MythicMobs v0.12.0-ALPHA

Details

  • Filename
    MythicMobs.jar
  • Uploaded by
  • Uploaded
    Jun 1, 2014
  • Size
    341.98 KB
  • Downloads
    2,753
  • MD5
    b07f54ec54df80447c7cffb20dbd8c60

Supported Bukkit Versions

  • CB 1.7.9-R0.1
  • CB 1.7.2-R0.3
  • CB 1.6.4-R2.0

Changelog

Beta Release v0.12.0

Massive Performance Boost

v0.12.0 focuses on being better optimized for speed, and most large servers that have complex mobs should see a noticeable TPS gain.

New Features

Drop Conditions

All conditions can now be used in drop tables using the following format:

SandSkeletonDrops:
  Conditions:
  - biome BEACH
  Drops:
  - WaterloggedArmor 1 0.01

Item Lore Improvements

  • You can now specify a number range in item lores, such as {5-10}, that will come out as a random number in that range when the item is generated.

New Configs

Added the following configs to config.yml for some better compatibility with certain plugins:

compatibility:
  heroes-show-xp-message: true
  heroes-xp-message-format: You receive $xp experience for slaying $mobname
  skillapi-show-xp-message: true
  skillapi-xp-message-format: You receive $xp experience for slaying $mobname
  vault-show-money-message: true
  vault-money-message-format: You receive $money for slaying $mobname

New Skills

  • CommandRing - Executes a command for all players within a "ring" around the mob

- cmdring min_radius:max_radius:'command'

New Effects

  • ParticleRing - Creates a ring of particle effects consisting of ring_points points around the target with radius ring_radius

- effect boss particlering particle_name:ring_radius:ring_points:horizontalspread:verticalspread:count:<speed>:<y-offset>

  • ParticleSquare - Creates a square of particles around the target with radius square_radius

- effect boss particlesquare particle_name:square_radius:horizontalspread:verticalspread:count:<speed>:<y-offset>

New Conditions

  • inblock [material]
  • lightlevel [number_range]
  • lightlevelabove [integer]
  • lightlevelbelow [integer]

Bug Fixes/Other

  • MobType is now case-insensitive
  • You can now use the notation mobname:level when creating spawners
  • Rewrote a large part of the item and drop-table systems for better performance and to add new features
  • Added support for splitting Heroes XP based on Heroes' party system
  • Fixed variables not being processed in $mobname inside of message skills
  • Fixed mob tracker to correctly track mobs with their level in their display name after a server restart.
  • Fixed moblevel attribute not saving on spawners
  • Fixed a ConcurrentModificationException error being thrown by certain Timer skills
  • Fixed errors with the Rally skill when the mob didn't have a proper target
  • Fixed a bug with null lore in certain items