Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.

Wiki Dev builds GitHub Old main page

Using 0.7 ? Proceed to the wiki. (currently empty :( ) Using 0.6 ? Proceed to the old main page.
(Old main page is the rightmost link.)

Need quick help? Try your luck in channel #Quester at
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.

Latest version is working with MC 1.7/1.8. See dev builds.

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  • Avatar of budopey budopey Feb 28, 2015 at 03:22 UTC - 0 likes
    <<reply 2473748="">> Actually a Quest GUI is not impossible if you make the Questing by Command because then you can use ChestCommands plugin for the GUI and set the Quest Commands within the ChestCommands custom GUI menu you make. Which is a awesome idea actually! Does Quester support questing by command? I haven't noticed, I only know of assigning quest holders to signs n npc's. If you could Quest by commands then this plugin would be far more compatible with other plugins because other plugins can just be set to execute those commands.

    /q start [name]
    ^.^ with this you could make the GUI menu with ChestCommands and set each active quest to its own icon within the Quest GUI menu. Hope that helps to those who want to make a GUI that holds the quests.
    Last edited Feb 28, 2015 by budopey
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  • Avatar of stun23 stun23 Feb 08, 2015 at 23:53 UTC - 0 likes

    Is it possible for players to do multiple quests at once? or is it possible to give a quest priority which causes any existing quests to be cancelled upon start?

  • Avatar of ragan262 ragan262 Feb 07, 2015 at 20:53 UTC - 0 likes

    @griffenx: Go

    It is actually possible. You can make use of OBJCOM event, which can in turn run events of completed objectives if needed.

    For example, you can have objectives 0 and 1 set that they silently complete the other one on completion. (or can even silently complete a whole branch) Such setup can serve as a simple fork in a quest. Quests like this may be a little larger, but are possible. You can even take a look at the second example quest, which adds simple optional objective using already available features.

  • Avatar of griffenx griffenx Feb 07, 2015 at 18:14 UTC - 0 likes

    Not sure if this is already planned, but it'd be nice to have support for optional objectives. This could either be something like "objective 1 is required, but objective 2 is optional and you can do both" or an exclusive-or type scenario, for example "after objective 0, the player can choose to do either objective 1 OR 2, but not both" Also, I feel like there used to be a way to completely finish a quest after completing a certain objective (but not all), meaning you could have branching paths in a single quest

    BFAK:90656198,07357f11a536059ec3e4f7366cb935ec756f8fdcbbd7e5a8335e9787cb7b6194 tmb

  • Avatar of aroundtheworld2 aroundtheworld2 Feb 06, 2015 at 21:40 UTC - 0 likes

    @stun23: Go

    Yeah I could use this. Anybody know when timed might be released?

  • Avatar of stun23 stun23 Feb 06, 2015 at 15:24 UTC - 0 likes

    @tremby90: Go

    This would be amazing! It is exactly what I need right now.

    @ragan262: Go

    Thanks - Can't wait!

  • Avatar of ragan262 ragan262 Feb 03, 2015 at 06:45 UTC - 0 likes

    @AshvaleStaff: Go

    Will do. Thanks for the suggestion.

    @broluigi: Go

    Custom gui is impossible, inventory gui is useless in this case, so book gui in form of quest log is as far as I would probably go. It is in todo list somewhere already, but not very important.

  • Avatar of broluigi broluigi Feb 01, 2015 at 17:55 UTC - 0 likes

    can you make a quest gui



  • Avatar of AshvaleStaff AshvaleStaff Jan 28, 2015 at 16:34 UTC - 0 likes

    Quick suggestion, a KeepInventory flag/modifier would be a fantastic addition to this plugin.

    Keep up the great work!

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Date created
Jul 25, 2012
Last update
Jul 29, 2013
Development stage
GNU General Public License version 3 (GPLv3)
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