Multiworld - The official Multiworld Project

The easy to use multiworld plugin, support custom end and nether worlds for each worlds, you can configure what you want, and you get it (limited to what I programmed)


I made this plugin because the previous author "Baummann", the original creator of Multiworld, became inactive. Before, it was just a simple plugin with 2 commands: /goto and /newworld. I took control of the project and developed a better version. We are now at version 5.2.6 of Multiworld.


  • Custom world generators like a world with deserts
  • Allows you to change the gamemode of a player when you enters a world
  • Supports relative coordinates with /mw move and /mw goto like the /teleport from vanila minecraft
  • Block chat coming from other worlds to create worlds where the users have their own private chat

Commands and Permissions

world commands

/mw create
<world name>
Adds a new world to the Multiworld Database.
Notice: you can also use this command to add existing worlds.
Warning: Do not give to players you don't thrust because they can create unlimited worlds!
/mw load
<world name>
Loads a world that has been defined in the Multiworld databasemultiworld.command.load
/mw unload
<world name>
Unloads a world that has been defined in the Multiworld database, other plugins cannot see this world anymoremultiworld.command.unload
/mw delete
<wold name>
Removes a world from the MultiWorld database.
Warning: This action is destructive to the settings multiworld has defined to the world!
/mw listList the worlds multiworld has generated in your server.multiworld.command.list
/mw infoShows information from a
/mw listgensList the supported world generators to use with /mw createmultiworld.command.listgens
/mw listflagsList the possible flags to use with the following commands.multiworld.command.flags
/mw setflag
Sets a flag/option on a world.multiworld.command.setflag
/mw getflag
Gets a flag from a world, tip use * to get al the world flags.multiworld.command.getflag
/mw link
Links all nether portals from <src-world> to <dst-world>.
Notice, to use this you need to turn on the nether portal handler!
/mw link-end
Links al end portals from <src-world> to <dst-world>.
Notice, to use this you need to turn on the end portal handler
/mw goto
<world name>
Teleports yourself to a world, this command can also be used as alias /goto <world>multiworld.command.goto
/mw move
Moves a player to an worldmultiworld.command.move
/mw spawnTeleports yourself to spawn, to move other people use /mw move.multiworld.command.spawn
/mw setspawnSets the spawn of a world, you can use this to correct the starting spawn pointmultiworld.command.setspawn
Core and Utility
/mw saveSaves the plugin
/mw reloadReload the plugin datamultiworld.command.reload
/mw debugShows some debugging information, this information is very handy when you create a bug reportmultiworld.command.debug
/mw helpShows help about the commands used in Multiworld, useful so you don't need to go to this
/mw eastereggNot a real command, but there is a easter egg hidden in multiworld-
-Permission used to allow multiworld to change the gamemode of the affected player when entering a creative world. Its recommend to give everyone this permission.multiworld.creativemode
-Gives access to the basic Multiworld moderator controll, this permission won't allow users to modefy settings of existing world, it only allows them to view the settings / teleport to worldsmultiworld.basic
-All the permissions from multiworld, you can also use the star permission to give them all permissions.Multiworld.admin

Optional features

Feature NameDescriptionConfiguration location
End portal handlerThe end portal handlers allows you to define custom end portals per worldoptions.useEndPortalHandler
Nether portal handlerThis addon makes it posiable to redirect netherportals to custom nether worlds, this setting is per-worldoptions.usePortalHandler
WorldChatSeperatorThis allows you to use the RecieveChat and the SendChat flags on a worldoptions.useWorldChatSeperator
GamemodeChangerThis allows you to use the flag CreativeWorld to turn on creative mode for a world, to use this you need to give you users the following permissions on all worlds: multiworld.creativemode
This module also comes with a other configuration settings, when you turn off usecreativemodeinv, it ONLY handles the gamemode part, it won't change the inventory contents, this can be used if you have a custom plugin for per world inventories.
EnderBlockPrevents the use of ender chests in creative mode, this can be used to prevent people from cheating stuff by storing it inside a ender chest in a creative world, and then removing it in a survival world.options.blockEnderChestInCrea
WorldSpawnHandlerThis allows you to have custom respawn worlds per world group, this can be setup by turning this part on to generate the configuration needed for this.options.useWorldSpawnHandler
CraftbukkitHooksAllows multiworld to hook into craftbukkit to display information that the bukit api won't provide. This feature will try to turn itself off when there are any errors.options.craftbukkitHooks

Multiworld and Data Collecting

Multiworld is using a statistcs tracking code so useage statistics wil be logged, for more information what is logged see:

  • LocationTeleport - This plugin teleports users when they enter a arena, when you shape the area like a portal, you can have your own portals
  • hothgenerator - Generates a awesome snow world
    /mw create WorldName plugin:HothGenerator
    (Case sensitive)
  • multiinv - Allows more control between the inventories of worlds than multiworld can provide on its own.

