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Skript is a plugin that allows you to customize Minecraft's mechanics with simple scripts written in plain English sentences. You can easily create complex custom commands, triggers that execute effects under certain conditions, and scripts that just run periodically - all without having to know even the slightest bit about programming! The (hopefully) intuitive language has the advantage that you don't even need to learn much to be able to use Skript.

To get an idea of what is possible with Skript consider taking a look at the scripts forum where users of this plugin share the scripts they have written themselves, improving their servers without the need for a plugin developer. Skript can also be used to replace smaller plugins, allowing you to shorten your likely long plugin list. An incomplete list of replaceable plugins can be found on the replacers forum.

The latest version of Skript is 2.1.1 (11 March 2014)


I'm back from my hiatus, but I will likely not be able to update Skript until I can download a recent build of CraftBukkit to fix new bugs. Also, with the future of Bukkit uncertain and no official Minecraft API in sight, I don't know how actively I'll update this plugin.


To write a script you simply have to write down what you want Skript to do when some conditions are met. This is a simple 'event → condition(s) → effect(s)' syntax, which could look like the following example:

# This example informs the player when he mines stone
on mine of stone:
    send "You just mined stone!" to player

Each script can contain many so-called triggers which each start with an event and have a list of as many conditions and effects as you want. The event determines when the conditions are checked, and if all are met, the effects are executed in order. Take a look at the following example which has everything:

# A simple lightning strike/smite/Thor's hammer script:

# the trigger has an event:
on leftclick with a golden axe:
    # a condition:
    player has the permission "thor"
    # and some effects:
    strike lightning at the targeted block
    broadcast "Fear the mighty Thor!"

Custom commands can be defined similarly, e.g. the following defines a powerful '/item' command that can be used like '/item 5 diamond swords of sharpness 5 and a cake':

command /item <items>:
    description: Spawn yourself some items
    permission: skript.item
        give argument to the player

Furthermore Skript also features more complex script elements like loops and conditional statements, which are described in the documentation. Skript also supports variables that can persistently store information globally, per player, per block, etc., and has a wide range of expressions that you can use in conditions, effects, messages and variable names.

A notable feature of Skript are aliases, which are names for Minecraft's items and blocks. Each alias can consist of multiple IDs and data values and allow you to use any item's or block's name in scripts instead of having to use their IDs like many plugins force you to. Along with the ability to define enchanted items you can create some of the possibly most powerful '/item' commands for Bukkit with just a few lines! (two example commands are included in the download)

Need help?

You can always ask for help on the forums, though it can be faster for you and easier for me if you first look through the available tutorials and examples.
If you get many "indentation error"s or "invalid line" errors you should read this explanation to understand what indentation is all about.


If you're new to Skript you should read the basic tutorial. It explains how to write a new script step by step.
In the likely case that the basic tutorial was too short you can read the more exhaustive tutorial by DemonPenguin.
There are also some more official tutorials as well as user-created ones on the tutorials forum.


To learn more about writing scripts please read the documentation on my website. There are also lists of all possible events, conditions, effects, expressions and types with examples for each of them.

The Team

  • Njol: Manager & programmer of Skript
  • joeuguce99: Helps programming by adding new features
  • DemonPenguin: Wrote some tutorials and moderates the forums
  • mazius123: Submits tons of bug reports
  • MegaNarwhal: Made the old Skript banner and a signature image
  • MostFunGuy: Expert in Skript and Skript accessories. The glue that holds everyone together


