Newer MythicMobs features require Spigot 1.8 to work and will continue supporting Spigot going forward. MythicMobs will also be ported over to Sponge once it is stable.

What is MythicMobs?

MythicMobs allows server administrators to create custom variants of mobs.

These variants can include:

  • Mob Skills: Giving mobs custom skills with powerful conditionals and delays, based on a robust system of triggers and/or timers
  • Mob Attributes: Modifying all mob attributes such as health, damage, speed, follow and combat range
  • Special Effects: Allowing mobs to use custom sounds, particles, and special effects
  • Equipment: Setting equipment and creating custom items with attributes and drop tables.
  • Damage Modifiers: Change how damage affects mobs so they can be immune to drowning, take half damage from arrows, be healed by fire, etc.
  • Mob Spawners: Creating powerful custom Mob Spawners to spawn your Mythic Mobs at specific locations, with optional timers, conditions, attributes, cooldowns, etc!
  • Spawning Control: Set your custom mobs and bosses up to spawn randomly in different areas of the world, based on any number of conditions you can specify. You can replace natural spawns completely!
  • Mob Levels: Allow mobs to scale in level and increase in power based on where and how they spawned, having scaled health, damage, and more abilities as they level!
  • Threat Tables: (v1.1) Allow mobs to use Threat Tables, granting increased power and control over their targeting behaviors and causing mobs to behave more like those in RPGs.
  • Mob AI Controls: (v1.1) Allows you to modify mob AI goals, including adding new AI goals found only in MythicMobs. Let zombies open doors, have friendly skeleton guards that fight skeletons from other mob factions, and more!
  • Mob Factions: (v1.1) Allow mobs to be a part of factions! Works with the previously mentioned AI Controls so you can have mobs that will fight other factions of mobs, help players, and more!
  • Plugin Compatibility: Integration with a wide variety of popular plugins!
  • Much more to come!


MythicMobs' commands can be accessed in-game using the /mythicmobs or /mm commands.

After running your server with MythicMobs for the first time, you can find all sorts of example files in the MythicMobs folder to get you started with every aspect of the plugin. Mobs, items and random spawning are all handled through .yml files placed in the respective sub-folders. After editing, you can use /mm reload to reload the plugin, and the /mm mobs command to access your newly-created mobs.

For information on how to configure and use MythicMobs, see the Plugin Manual!

Upcoming Features

Upcoming Features included in the next version will be posted in the Full Changelog.

Future major additions include:

  • Spawner Scaling so that spawners and their mobs can scale their mob level based on the number of players nearby.
  • World Scaling so you can define various conditions for how mobs will scale in level in your world

Help & Questions


  • IRC Chat: #mythicmobs @
  • Official Server:

If you need additional help, please make a post in the Support section of the Plugin Forums. I will sometimes help people who post in the comments, but that is not reliable as I will not always see all the comments being posted. You can also find me in #mythicmobs on, but I am usually AFK and may not be around to respond immediately.

If you'd like a demonstration of what MythicMobs can do, I can occasionally be found on the Minecraft survival server, which is a private server I use for testing my plugins. You can ask mods on there to spawn some of my more complex bosses to demonstrate the plugin's capabilities, but you will probably get obliterated. Mods on will generally not provide support for MythicMobs in general.

Development Builds

Development builds for MythicMobs can be found at my continuous integration server, here:

Please note that development builds have untested features, and while I do not believe they will damage your server in any way, I can make no guarantees about it. They could potentially alter and/or break your previous MythicMobs configurations and may contain bugs and unfinished features. Please make sure you read changelogs fully. Builds that you download which have not been approved by BukkitDev are used at your own risk.


  • mythicmobs.admin - Gives access to all MythicMobs commands.


More info coming soon!


Metrics & Updates

MythicMobs periodically checks BukkitDev for updates (as of v0.7.5) and will try to notify Ops and the console if a new update is available. This can be disabled in the configuration by setting general.check-for-updates to false.

MythicMobs also sends some simple statistics about usage to Metrics can be disabled in the configuration by setting allow-metrics to false.



Helpful tutorial by ngutun

Special Thanks

I'd like to give a special thanks to:

  • adw123: for all the hard work documenting things!
  • spyermusic: for the custom logo!

and also to everyone who helps by submitting feedback, bug reports, and helping out with testing!


