Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.

Wiki Dev builds GitHub Old main page

Using 0.7 ? Proceed to the wiki. (currently empty :( ) Using 0.6 ? Proceed to the old main page.
(Old main page is the rightmost link.)

Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.

Latest version is working with MC 1.7. See dev builds.

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  • Avatar of ragan262 ragan262 Jul 28, 2014 at 17:10 UTC - 0 likes

    @Jacold: Go

    If you are using dev build, there is a command runnable by a script to start a quest for a player.

    /q player quest start <player name> "<quest name>"
    /q pl q start <player name> "<quest name>"

    There is no other way at the moment. Quest name needs to be quoted in case it contains spaces. Both types of quotes are accepted.

  • Avatar of Jacold Jacold Jul 28, 2014 at 16:49 UTC - 0 likes

    Hello, I'm new with this plugin. It is any option to handle quester with denizen? I want to start quest when they are triggered by denizen script. It is possible?

  • Avatar of ragan262 ragan262 Jul 27, 2014 at 12:16 UTC - 0 likes

    For all those that struggle with character limit using quester commands, there's a temporary solution - Long Commands. Quester is not related to it in any way and I never tested it, but it looks like it's worth a shot.

    I am planning to include this functionality in quester. (quester commands will have this functionality by default)

  • Avatar of ragan262 ragan262 Jul 26, 2014 at 20:30 UTC - 0 likes

    @Zarkilor: Go

    If you want to see what I'm doing, you can always take a look at commits. Right now I'd like to focus on identifying and fixing bugs to make the plugin more stable, finalizing custom messages and full localization support, (there are still few things about it that require my attention) and properly implementing triggers.

    I will slowly change all elements that use block/item ids to use names instead and quester on 1.8 should be fine.

    Even if I added mythic mobs support now, you would need to use latest dev build on your server to use it, and even if it might not cause any issues it's not something I recommend just yet. (unless you are adventurer (bug reports are always nice (in a way))))

  • Avatar of Zarkilor Zarkilor Jul 26, 2014 at 19:13 UTC - 0 likes

    Alright, I understand that MythicMobs support will happen at least, but can any specifics about its progress be shared? Maybe what is more important than it at the moment?

    Also, I'd like to know what your views on the 1.8 update working with Quester are at the moment, as it is just around the corner.


    Last edited Jul 26, 2014 by Zarkilor
  • Avatar of Ban5 Ban5 Jul 25, 2014 at 19:58 UTC - 0 likes

    @ragan262: Go

    I'm not sure if the ftp program may have been the culprit, I tend to forget it is open, or another server issue happened. It is odd as I haven't experienced any issues like that before and no other plugin was affected, mind you the server had thrown a little fit that morning and wasn't really running when I shut it down from the web panel, forced shutdown. I know I was looking in the quests.yml file the night before to ensure one of my quests was complete, it is way longer than what minecraft will show in my chat log right now. I never edit that file as I prefer to use the commands from ingame, I feel safer that way. The file I am and have been using for a while is "quester-0.7.1-SNAPSHOT". Honestly I think it had nothing to do with quester except that quester was active at the time but my holders.yml was unaffected. I'll look thru the logs again for that day, maybe I missed something last time thru.

    Iron Gauntlet Adventures

  • Avatar of ragan262 ragan262 Jul 25, 2014 at 10:38 UTC - 0 likes

    @Ban5: Go

    If there are any issues with loading quests, quester creates a backup. If the yaml file is invalid, it fails to load properly and it can be erased by quester next time it saves. (since no quests are loaded) Making sure yaml syntax is valid is the responsibility of the person editing the file.

    What happened to your quest files? I can't think of anything else. Could it be something external? This just does not sound like a feature quester should ever need. I'd rather look into fixing the issue if the files were actually wiped by the plugin itself.

  • Avatar of Ban5 Ban5 Jul 25, 2014 at 10:12 UTC - 0 likes

    Is there a way, in an upcoming release, you could set up auto backups of the quester files, 2x a day kept for 3 days should suffice. I had the oddest issue yesterday 2 files emptied themselves. Quester.yml and profiles.yml. I was lucky my host had backups newer than mine so nothing but a few hours were lost. and my logs are sadly blank for that event.

    I am almost done my 34 quest campaign and can start trying to get the wiki updated hopefully next week.

  • Avatar of Zarkilor Zarkilor Jul 24, 2014 at 16:01 UTC - 0 likes

    How is development on MythicMobs support coming along?

How did you find Quester ?

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Date created
Jul 25, 2012
Last update
Jul 29, 2013
Development stage
GNU General Public License version 3 (GPLv3)
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