Multiworld - The official Multiworld Project

The easy to use multiworld plugin, support custom end and nether worlds for each worlds, you can configure what you want, and you get it (limited to what I programmed)


I made this plugin because the previous author "Baummann", the original creator of Multiworld, became inactive. Before, it was just a simple plugin with 2 commands: /goto and /newworld. I took control of the project and developed a better version. We are now at version 5.2.6 of Multiworld.


  • Custom world generators like a world with deserts
  • Allows you to change the gamemode of a player when you enters a world
  • Supports relative coordinates with /mw move and /mw goto like the /teleport from vanila minecraft
  • Block chat coming from other worlds to create worlds where the users have their own private chat

Commands and Permissions

world commands

/mw create
<world name>
Adds a new world to the Multiworld Database.
Notice: you can also use this command to add existing worlds.
Warning: Do not give to players you don't thrust because they can create unlimited worlds!
/mw load
<world name>
Loads a world that has been defined in the Multiworld databasemultiworld.command.load
/mw unload
<world name>
Unloads a world that has been defined in the Multiworld database, other plugins cannot see this world anymoremultiworld.command.unload
/mw delete
<wold name>
Removes a world from the MultiWorld database.
Warning: This action is destructive to the settings multiworld has defined to the world!
/mw listList the worlds multiworld has generated in your server.multiworld.command.list
/mw infoShows information from a
/mw listgensList the supported world generators to use with /mw createmultiworld.command.listgens
/mw listflagsList the possible flags to use with the following commands.multiworld.command.flags
/mw setflag
Sets a flag/option on a world.multiworld.command.setflag
/mw getflag
Gets a flag from a world, tip use * to get al the world flags.multiworld.command.getflag
/mw link
Links all nether portals from <src-world> to <dst-world>.
Notice, to use this you need to turn on the nether portal handler!
/mw link-end
Links al end portals from <src-world> to <dst-world>.
Notice, to use this you need to turn on the end portal handler
/mw goto
<world name>
Teleports yourself to a world, this command can also be used as alias /goto <world>multiworld.command.goto
/mw move
Moves a player to an worldmultiworld.command.move
/mw spawnTeleports yourself to spawn, to move other people use /mw move.multiworld.command.spawn
/mw setspawnSets the spawn of a world, you can use this to correct the starting spawn pointmultiworld.command.setspawn
Core and Utility
/mw saveSaves the plugin
/mw reloadReload the plugin datamultiworld.command.reload
/mw debugShows some debugging information, this information is very handy when you create a bug reportmultiworld.command.debug
/mw helpShows help about the commands used in Multiworld, useful so you don't need to go to this
/mw eastereggNot a real command, but there is a easter egg hidden in multiworld-
-Permission used to allow multiworld to change the gamemode of the affected player when entering a creative world. Its recommend to give everyone this permission.multiworld.creativemode
-Gives access to the basic Multiworld moderator controll, this permission won't allow users to modefy settings of existing world, it only allows them to view the settings / teleport to worldsmultiworld.basic
-All the permissions from multiworld, you can also use the star permission to give them all permissions.Multiworld.admin

Optional features

Feature NameDescriptionConfiguration location
End portal handlerThe end portal handlers allows you to define custom end portals per worldoptions.useEndPortalHandler
Nether portal handlerThis addon makes it posiable to redirect netherportals to custom nether worlds, this setting is per-worldoptions.usePortalHandler
WorldChatSeperatorThis allows you to use the RecieveChat and the SendChat flags on a worldoptions.useWorldChatSeperator
GamemodeChangerThis allows you to use the flag CreativeWorld to turn on creative mode for a world, to use this you need to give you users the following permissions on all worlds: multiworld.creativemode
This module also comes with a other configuration settings, when you turn off usecreativemodeinv, it ONLY handles the gamemode part, it won't change the inventory contents, this can be used if you have a custom plugin for per world inventories.
EnderBlockPrevents the use of ender chests in creative mode, this can be used to prevent people from cheating stuff by storing it inside a ender chest in a creative world, and then removing it in a survival world.options.blockEnderChestInCrea
WorldSpawnHandlerThis allows you to have custom respawn worlds per world group, this can be setup by turning this part on to generate the configuration needed for this.options.useWorldSpawnHandler
CraftbukkitHooksAllows multiworld to hook into craftbukkit to display information that the bukit api won't provide. This feature will try to turn itself off when there are any errors.options.craftbukkitHooks

Multiworld and Data Collecting

Multiworld is using a statistcs tracking code so useage statistics wil be logged, for more information what is logged see:

  • LocationTeleport - This plugin teleports users when they enter a arena, when you shape the area like a portal, you can have your own portals
  • hothgenerator - Generates a awesome snow world
    /mw create WorldName plugin:HothGenerator
    (Case sensitive)
  • multiinv - Allows more control between the inventories of worlds than multiworld can provide on its own.

