warning to the Player who is riding a Locked-On Minecart/Boat/Mob?
Yes, of course.
@ucchy
Well in my Opinion it does not matter if it sends 3 Commands in the Console/Server Log,
And for the Images thats how I thought about the Subtitle Idea. If you implement that in the Plugin this would be great :)
Also another Question does this will also show a Warning to the Player who is riding a Locked-On Minecart/Boat/Mob?
@Clawshot
subtitle is a very good idea. I've actually made, but, the screen of the OP is dirty by "title" command log. To display subtitle, three line command logs are appears.
Please see the following image.
I feel this update is midway. I have to do something about this...
@ucchy
It could also display a Subtitle (1.8 Only then) Where it says "WARNING" and if the Missile is indbound in your direction "WARNING MISSILE INBOUND"
Why Inside the Vehicle is because if People using External Plugins to make Boats and Minecarts as Planes and Cars. But also the Sound could be played if the Player it self is locked on. But it should be for both if a Player is sitting in a Vehicle which is locked on and a Player which is locked on.
@Clawshot
Hi Clawshot,
Could you tell me some details?
Just to make this Suggestion clear (Sorry for Double Post):
If your Vehicle is about to locked on where you sitting in it plays a warning Sound
If the Missile is launched and flies to your Vehicle it makes a warning sound
Also make these Sounds customizable too ;)
Another Suggestion, Can you make if a Player is locked on / the Vehicle of the Player is locked that it makes a warning sound like a *beep*?
@xXBondc007Xx
No need to update.
You can use same file for 1.8.3. :)
Could You Update For 1.8.3?
BTW, great work on the plugin!
Thank you for this Update <3