Natural syntax
As you might already have noticed writing scripts is not very difficult. You can write (almost) normal english sentences and Skript will try to interpret them. If Skript doesn't understand something, please check your spelling and/or refer to the documentation to find out how to write your sentence to make Skript understand it.
Custom Commands
Skript can be used to define custom commands. These commands can use Skript's syntax which allows to make very user-friendly commands, like one of the most powerful /item commands available, and any other command you or others come up with. Skript also has a setting to try to interpret all unknown commands as effects. This basically allows to use any effects you can put into triggers as a command.
A short introdution on how to create custom commands can be found on my website.
Please note that Skript is not well suited for creating aliases of other plugins' commands or for creating a command that executes multiple other commands. I suggest to use Commander or some other plugin for this purpose.
Inventory Menus
Using SkQuery (An addon for Skript), you can create dynamic inventory menus found in many popular plugins. Want a couple items to display that will do different things such as warps and console commands? This becomes an easy task. Slots can be formatted to do nothing, run a console command and close the menu, or even run a console command and keep the menu open (Usefull for dynamic updating menus that change based on selections)
Chat Formatting/Json Capability
Again, using SkQuery (An addon for Skript), you can completely customize how your chat looks from prefix to suffix to player's name to the actual message itself.
In addition, you can add JSON formatting to your chat in game... Want to highlight a player's name and display a location? A rank? A specific class they have selected? Want to click someones name and have kick/ban/mute/message inventory menu to appear? Easy!
Independent Scripts
Triggers can be put into multiple files, and each file is treated independently. This means that you can easily use triggers made by other people by simply copy&pasting their files into the scripts directory. Scripts are thus like small plugins for Skript with the advantage of being able to edit them easily.
You can find some scripts on the forums, and you can also post your own. Please read the Guidelines before posting a file.
Item and Block Aliases
Aliases help to make the config more user-friendly by using comprehensive names for items and blocks, e.g. you can write 'bonemeal' instead of '351:15', or 'any hoe' instead of listing all hoe types. Aliases support data value ranges and can even consist of multiple types. You can easily define your own aliases, e.g. 'blacklisted = TNT, bedrock, obsidian, monster spawner, lava, lava bucket' and there are also many useful predefined aliases in the main config.
Error Handling
Skript automatically logs errors in the scripts to the console, e.g. if it can't understand a line of a trigger. It will not cease operation, but simply skip the invalid parts of the scripts, be it a whole trigger (e.g. if the event is invalid) or just a single condition (e.g. if there's a typo in the condition's name). This might lead to unexpected behaviour, so always check for errors in the console after you have changed something.
If you use the '/skript reload' command all errors will be sent to the player who used the command (or printed to the console if the command was used from there).
Automatic Update
Skript can detect new versions and update itself, either by a command (/skript update) or automatically when the server starts. You can turn the automatic check on or off, configure whether to check for updates only, and choose whether to download them as well in the config file. If a new version is found, all players with the permission 'skript.admin' will get notified of the new version.
As Simple or as Complicated as You Want To Go
Want to create a message that displays after the player logs in? Sure, easy, 2 lines, done in a flash. Want to create a completely custom, unique experience that will WOW your users and astound them? Sure, it's more complex, but it's all worth it to see your users blown away by the customizability of your creations.
See a user complain that something doesn't work right? Fix the code, reload the skript (Without restarting the server) and watch them be so confused as to how it was already fixed.
Java developers can add their own conditions, effects and variables using a provided API.
Many users have completed addons, and these addons contribute IMMENSE amounts of conditions, expressions and triggers. Some give you access to items in item frames, some let you create scoreboards, and some even let you send resource packs to players.
These are just some of the addons available

Future Features

More events/effects/conditions/expressions/loops/etc.
I'm always looking for ideas ;)
Triggers which are executed when a player presses a specific button, steps on a predefined pressure plate, etc.
This sounds awesome but will definitely take a while.
Full list of planned features:
What I'm currently working on:


Skript works without permissions plugins, but It also provides some permission in case you use one:

Grants access to the /skript command.
Allows to use effects as commands if effect commands are enabled in the config.

You can also use the '<player> has/doesn't have the permission ""' condition in scripts to check whether a player has/doesn't have a certain permission. You can even create your own permissions this way, but you should note that "mypermissions.*" does not give all permission that start with "mypermissions." (The exception to this rule are other plugins' "*" permissions and any permissions starting with "skript.").


To install or update Skript, download the latest Skript.jar and save it in your server's plugin directory. If you're installing Skript for the first time, start & stop your server once to generate the config files and some example scripts.

Please read the changelog when updating, and create a backup of your database(s) just to play it safe.

You can also download the newest and (updated to Minecraft 1.7.2).

