Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.

Wiki Dev builds GitHub Old main page

Using 0.7 ? Proceed to the wiki. (currently empty :( ) Using 0.6 ? Proceed to the old main page.
(Old main page is the rightmost link.)

Need quick help? Try your luck in channel #Quester at
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.

Latest version is working with MC 1.7. See dev builds.

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  • Avatar of ozanalp200 ozanalp200 Oct 04, 2014 at 11:16 UTC - 0 likes


  • Avatar of ragan262 ragan262 Sep 30, 2014 at 19:19 UTC - 0 likes

    @Rodez12: Go

    Likely the latest one that works. Newer dev versions might not work with older bukkit.

  • Avatar of Rodez12 Rodez12 Sep 30, 2014 at 16:28 UTC - 0 likes

    What is the best version of Quester for 1.7.2?

  • Avatar of ragan262 ragan262 Sep 20, 2014 at 03:14 UTC - 0 likes

    @Rockchaton: Go

    Unfortunately, conditions are only checked when quest is being started. Even though there is TIME condition, it is not possible to make quest completeable only at certain time.

  • Avatar of Rockchaton Rockchaton Sep 15, 2014 at 14:30 UTC - 0 likes

    Idea (if it's not already possible): CONDITION = Time or weather. Ex: If it's night, we can complete the quest.^^

  • Avatar of maier96180 maier96180 Sep 12, 2014 at 00:34 UTC - 0 likes


    got a little question :) can someone help me to compile the github code because i want to translate the plugin in German (100%). I'm able to change the code by myself but i never compiled such a minecraft java project.

    regards Maier96180

  • Avatar of jajamic jajamic Sep 10, 2014 at 23:27 UTC - 0 likes

    Ok thank you for your answer, even if my question is early, my server is nearing completion and should open with Bukkit 1.8. I need your avi whether I stay in bukkit 1.7.9, or if I could wait for 1.8 if ever the situation is thinning (with Sponge or Bukkit).

    thank you so much!

  • Avatar of ragan262 ragan262 Sep 10, 2014 at 20:31 UTC - 0 likes

    @jajamic: Go

    There's nothing to migrate to yet, but I will most certainly do when it's possible. Unless bukkit survives this. (It likely won't.)

  • Avatar of jajamic jajamic Sep 10, 2014 at 19:57 UTC - 0 likes


    With the situation Bukkit, do you migrated to the Sponge project that would be replacing the Bukkit?

  • Avatar of ragan262 ragan262 Sep 03, 2014 at 06:07 UTC - 0 likes

    @Krumb069: Go

    1. You can make quests daily by setting timed QUESTNOT (or inverted QUEST on 0.7) condition for them.
    2. I'm sorry but this is not possible at the moment. Only successfully completed quests are saved into player's profile. I take this as a feature suggestion. (You can still make "choice quests" by preventing people access to specific quest if they have completed some other quest. QUESTNOT condition again)

    @tremby90: Go

    The behaviour you described has been "fixed". Now that there's more ways of completing a triggered objective, (like ITEM) cascading objective completion is not needed. It is actually unwanted, because it limits quester functionality.

    @madtomic: Go

    There's only one way to find out. Old versions should generally work on newer bukkit builds, because Bukkit tends to keep backwards compatibility for any major API changes, but newer Quester versions are probably not going to be compatible too far back.

    Last edited Sep 03, 2014 by ragan262

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Date created
Jul 25, 2012
Last update
Jul 29, 2013
Development stage
GNU General Public License version 3 (GPLv3)
Curse link
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