What is MultiInv

MultiInv is a plugin that gives players a separate inventory for every different world running on the server. You can share inventories over chosen worlds and some players can be ignored entirely. With this power it is possible to have multiple worlds running on one server, but keeping them totally segregated from one another.

MultiInv can also separate health over certain worlds allowing for total separations of a world on a server.

If MultiInv refuses to work and you can't change inventories, it's because you have the wrong version of the TuxTwoLib!

Update for UUIDs and 1.7.9 (there will be no support for 1.7.8 or below due to game breaking bugs) are here! Download will be available as soon as Bukkit Dev approves it.

MultiInv and MobArena are currently not compatible! Make sure users can only join a mob arena from the same world group!

Starting with MultiInv 3.2.1 we now require the library TuxTwoLib to maintain compatibility across various minecraft versions


  • Separate world inventories
  • Create groups of worlds where the inventory is shared between them
  • Separates XP, food, health, potion effects, and EnderChest inventory per world/group of worlds.
  • Option to ignore certain players completely (permissions based)
  • Can import Multiverse-Inventories/WorldInventories saved inventories.
  • Option to use mySQL instead of flat files.


The forums for this plugin (at the top of the page) are the best place to go if you have any questions that aren't just general comments (such as "I hat you" or "I love you"). There I can see which problems have been replied too and who still needs help.


  • /multiinv reload - Reloads config files.
  • /multiinv import - Imports flat files into a mysql database.
  • /multiinv mvimport - Imports Multiverse-Inventories into MultiInv, with the database that you have selected. (You will need to have the Multiverse-Inventories plugin installed when doing the import, just make sure to remove it afterwards)
  • /multiinv miimport - Imports WorldInventories into MultiInv.


  • multiinv.reload - Permission to use the reload command
  • multiinv.import - Permission to use the import command
  • multiinv.mvimport - Permission to use the mvimport command
  • multiinv.exempt - Exempts player from inventory switch (If your inventory is not changing, deny yourself this permission in your permissions manager!!!!)


^That's a link up there

Updating from MultiInv 2.x to 3.x

  1. Delete your old config.yml file in the plugins/MultiInv directory
  2. Start the server with the new plugin
  3. Rename the Worlds folder to Groups under the plugins/MultiInv directory.
  4. Rename shares.yml to groups.yml
  5. Cut the creativeGroups section out of groups.yml and paste it at the end of config.yml
  6. Edit the config.yml to your prefrences
  7. do: /multiinv reload
  8. If you are moving to the mysql database do: /multiinv import
  9. You're done, enjoy!

When, Where, and How are the Inventories Saved?
Old forum page (Includes old version links)
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Jenkins Dev Builds
Source Code

Please note, that while I (Tux2) am maintaining this plugin you must file bug reports under the tickets section. If you're having a problem, try replicating it in the latest version of MultiInv as it could already be fixed! Also, if you want your problem to be addressed please make sure to include the MultiInv version, the TuxTwoLib version, your config.yml and groups.yml files contents as well, (even if it is a comment asking for help) If you do not follow these guidelines your comment may be deleted without warning!

MC Stats for MultiInv
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  • Avatar of deneyell deneyell Dec 22, 2014 at 03:29 UTC - 0 likes

    How do i just link the ender chests in different worlds and not the players inventories?

  • Avatar of TNTUP TNTUP Dec 22, 2014 at 02:02 UTC - 0 likes

    Can MultiInv bugs out books? Getting several reports from players having "* Invalid book tag*"?? This is serious, I don't know if its either Spigot problem or MultiInv


  • Avatar of Telkir Telkir Dec 15, 2014 at 09:08 UTC - 0 likes

    @Tux2: Go

    Hi again - I was going to package up the data and send it, but the last thing I tried was to delete the broken UUIDGroups folder and run the plugin once again. This seemed to cure the problem - the conversion took longer, and when I checked the folders afterwards, MultiInv had gotten rid of the Groups folder. All the stuff in UUIDGroups looks good now.

    I'm not sure why there were 0KB files when I first did the conversion. Perhaps some problem with the Mojang servers made the process fail silently...

  • Avatar of Tux2 Tux2 Dec 11, 2014 at 00:46 UTC - 0 likes

    @Telkir: Go

    Not quite sure. If you could send me the MultiInv folder as a zip file in a private message (dropbox and media fire works well for this) I'll take a look for you and see what's going on with it. Bitcoins?1Lr7prAnqYpZe2UizvPKV2Cg4KSuj2weXb
    If you didn't take the time to read how my plugins work, don't expect me to take the time to diagnose your stupidity.
    If updates to my plugins depended on donations, they would never update. Donate!

  • Avatar of k3ldon k3ldon Dec 10, 2014 at 23:59 UTC - 0 likes
  • Avatar of Telkir Telkir Dec 06, 2014 at 11:29 UTC - 0 likes

    Apologies if I'm missing something - tried reading through a dozen or so pages of most recent comments but didn't see anything to help.

    I'm running a local Spigot 1.8 testing server on my PC with the data from my live 1.7.10 server, gradually updating plugins to see what remains broken.

    After updating to MultiInv 3.3.1, each time I start my server I'm getting the "Older data folder detected. Converting users to UUID" message in console log. The conversion appears to run for only a few seconds, then server bootup continues. When it finishes and the server is fully started, I check the new "UUIDGroups" folder inside the plugin config and find that, e.g., a group that should have 208 players in it only has 1, with two files. One file has a ".ec.yml" extension, the other has a plain ".yml". Both files are 0KB.

    TL;DR - UUID conversion seems to be doing weird things. Am I doing something wrong?

  • Avatar of benoitfouc benoitfouc Dec 03, 2014 at 12:55 UTC - 0 likes

    @Tux2: Go

    You are a genuis, thank's !

  • Avatar of adamk523 adamk523 Dec 03, 2014 at 02:48 UTC - 0 likes

    Thank you for keeping this plugin current, it's done a wonderful job maintaining the balance between the worlds. :)

  • Avatar of Tux2 Tux2 Dec 03, 2014 at 02:00 UTC - 3 likes

    Just uploaded the update for Spigot 1.8! Sorry about the delay but I was down visiting family so I didn't have time to update it immediately. TuxTwoLib has also been updated for the Spigot 1.8 build as well.

  • Avatar of Tux2 Tux2 Dec 03, 2014 at 01:16 UTC - 0 likes

    @0ct0ber: Go

    Dude, did you ever just try it? It's compatible...

    @TNTUP: Go

    @NewtPvP: Go

    @lme999: Go

    @benoitfouc: Go

    Update for 1.8 will be coming out. Update comes out over Thanksgiving and everyone freaks out because I'm not around to update it and thinks it's abandoned.... I'm still here, I was just down with family over the holiday.


Date created
Aug 26, 2011
Last update
Dec 03, 2014
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Recent files
  • R: v3.3.1 for CB 1.7.9-R0.2 Dec 03, 2014
  • R: v3.3.0 for CB 1.7.9-R0.1 Jul 05, 2014
  • R: v3.2.9 for CB 1.7.9-R0.1 Jun 22, 2014
  • R: v3.2.8 for CB 1.7.9-R0.1 Jun 15, 2014
  • R: v3.2.7 for CB 1.6.4-R2.0 Dec 16, 2013