The source code can be found on github.


If you like the plugin feel free to make a donation :)


v2.1.1 (11 March 2014)

Main Change
Fixed most (if not all) database issues.
Please still create a backup of the old variables table just to play it safe.
Part of the fix required to save and load all variables on the main server thread, i.e. performance may suffer.
Changed the updater to adhere to the new Bukkit guidelines
Improved the automatic config updating
Should be compatible with Java 6 again
Decreased chances of errors due to improved automatic code analysis
Added a workaround to be able to remove a player's tool in a click event
Added workaround to make Skript more compatible with mods that dynamically change enums via reflection. If they do this improperly Skript will still not be compatible with them however.
Added some 1.7 block to the code
Improved/fixed visual effects
Improved expression lists
Added an error on an unsuccessful hook into another plugin
Improved regions support
Added expression 'me' that can only be used in effect commands
Improved documentation generation
Improved effect commands
Added 'luck' and 'lure' enchantments now that Bukkit supports them
Fixed configs only working with tabs. You can now use any indentation again, and even use different types in one file.
Fixed some other minor config related issues
Fixed error reporting not reporting the whole error
Fixed the pressure plate event to also fire for golden and iron pressure plates
Fixed a few issues with custom language files
Fixed "neither ... nor ..." not working as expected
Fixed some log-related errors and fixed some log messages that didn't appear at all
Fixed not complaining about storing an entity or other non-serialisable data in list variables
Fixed the Bukkit command registration hack to work in 1.7.2 R0.4 as well
Fixed effect command to use english
Code Related
Slightly improved directions
Minor performance improvements
Added draft for sound support
Removed script caching completely, as it never worked anyway. This might break addons.
Added some more comments to the API

2.1 (17 December 2013)

this release includes two changes to how variables are saved, thus please test saving and loading variables on a test server before updating Skript on your main server (especially if you're using a database - but make sure to configure the test server to access a different database!)
added support for multiple databases (this also allows to define variables that won't be saved at all)
variables are no longer saved as text but in binary
Improved support for regions plugins:
supported plugins: WorldGuard, Factions, PreciousStones, and GriefPrevention
new expressions: members/owner(s) of %region%, regions at %location%, block in %region%, the region
new event: on region enter/exit
new condition: %player% is member/owner of %region%, %region% contains %location%
use regions in scripts like 'region "region name", or save them to variables and use the variables instead
New Expressions
experience, index of %text% in %text%, join/split %text% by/at %text%, length of %text%, subtext of %text% between %number% and %number%, first/last %number% characters of %text%, max stack size of %item%, line %number% of lore of %item%
New Effects
play effect (plays entity and particle effects), force %entity% to dismount
Fixes and Improvements
dropped items, falling blocks, and thrown potions can now have item types (e.g. falling dirt, dropped arrow)
horse variants (mules, donkeys, etc.) can now be distinguished. colours and decorations are not supported yet.
pigs can now be equipped with saddles, and horses can be equipped with saddles, horse armour, and chests
added ability to shoot projectiles from any location, not just from entities
added ability to directly change the id of an item or block
added warning when using 'items in {var::*}'
added ability to change the passenger of a vehicle and vice versa
'on experience spawn' is now called when fishing as well
the shooter of a projectile can now be changed
biomes can now be changed
added a warning if a variable is assigned a value that cannot be saved
'colour of ...' might now work with more items (e.g. stained glass), but this depends on Bukkit
improved localisation, mostly in regards to aliases
improved changing expressions
improved all expressions that have multiple time states when used with expression lists to return the expected value
improved the 'parse' expression
several small improvements to parsing
fixed "<%color expressions%>" in text not working
and many bug fixes

Older changelog can be found in the respective files.


Please don't use the comments to ask questions, report a bug or issue, or suggest a new feature, as comments can get extremely unorganized very quickly.
Use the help forum instead if you have a question, the suggestions forum for feature requests, or create a ticket to submit a bug report.

