With the death of Bukkit, MythicMobs will be ported over to Sponge once it is stable.

What is MythicMobs?

MythicMobs allows server administrators to create custom variants of mobs.

These variants can include:

  • Mob Skills: Giving mobs custom skills with powerful conditionals and delays, based on a robust system of triggers and/or timers
  • Mob Attributes: Modifying all mob attributes such as health, damage, speed, follow and combat range
  • Special Effects: Allowing mobs to use custom sounds, particles, and special effects
  • Equipment: Setting equipment and creating custom items with attributes and drop tables.
  • Damage Modifiers: Change how damage affects mobs so they can be immune to drowning, take half damage from arrows, be healed by fire, etc.
  • Mob Spawners: Creating powerful custom Mob Spawners to spawn your Mythic Mobs at specific locations, with optional timers, conditions, attributes, cooldowns, etc!
  • Spawning Control: Set your custom mobs and bosses up to spawn randomly in different areas of the world, based on any number of conditions you can specify. You can replace natural spawns completely!
  • Mob Levels: Allow mobs to scale in level and increase in power based on where and how they spawned, having scaled health, damage, and more abilities as they level!
  • Threat Tables: (v1.1) Allow mobs to use Threat Tables, granting increased power and control over their targeting behaviors and causing mobs to behave more like those in RPGs.
  • Plugin Compatibility: Integration with a wide variety of popular plugins!
  • Much more to come!


MythicMobs' commands can be accessed in-game using the /mythicmobs or /mm commands.

After running your server with MythicMobs for the first time, you can find all sorts of example files in the MythicMobs folder to get you started with every aspect of the plugin. Mobs, items and random spawning are all handled through .yml files placed in the respective sub-folders. After editing, you can use /mm reload to reload the plugin, and the /mm mobs command to access your newly-created mobs.

For information on how to configure and use MythicMobs, see the Plugin Manual!

Upcoming Features

Upcoming Features included in the next version will be posted in the Full Changelog.

Future major additions include:

  • Spawner Scaling so that spawners and their mobs can scale their mob level based on the number of players nearby.
  • Better Passive Mobs, allowing passive mobs such as sheep to attack players.
  • Citizens Integration allowing Citizens NPCs to be used as MythicMobs

Help & Questions

If you need additional help, please make a post in the Support section of the Plugin Forums. I will sometimes help people who post in the comments, but that is not reliable as I will not always see all the comments being posted. You can also find me in #mythicmobs on, but I am usually AFK and may not be around to respond immediately.

If you'd like a demonstration of what MythicMobs can do, I can occasionally be found on the Minecraft survival server, which is a private server I use for testing my plugins. You can ask mods on there to spawn some of my more complex bosses to demonstrate the plugin's capabilities, but you will probably get obliterated. Mods on will generally not provide support for MythicMobs in general.

Development Builds

Development builds for MythicMobs can be found at my continuous integration server, here:

Please note that development builds have untested features, and while I do not believe they will damage your server in any way, I can make no guarantees about it. They could potentially alter and/or break your previous MythicMobs configurations and may contain bugs and unfinished features. Please make sure you read changelogs fully. Builds that you download which have not been approved by BukkitDev are used at your own risk.


  • mythicmobs.admin - Gives access to all MythicMobs commands.


More info coming soon!


Metrics & Updates

MythicMobs periodically checks BukkitDev for updates (as of v0.7.5) and will try to notify Ops and the console if a new update is available. This can be disabled in the configuration by setting general.check-for-updates to false.

MythicMobs also sends some simple statistics about usage to Metrics can be disabled in the configuration by setting allow-metrics to false.



Helpful tutorial by ngutun

Special Thanks

Thanks to spyermusic for the custom logo!


All types of help are greatly appreciated! If you'd like to help out, please consider posting your suggestions on the forum, helping me test for bugs, and helping others with support issues!

If you'd like to support MythicMobs' continued development, please consider donating! Each donation ensures I can spend more time adding features and less time doing other things to keep a roof over my head! Every dollar helps. :D


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  • Avatar of zeshan321 zeshan321 Sep 30, 2014 at 21:07 UTC - 0 likes

    @Xikage: Go

    Awesome! Hope to see that soon.

  • Avatar of Xikage Xikage Sep 30, 2014 at 19:05 UTC - 0 likes

    @ursak: Go

    McMMO is the culprit in this case

  • Avatar of ursak ursak Sep 30, 2014 at 10:52 UTC - 0 likes

    @adw123: Go

    Hmmm... The only plugin I have that have anything to do with showing mobs health is Damage Indicator Holograms and McMMO so I have no idea what I should disable :S

    All I added was this plugin. ;S

  • Avatar of lolwhycant lolwhycant Sep 30, 2014 at 07:45 UTC - 0 likes

    @Xikage: Go

    Weird, i made some quests to kill mythic mobs but it doesn't work. When killing the selected mobs , it doesn't count. It will always at 0 Any ideas? No errors on console. @adw123



  • Avatar of Xikage Xikage Sep 30, 2014 at 04:06 UTC - 0 likes

    @zeshan321: Go

    Those will both be possible in 1.1 with the AI controls feature.

  • Avatar of zeshan321 zeshan321 Sep 30, 2014 at 03:57 UTC - 0 likes

    Two suggestion:

    1. A option to prevent wolfs from assisting other wolfs. 2. A option to only attack a player if the player attacked the mob.

  • Avatar of SmallSansSerif SmallSansSerif Sep 30, 2014 at 03:06 UTC - 0 likes

    I'm having a problem with 2 mob types. The Slimes are still splitting even though I'm using the prevent option "PreventSlimeSplit: true". Also, the silverfish appear to be infecting blocks or they are just disappearing. I have the "PreventBlockInfection" set to true as well. Can anyone confirm this is working correctly for them?

    I'm using latest dev build #295

  • Avatar of spyermusic spyermusic Sep 29, 2014 at 23:21 UTC - 0 likes

    @adw123: Go

    Ohh thanks it works!

    pm: I really love the MythicMobs API. I can easily handle the xp drop :)

    Yes yes i know... My english is a little poor...

  • Avatar of adw123 adw123 Sep 29, 2014 at 22:53 UTC - 0 likes


    You can use ILS to do this feature for you if you like and it should work, though I believe Xikage will be introducing something similar to this in the near future, native to MM.


  • Avatar of adw123 adw123 Sep 29, 2014 at 22:48 UTC - 0 likes


    Get rid of the dashes as well (-) Just indent twice like with mob options.

    Check out the configuration section here for more detail:

    Last edited Sep 29, 2014 by adw123


Date created
Dec 30, 2013
Last update
Sep 05, 2014
Development stage
  • enUS
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