All types of help are greatly appreciated! If you'd like to help out, please consider posting your suggestions on the forum, helping me test for bugs, and helping others with support issues!

If you'd like to support MythicMobs' continued development, please consider donating! Each donation ensures I can spend more time adding features and less time doing other things to keep a roof over my head! Every dollar helps. :D


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  • Avatar of Time2Plaaay Time2Plaaay Mar 04, 2015 at 12:30 UTC - 0 likes

    The "tempt" AI Goal doesn't work, I tried it with a zombie, but didn't work, I tried "tempt:glowstone_dust", "tempt:bone" and "tempt:1" but nothing works.

  • Avatar of Time2Plaaay Time2Plaaay Mar 04, 2015 at 11:28 UTC - 0 likes

    @DavidWstng: Go

    This feature already exists (for bioms I'm not sure, but for WorldGuard region, that's sure)

  • Avatar of Time2Plaaay Time2Plaaay Mar 04, 2015 at 11:28 UTC - 0 likes

    @LastTulare: Go

    My playername is 1visible and when I went on your server, there was no players, so it wasn't me XD

  • Avatar of DavidWstng DavidWstng Mar 04, 2015 at 10:41 UTC - 0 likes

    Hey, It would be nice if you could control spawning in biomes and/or worldguard regions! could you make that feature?

  • Avatar of LastTulare LastTulare Mar 04, 2015 at 10:22 UTC - 0 likes

    @Time2Plaaay: Go

    What was your playername? I saw a new player join in earlier today and got solicitated by 2 players to join their town lmao! and I pretty much got it under control, Just braving thru all the dev versions and the bug squishing like, random spawns being a bit buggy when it comes to regions... THUS my need for the Killmobs plugin XD I had bosses spawning all over the world instead of just inside the specified region! Im also waiting for BetonQuest to update too, the dev said the current version might not support the newer versions of M Mobs. I cant go without some good ol mob and boss kill quests! I would check it out, some people dont like the system, but I love it, its more RPG feeling than some of the others by far.
    Our Last Stand 1.8.1 is in beta phase as plugins get updated and bugs fixed, and the 1.8 craftbukkit builds get stable.
    Still, it's very playable, but our favorite game, ZArena is dead D;
    I am hoping someone will take over this plugin called ZArena. I would even pay for it to be updated for 1.8.1!

  • Avatar of reijimaigoxkill024 reijimaigoxkill024 Mar 04, 2015 at 04:31 UTC - 0 likes

    Help D: I copy pasted one of the item: SpecialBrew: Id: potion Display: '&aSpecial Brew' PotionEffects: - SLOW 600 2 - BLINDNESS 600 1 - CONFUSION 600 1


  • Avatar of Time2Plaaay Time2Plaaay Mar 04, 2015 at 02:58 UTC - 1 like

    @LastTulare: Go

    Ok thanks a lot ;)

    PS : I saw your server, and if you want any help, contact me in pm

  • Avatar of LastTulare LastTulare Mar 03, 2015 at 23:22 UTC - 0 likes

    @Time2Plaaay: Go

    I use another external plugin to remove those stray M mobs. Its called Killmobs
    removes every single mob for good. I was having that problem too where /butcher and /mm mobs killall wouldnt kill them. And it works on 1.8.1 with zero errors.

  • Avatar of Kuba5555 Kuba5555 Mar 03, 2015 at 17:44 UTC - 0 likes

    Is there a way to prevent zombies from burning? other than helmet.... p.s. is there way to make passive mobs attacking players?

    Last edited Mar 03, 2015 by Kuba5555
  • Avatar of VH4N VH4N Mar 03, 2015 at 17:43 UTC - 0 likes

    Hey, i have a problem with this plugin : the option AlwaysShowName don't work. I use spigot#1649 (1.7-1.8) and Mythicmobs v 1.1.8. When I log into 1.8, I need to approach me 4 blocks to see the name of the mob. Please, someone have a solution ?

    Last edited Mar 03, 2015 by VH4N

What feature do you want to see in v1.2?

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Date created
Dec 30, 2013
Last update
Dec 21, 2014
Development stage
  • enUS
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