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  • Avatar of bigfoot49211 bigfoot49211 Dec 14, 2014 at 21:21 UTC - 0 likes

    @TheEaterOfPie: Go

    Basically what MostFunGuy said. It would look like:

    command /test:
            if player is in world "world1":
                give player 1 diamond named "You are in World1"
            else if player is in world "world2":
                give player 1 emerald named "You are in World2"

    Just an example :P

    + Member of Team Phijkchu + Novice Skripter + Owner of The EmeraldMine

  • Avatar of MostFunGuy MostFunGuy Dec 13, 2014 at 22:10 UTC - 0 likes

    @TheEaterOfPie: Go

    The only current way is to add a world check for everything. There's no currrent way to automatically do it, as each event, condition, loop, everything has a different way of checking the world.

    As well, please use the forums, as this is rarely checked and info stored in the forums is searchable so others can learn from it as well.

    Last edited Dec 13, 2014 by MostFunGuy
  • Avatar of TheEaterOfPie TheEaterOfPie Dec 13, 2014 at 18:35 UTC - 0 likes

    I would like to suggest making it possible to set certain skripts to work only in certain defined worlds, basically make it multiverse compatible. Unless there's already a way, and I just am just unaware of it.


  • Avatar of modzmarvin modzmarvin Dec 12, 2014 at 18:33 UTC - 0 likes

    <<reply 2412347>>

    Had the same issue. I cant get it to work with any forms of regions correctly. Very frustrating!

    Although i am not getting the errors though and i find that odd. It just suddenly stopped working with picking up the regions and its a pain in the ass.

    Last edited Dec 12, 2014 by modzmarvin
    The cow goes "baaa"
  • Avatar of ThoLav ThoLav Dec 08, 2014 at 14:36 UTC - 0 likes

    @Absentee23: Go

    Sorry for late answer. No. I don't user region in my script atm. But i tested it and it's not working

    If I had helped you, a like would be nice. Thank you.

    Have a nice day,

  • Avatar of matfelix1212 matfelix1212 Dec 07, 2014 at 13:39 UTC - 0 likes

    How to add ÆØÅ in danish?

  • Avatar of Absentee23 Absentee23 Dec 04, 2014 at 07:30 UTC - 0 likes

    @ThoLav: Go

    @Grant1204: Go

    Can confirm the issues with WG 6.0 (md_5's version):

    ThoLav, are you using any scripts that check players regions? As soon as I disabled all of mine (quite a few...) and restarted the console spam stopped, only to start upon enabling any one of them. These scripts would not work either, so it was not just superficial console spam. I believe Skript needs to be updated to support WG 6.0 but I'm not sure.

    For now, I'm trying the WG 5.9 build found here:

    Grant1204, is the above link the version you tried that has duplicating armor stands (and do you have a source/vid for that, haven't heard about it)?

    Last edited Dec 04, 2014 by Absentee23
  • Avatar of ThoLav ThoLav Dec 02, 2014 at 11:03 UTC - 0 likes

    @Grant1204: Go

    Are you using this WG version as mentioned in this Post on

    If not give it a try. I don't have this problem.

  • Avatar of Grant1204 Grant1204 Dec 02, 2014 at 10:29 UTC - 0 likes

    Am I the only one that gets 100+ lines a second of console spam when loading Skript and WorldGuard v6 (from md_5). It's not neccesarily 1.8, but Worldguard that makes Skript spam on move errors everytime someone moves.

    Sadly, WorldGuard v5 has some problems with 1.8, like duplicating armor stands, so I can't use it.
    Error spammed thousands of times:
    Does not happen with WorldGuard v5.

    Last edited Dec 02, 2014 by Grant1204 Main/

  • Avatar of Mirreducki Mirreducki Nov 30, 2014 at 19:55 UTC - 0 likes

    @ThoLav: Go

    Yes, RandomSK has some issues on 1.8 but only features which are using version dependant code are broken. Even if you get a error on startup some features will still work.

    Well a new version with support for 1.8 is coming in a week or something as I have a bunch of things to do.

How should Skript spawn mobs by default, e.g, when using 'spawn zombie'?

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Date created
Sep 14, 2011
Last update
Mar 19, 2014
Development stage
  • deDE
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
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