Anti-Griefing at it's Easiest!

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Griefing Protection

ProtectionStones allows a player to place a special block, and this protects their area from griefing.

This small plugin was inspired by PreciousStones but only has the property protection blocks. This allows players to place one of three types of ore blocks to protect their property.

The player doesn't require any special permissions, they just need to get one of the three following ore blocks which you can give or sell in game using other plugins:

Coal Ore gives 11x11x11 protection area.

Lapis Ore gives 21x21x21 protection area.

Diamond Ore gives 41x41x41 protection area.

See the Configuration Page if you would like to change the block types, the dimensions or even set the Y-Axis to be from sky to bedrock, set group limiting, etc.

When the player places the block it creates a WorldGuard Region that gives the player ownership of that area and in turn grief protection. If the player breaks the ProtectionStone then they get the stone back and the region is removed from WorldGuard's Region List.

To install simply copy the ProtectionStones.jar file to your plugins folder, no configuration necessary. The following Ore Blocks are supported as the defaults: Coal Ore, Lapis Ore, Diamond Ore.

ProtectionStones Regions

ProtectionStones Creates WorldGuard Regions with the following naming convention:




The x, y, and z coordinates are the location of the placed ProtectionStone which is in the center of the WorldGuard Region it creates. If the Region.SKYBEDROCK Setting is set to "true" (see the Configuration Page) then Y-Axis of the ProtectionStone isn't necessarily the vertical center of the region.

Incompatible with PreciousStones

Both plugins act on the same kind of ore blocks and have the same command name of "/ps".

Requires WorldGuard

WorldGuard is used to create and remove regions when the blocks are placed, otherwise ProtectionStones won't do anything (set not to load if WorldGuard isn't found).

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Commands | Configuration | Permissions


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  • Avatar of rlpn rlpn Oct 18, 2014 at 20:31 UTC - 0 likes

    Is there a way to prevent people from using certain flags? Also a WG 6.0 version would be amazing, with UUID support as well, since name changes are happening soon probably within a couple weeks.

    Also do you know why whenever someone does ps add a lot the server lags like crazy? See this under playercommand ps it is crazy lagging the server.

    Last edited Oct 19, 2014 by rlpn
  • Avatar of johandre johandre Oct 18, 2014 at 09:03 UTC - 0 likes

    Please fix the plugin so it works with worldguard 6

  • Avatar of surechoice surechoice Oct 13, 2014 at 09:50 UTC - 0 likes

    @Leon959: Go

    Yes, it's an awesome plugin. Can't wait but you can use PreciousStones. You just have to configure it to do the same as this plugin. But it's annoying and pain it the butt to configure. But if your players are soo used to this plugin, this is the only option you have

  • Avatar of Leon959 Leon959 Oct 12, 2014 at 17:57 UTC - 0 likes

    Hello! I also use the latest version Spigot and the Beta build of World Guard. And just noticed that the plugin does not want to load. :(

    Then I have to wait well. How long will it take until the next build?

    Thank you for this awesome plugin! :)

  • Avatar of AxelDios AxelDios Oct 10, 2014 at 11:02 UTC - 0 likes

    @daniel45450: Go

    That means you are trying to create a region that overlaps another region (normally you can only overlap regions that you own).

    Some people like to create "towns" or larger protected areas (regions) so PS also has a region override setting.

    Here is the information from the Configuration Page on how to setup PS for this:

    Region.PRIORITYOVERRIDE: If set to true (default is false), players are allowed to place "sub-regions" within parent regions that have a priority level set to -1.

    For example, a player called "townowner" would create a large PS protected region, then set other sub regions up to protect restricted areas in their town, for example, their home. Then "townowner" would use the "/ps priority -1" command to set the large "town" region's priority to the correct number to allow players to claim regions there.

    Then "homeowner" would go to the town and place their PS to create their "plot" in the town.

    Last edited Oct 10, 2014 by AxelDios: typo
  • Avatar of daniel45450 daniel45450 Oct 09, 2014 at 20:33 UTC - 0 likes

    Hi I get error: you can't protect that area, it overlaps another región. What should I do?

  • Avatar of surechoice surechoice Oct 09, 2014 at 18:29 UTC - 0 likes

    OK, thank you for your rapid reply. This plugin is worth waiting for. I'll be checking for the update every day. Can't wait.

  • Avatar of AxelDios AxelDios Oct 09, 2014 at 11:23 UTC - 0 likes

    @surechoice: Go

    No, there is no beta build, it requires a rewrite for changes for MC 1.8's UUID's and WG 6's API Changes.

    I'm working on it at this time but it is a slow process, with Bukkit "Crippled" and WG's builds are betas which makes things difficult in itself.

  • Avatar of surechoice surechoice Oct 09, 2014 at 10:23 UTC - 0 likes

    I use the latest version of spigot and WorldGuard beta4. PS doesn't even load. What can I do to fix this problem or is there a devbuild I can use. Thank you

  • Avatar of AxelDios AxelDios Oct 08, 2014 at 04:03 UTC - 0 likes

    @rlpn: Go

    PS uses the WG API, and so if it tells WG to save or do anything else, and WG corrupts the regions file, then it's most likely an issue with WG or the server itself.

    Usually the worst case scenario with PS and a crash is usually if you have the PS save settings set to not save after each PS is placed, and a crash happens then WG won't save those new PS Regions.

    Included with the WG Jar File (if you download the zipped version) is a readme file with lots of information and warnings on changes to WG.


Date created
Dec 20, 2011
Last update
Jun 04, 2014
Development stage
  • enUS
MIT License
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