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of bijx bijx Oct 24, 2015 at 22:47 UTC - 0 likes

    How the heck do I load a pre-existing world? I have a world in my server folder called 'City', that I'd like to load in. I use /mw create City and it says its already existing and I need to use /mw load City. When I use that command it says "Starting to load City, expect some lagg!", then it says "Failed to load world City!".

    I tried everything. I even took the world into single player and let it convert, but no avail. Someone please tell me what I should do, this plugin is seeming more and more broken each time I try to do something with it.

  • Avatar of Carisus Carisus Oct 24, 2015 at 16:52 UTC - 0 likes

    @Punch22 @DannySan626

    There is no need to "import" worlds. Just place the world folder into your server folder. Then from in-game type "/mw create <worldname>" and "/mw load <worldname>". The create command just lets multiworld know the world exists, the load command is the one that actually generates the folder. If there is already a folder by that name, it doesn't create a new one, just uses the preexisting one.

  • Avatar of Punch22 Punch22 Oct 19, 2015 at 05:51 UTC - 0 likes

    You can't import worlds? Like if you made a spawn?

  • Avatar of DannySan626 DannySan626 Oct 06, 2015 at 03:34 UTC - 0 likes

    are you able to transfer/import Multiverse worlds with this plugin?

  • Avatar of ferrybig ferrybig Sep 14, 2015 at 09:41 UTC - 0 likes

    @tillyw29: Go

    Some chat plugins give this functionality, can you try looking into the the documentation of your chat plugin to see if it provides this?

    This user has removed his signature ( :-P )

  • Avatar of ferrybig ferrybig Sep 14, 2015 at 09:41 UTC - 0 likes

    @tillyw29: Go

    Some chat plugins give this functionality, can you try looking into the the documentation of your chat plugin to see if it provides this?

  • Avatar of ferrybig ferrybig Sep 14, 2015 at 09:40 UTC - 0 likes

    @Duning: Go

    multiworld sets the location of a teleport event to null if that world is not linked to a ther world, however, spigot thinks this is a bug and errors out. I will look into their bug reporting

  • Avatar of ferrybig ferrybig Sep 14, 2015 at 09:37 UTC - 0 likes

    @KreatorB: Go

    turn of end and nether dimensions at your server properties and create the worlds with multiworld.

    Then link the worlds with multiworlds portal handler

  • Avatar of KreatorB KreatorB Jul 16, 2015 at 03:53 UTC - 0 likes

    Is it possible to make the nether portals in my spawn world inactive but in my survival work have them link to the nether as normal?

    If anyone has any suggestions please help!
    thank you

    Thank You KreatorB

    Visit Us Online: Website - or Minecraft Server -

  • Avatar of bing469 bing469 Jul 15, 2015 at 16:25 UTC - 0 likes

    Ok so I like how this works, I have made words each based on its own landscape for myself and friends to hope between and explore. However, I wanted to know if there was a way instead of having all neither ports linked to one world... if i could make multiple portals, having each one go to a different world. because its a bit of a pain needing to change where we port to every time we use a portal.

    Thanks and keep up the great work!!


Date created
Oct 21, 2011
Last update
Jan 22, 2015
Development stage
  • enUS
All Rights Reserved
Curse link
Recent files
  • R: v5.2.6 for 1.8.1 Jan 22, 2015
  • R: v5.2.5 for CB 1.7.9-R0.1 Dec 07, 2014
  • R: v5.2.4 for CB 1.7.9-R0.2 Sep 28, 2014
  • R: v5.2.3 for CB 1.7.9-R0.2 Aug 29, 2014
  • R: v5.2.2 for CB 1.7.9-R0.2 Jul 28, 2014