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  • Avatar of ferrybig ferrybig Mar 21, 2015 at 10:00 UTC - 0 likes

    @NOBUTSS: Go

    At the moment, I am rewriting multiworld, it will have its own repo on github, and another repo for the translation files, I will say it when the translation repostery is ready, so people can start creating translation files I also host an server that is dutch/english, ip:

  • Avatar of Carisus Carisus Mar 20, 2015 at 21:19 UTC - 0 likes

    @NobleStrike: Go

    You really don't need to edit any of the files, the in game commands are very robust. But if you feel you HAVE to, they are in plugins/multiworld/config.yml.

    To add a pre-built world, place its folder in the root directory, then use the command to add a new world; /mw create <world name> [generator] [seed]

    Then; /mw load <world name>

  • Avatar of Imafreak123 Imafreak123 Mar 19, 2015 at 17:24 UTC - 0 likes

    what is the default world border? like the farthest I can go and still be able to build

  • Avatar of NobleStrike NobleStrike Mar 13, 2015 at 17:17 UTC - 0 likes

    Where is any of the world config file stuff? Do i have to add that in by hand or was this feature removed? Simple things like pvp or such? Also how do i load a world i already have with its seed and such?

  • Avatar of NOBUTSS NOBUTSS Mar 13, 2015 at 17:14 UTC - 0 likes

    Great plugin!Thanks a lot!! But I have a suggestion.Could you add a function that we can change the worlds' name in chat and support any language (such like Chinese :D). i'm sorry for my bad English skill :P Thanks again~

    Last edited Mar 13, 2015 by NOBUTSS
  • Avatar of Camaroz1 Camaroz1 Mar 11, 2015 at 06:28 UTC - 0 likes

    Great plugin for 1.8, you can post this in

    if you can do more cool stuff, you can sell this plugin :D

    Indie Game VN:

  • Avatar of LegendDoubleB LegendDoubleB Mar 11, 2015 at 04:43 UTC - 0 likes

    Hello Multiworld comments section,

    I have a question:
    Does this plugin support per-world permissions, if I do not want certain players teleporting or entering a world.

    I thought maybe something along the lines of:

    -- multiworld.command.goto.<WorldNameHere>
    -- multiworld.command.goto.<SecondWorldNameHere> Etcetera

    If there is a way, how do I deny access per player? Or do I stand corrected?

    P.S. Latest build confirmed working for 1.8.3!

    Last edited Mar 11, 2015 by LegendDoubleB
  • Avatar of orgin_org orgin_org Mar 10, 2015 at 18:30 UTC - 0 likes

    Have you tried 1.8.3 yet? I tried it for my hothgenerator plugin but I get corrupt World objects provided when my getDefaultPopulators(World world) function is called from outside my plugin. A simple getName() on that world object results in a nullpointer crash somewhere inside craftbukkit.

    Do you get the same error?

    My server:

    Website: ZBDHbbb47759a5e2b8e46d6365939e09af16

  • Avatar of xion87 xion87 Mar 07, 2015 at 12:42 UTC - 0 likes

    It work with 1.8.3?


Date created
Oct 21, 2011
Last update
Jan 22, 2015
Development stage
  • enUS
All Rights Reserved
Curse link
Recent files
  • R: v5.2.6 for 1.8.1 Jan 22, 2015
  • R: v5.2.5 for CB 1.7.9-R0.1 Dec 07, 2014
  • R: v5.2.4 for CB 1.7.9-R0.2 Sep 28, 2014
  • R: v5.2.3 for CB 1.7.9-R0.2 Aug 29, 2014
  • R: v5.2.2 for CB 1.7.9-R0.2 Jul 28, 2014