With the death of Bukkit, MythicMobs will be ported over to Sponge once it is stable.

What is MythicMobs?

MythicMobs allows server administrators to create custom variants of mobs.

These variants can include:

  • Mob Skills: Giving mobs custom skills with powerful conditionals and delays, based on a robust system of triggers and/or timers
  • Mob Attributes: Modifying all mob attributes such as health, damage, speed, follow and combat range
  • Special Effects: Allowing mobs to use custom sounds, particles, and special effects
  • Equipment: Setting equipment and creating custom items with attributes and drop tables.
  • Damage Modifiers: Change how damage affects mobs so they can be immune to drowning, take half damage from arrows, be healed by fire, etc.
  • Mob Spawners: Creating powerful custom Mob Spawners to spawn your Mythic Mobs at specific locations, with optional timers, conditions, attributes, cooldowns, etc!
  • Spawning Control: Set your custom mobs and bosses up to spawn randomly in different areas of the world, based on any number of conditions you can specify. You can replace natural spawns completely!
  • Mob Levels: Allow mobs to scale in level and increase in power based on where and how they spawned, having scaled health, damage, and more abilities as they level!
  • Threat Tables: (v1.1) Allow mobs to use Threat Tables, granting increased power and control over their targeting behaviors and causing mobs to behave more like those in RPGs.
  • Mob AI Controls: (v1.1) Allows you to modify mob AI goals, including adding new AI goals found only in MythicMobs. Let zombies open doors, have friendly skeleton guards that fight skeletons from other mob factions, and more!
  • Mob Factions: (v1.1) Allow mobs to be a part of factions! Works with the previously mentioned AI Controls so you can have mobs that will fight other factions of mobs, help players, and more!
  • Plugin Compatibility: Integration with a wide variety of popular plugins!
  • Much more to come!


MythicMobs' commands can be accessed in-game using the /mythicmobs or /mm commands.

After running your server with MythicMobs for the first time, you can find all sorts of example files in the MythicMobs folder to get you started with every aspect of the plugin. Mobs, items and random spawning are all handled through .yml files placed in the respective sub-folders. After editing, you can use /mm reload to reload the plugin, and the /mm mobs command to access your newly-created mobs.

For information on how to configure and use MythicMobs, see the Plugin Manual!

Upcoming Features

Upcoming Features included in the next version will be posted in the Full Changelog.

Future major additions include:

  • Spawner Scaling so that spawners and their mobs can scale their mob level based on the number of players nearby.
  • World Scaling so you can define various conditions for how mobs will scale in level in your world

Help & Questions


  • IRC Chat: #mythicmobs @
  • Official Server:

If you need additional help, please make a post in the Support section of the Plugin Forums. I will sometimes help people who post in the comments, but that is not reliable as I will not always see all the comments being posted. You can also find me in #mythicmobs on, but I am usually AFK and may not be around to respond immediately.

If you'd like a demonstration of what MythicMobs can do, I can occasionally be found on the Minecraft survival server, which is a private server I use for testing my plugins. You can ask mods on there to spawn some of my more complex bosses to demonstrate the plugin's capabilities, but you will probably get obliterated. Mods on will generally not provide support for MythicMobs in general.

Development Builds

Development builds for MythicMobs can be found at my continuous integration server, here:

Please note that development builds have untested features, and while I do not believe they will damage your server in any way, I can make no guarantees about it. They could potentially alter and/or break your previous MythicMobs configurations and may contain bugs and unfinished features. Please make sure you read changelogs fully. Builds that you download which have not been approved by BukkitDev are used at your own risk.


  • mythicmobs.admin - Gives access to all MythicMobs commands.


More info coming soon!


Metrics & Updates

MythicMobs periodically checks BukkitDev for updates (as of v0.7.5) and will try to notify Ops and the console if a new update is available. This can be disabled in the configuration by setting general.check-for-updates to false.

MythicMobs also sends some simple statistics about usage to Metrics can be disabled in the configuration by setting allow-metrics to false.



Helpful tutorial by ngutun

Special Thanks

I'd like to give a special thanks to:

  • adw123: for all the hard work documenting things!
  • spyermusic: for the custom logo!

and also to everyone who helps by submitting feedback, bug reports, and helping out with testing!


All types of help are greatly appreciated! If you'd like to help out, please consider posting your suggestions on the forum, helping me test for bugs, and helping others with support issues!

