Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.

Wiki Dev builds GitHub Old main page

Using 0.7 ? Proceed to the wiki. (currently empty :( ) Using 0.6 ? Proceed to the old main page.
(Old main page is the rightmost link.)

Need quick help? Try your luck in channel #Quester at
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.

Latest version is working with MC 1.7. See dev builds.

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  • Avatar of ragan262 ragan262 Aug 21, 2014 at 21:20 UTC - 0 likes

    @Astralpirscher: Go

    Quester should be able to execute all commands that work from the console. Are you sure those are not player-only commands? I looked at the source of the other plugin, and it appears to be doing the same thing when executing console commands.

    If it really is the case, and command needs to be run by a player, I will add simple toggle for command event to do that.
    If it's not, could you please show me what exactly your command event looks like?

  • Avatar of Astralpirscher Astralpirscher Aug 21, 2014 at 18:22 UTC - 0 likes


    i have a question to denizen scripts in quester. I wrote some scripts that give some extra-commands. These scripts are executable as console and players. In both cases they work, but when i wrote this commands in an event of quester, the console says nothing on the one hand or 'Type "/help" for help' on the other hand. Is there a way to execute such a command? I have other plugins like chestcommands, which can use such commands.

    Thx for help previously

    Last edited Aug 21, 2014 by Astralpirscher
  • Avatar of ragan262 ragan262 Aug 20, 2014 at 17:49 UTC - 0 likes

    @maier96180: Go

    You can't translate default objective messages because they are sometimes generated based on many conditions. You can, however, set custom objective descriptions as well as custom condition descriptions to whatever you like.

  • Avatar of maier96180 maier96180 Aug 20, 2014 at 17:01 UTC - 0 likes

    hey can someone help me?

    i wantet to translate the plugin in german, but some msgtexts aren't in the local.yml. example: "- interact with NPC ID <number>" It is in progress message but i dont find it in the local :(

    how can i change this because i want a complete german plugin. or is it possible that the message is string in the java source?

  • Avatar of Rockchaton Rockchaton Aug 17, 2014 at 18:03 UTC - 0 likes

    @ragan262: Go

    Works like a charm ! Really great ! Thanks.

  • Avatar of ragan262 ragan262 Aug 17, 2014 at 15:42 UTC - 1 like

    @Rockchaton: Go

    You can try using MOBKILL with ID of the entity type you are trying to track. If it doesn't work, it means it is not possible.

  • Avatar of Rockchaton Rockchaton Aug 17, 2014 at 14:48 UTC - 0 likes

    Simple question: It is possible to use custom mob / custom item from mod or just vanilla is allowed ? For example, i have Goblins in my server and want a quest like this: "Defeat 10 goblins..." Reward: Fire Staff.

  • Avatar of ragan262 ragan262 Aug 16, 2014 at 17:44 UTC - 0 likes

    @Jacold: Go

    Added to the TODO list.

    You can turn off messages in config for now and replace them with message events.

  • Avatar of Jacold Jacold Aug 16, 2014 at 16:03 UTC - 0 likes

    Can you add option in config to change prefix [Quester]? I really don't like to share list of plugins that I've used..

  • Avatar of Ban5 Ban5 Aug 16, 2014 at 12:45 UTC - 0 likes

    @tremby90: Go

    They work, except when you use '/q info' it comes out in red with the codes in it, but assign the quest to yourself you should see the colour you want. I use '&' codes and they work fine, unless ragan changed something in a later version, I use 0.7.1-SNAPSHOT.

    Iron Gauntlet Adventures

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Date created
Jul 25, 2012
Last update
Jul 29, 2013
Development stage
GNU General Public License version 3 (GPLv3)
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