If you'd like to support MythicMobs' continued development, please consider donating! Each donation ensures I can spend more time adding features and less time doing other things to keep a roof over my head! Every dollar helps. :D


You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of Graybot Graybot Nov 23, 2014 at 20:55 UTC - 0 likes

    whar wrong with this skill ? it dosen't work

    - skill radiuscmd 30:'xp set $player 825' =0 1

    Last edited Nov 23, 2014 by Graybot
  • Avatar of Xikage Xikage Nov 23, 2014 at 14:15 UTC - 1 like

    @Skyyofficial: Go

    Spigot 1.8 will also be supported, I will not abandon bukkit or spigot as long as they continue releasing.

    Last edited Nov 23, 2014 by Xikage

    Author of MythicMobs! | Come visit us on Minecraft @

    Need a quality custom plugin for your server? I offer development services for pizza, gold, or other negotiables. PM to inquire about custom plugin development for your server!

  • Avatar of IamChaoz IamChaoz Nov 23, 2014 at 06:35 UTC - 0 likes

    @Skyyofficial: Go

    Because sponge is very spongey

    I was the biggest fucking idiot on this planet once.

  • Avatar of Dillzzzzz Dillzzzzz Nov 22, 2014 at 17:18 UTC - 0 likes

    Can the mob give money once it's killed?

    Havoc OP PvP Banner

  • Avatar of Skyyofficial Skyyofficial Nov 22, 2014 at 09:25 UTC - 0 likes

    why porting to sponge when spigot 1.8 is almost released o:

  • Avatar of zeshan321 zeshan321 Nov 21, 2014 at 22:58 UTC - 0 likes

    @madtomic: Go

    Not working as he said before.

  • Avatar of madtomic madtomic Nov 21, 2014 at 20:26 UTC - 0 likes

    MythicMobs-Quests.jar, jar file is not a valid module!

    Is there an updated MythicMobs-Quests.jar that works with Quests 2.0.0 ?

    [15:24:32 INFO]: [MythicMobs] Enabling MythicMobs v1.1.4 [15:24:32 INFO]: [MythicMobs] Loading MythicMobs... [15:24:32 INFO]: [MythicMobs] Loaded 5 mobs. [15:24:32 INFO]: [MythicMobs] Loaded 0 mob stacks. [15:24:32 INFO]: [MythicMobs] Loaded 4 skills. [15:24:32 INFO]: [MythicMobs] Loaded 1 random spawns. [15:24:32 INFO]: [MythicMobs] Loaded 3 mythic items. [15:24:32 INFO]: [MythicMobs] Loaded 0 drop tables. [15:24:32 INFO]: [MythicMobs] Loaded 0 mob spawners. [15:24:32 INFO]: [MythicMobs] MythicMobs MythicDrops Support has been enabled! [15:24:32 INFO]: [MythicMobs] MythicMobs Vault Support has been enabled! [15:24:32 INFO]: [MythicMobs] v1.1.4 has been successfully loaded! [15:24:33 INFO]: [ClearLag] No updates found! [15:24:33 INFO]: [Quests] Enabling Quests v2.0.0 [15:24:33 ERROR]: [Quests] Error: Unable to load module from file: MythicMobs-Qu ests.jar, jar file is not a valid module! [15:24:33 INFO]: [Quests] Loaded Module: Kill MythicMobs by Xikage [15:24:33 INFO]: [Quests] Enabled.

  • Avatar of FlawlessSin FlawlessSin Nov 21, 2014 at 17:55 UTC - 0 likes

    Hey great plugin, i've been looking through it and have a question with making new mobs.

    I want to create default minecraft mobs, and scale them up from there for heroes leveling, my question is will i have to make a new mob for each level, or do you have some sort of heroes implemented level modifier?

  • Avatar of MasterMithrandir MasterMithrandir Nov 20, 2014 at 23:52 UTC - 0 likes

    How do I make a BabyVillagerZombie?

    Since the Age option update, I don't know how to fix all baby mobs. I tried setting one like this:

      Mobtype: villagezombie
      Display: '&0Punisher'
      Health: 80
      Damage: 10
      - exp 50
      - PunisherDrops
      - PunisherEspada:0
      - ZOCasco:4
      - ZOPeto:3
      - ZOPantalones:2
      - ZOBotas:1
      - newtarget 20 >0 0.01
        FollowRange: 30
        MaxCombatDistance: 20
        PreventOtherDrops: true
        MovementSpeed: 0.5

    But the mob won't load... I also tried setting some baby sheep to age -1, also whith Age Lock option set to true, at least they spawn, but they grow anyway.

  • Avatar of Mythledgic Mythledgic Nov 19, 2014 at 20:32 UTC - 0 likes

    @adw123: Go

    much better thanks

What feature do you want to see in v1.2?

  1. Choice:

  1. Results
  2. 8 comments


Date created
Dec 30, 2013
Last update
Nov 06, 2014
Development stage
  • enUS
All Rights Reserved
Curse link
Recent files