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Core | Portals | NetherPortals | SignPortals

Multiverse NetherPortals Resources:

Latest Awesome Build is 2.4-AB

Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff.
Use them at your own risk.

About MV2

Multiverse was created at the dawn of Bukkit multiworld support. It has since then grown into a complete world management solution including special treatment of your nether worlds with NetherPortals.

In the second delivery of Multiverse, we've broken it up into several smaller plugins that are each feature packed but *not bloated*! Multiverse provides the easiest to use world management solution for your Minecraft server, big or small, and with great addons like Portals and NetherPortals, what's not to love!

Multiverse is back! Is your server, a Multiverse?

Multiverse-NetherPortals Features

  • Allow a nether per real world!
  • Let nether portals built in a world go to a specific world
  • Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even Custom generators!)

What's an "Awesome Build"

You can think of this like Bukkit's RB system, but we don't want to create confusion, so instead of calling ours a Recommended Build also, we're going with "Awesome Build" or AB. Awesome Builds are ones that we've put some more testing into, and should be very stable. Unfortunately, due to lack of developers able to work on the Multiverse suite, and the inability to achieve the normal Awesome Build quality level, we have discontinued our Awesome Builds until further notice. Our beta builds available on this site are fairly stable so don't disregard them!

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  • Avatar of Mamiya0taru Mamiya0taru May 28, 2016 at 02:46 UTC - 0 likes

    2.5.0 snapshot, with Spigot 1.9.4

    Unlike vanilla, if you do not get out of the portal on arriving at the other side, it will send you right back. You can just go back and forth forever if you don't leave the portal. This is OK, except in creative, when portals are instant. If you step into a portal, good luck getting out of the loop of going back and forth over and over again.

    Portals that you have just arrived at need to not be activated until you step out of it and back into it

  • Avatar of Angsereg Angsereg May 27, 2016 at 12:37 UTC - 0 likes

    I haven't had the issues @sleite has been having, everyone's been arriving into the respective nethers safely, so far.

    The problem I'm having is that it seems to be interfering with WormholeXTreme. Without mvnp installed, I can have as many sign gates as I need, without any issues. Once I drop mvnp into the plugins & restart, I can have up to 4, and it doesn't matter which worlds they're scattered among, or even just on the same world. Once it hits 4-6 sign gates, the signs on those gates don't update anymore. They still WORK, but the signs don't update.

    This is with the latest multiverse-core, multiverse-netherportals, and wormholextreme. If I remove mvnp, all sign gates' signs work normally again.

  • Avatar of foxi69 foxi69 May 20, 2016 at 16:02 UTC - 0 likes

    Is it compatible with spigot 1.9.2 or 1.9.4?

  • Avatar of sleite sleite May 06, 2016 at 14:34 UTC - 0 likes


    Giving players tp command is not an option.

    I've been running my server as a hobby server for over 5 years and never experience this issue. Lag for 2-3 players at a time also not an issue.

    Been trying for over a month - still can't figure out the problem. I've all but give up on it. I just tell my players not to go to the nether. For the most part, none of them mind too much. I assume the problem will eventually fix itself with either a new relase of Spiggot, or a new release of Multiverse.

    Until them I came up with another work-around:

    Since I already use these two plug-ins: Citizens 2, and Shopkeepers. I just added one more plug-in called Netherstar. The Shopkeeper sells the Netherstar item for a few gold coins. When the player 'uses' the Netherstar item, they are teleported back to spawn.

    This seems to be a good alternative for now.


    Server IP:

  • Avatar of Marrarus Marrarus May 01, 2016 at 00:10 UTC - 0 likes

    @sleite: Go

    im new to this whole plugin but i give u the tip to give u players permission to go back with an tp command. what u say let me think that the server lag so long that the activation time of netherportals in world get reached so it activate again (when u go to nether u spawn for normal before the portal not in it like on return thats why u have this problem only with the return from nether to overworld

    Last edited May 01, 2016 by Marrarus

  • Avatar of SimonOrJ SimonOrJ Mar 29, 2016 at 04:54 UTC - 1 like

    Going through some portals between non-default worlds gives you some damage. In an extreme case, it kills any players who goes through a portal from the overworld to the Nether by "suffocation" upon trans-dimension teleportation. Also, the items does not get transferred over when thrown through the portal: they get lost/deleted. Are these a fixable problem?

    EDIT: Nevermind; the problem was with the worldborder. However, it's still a problem. It looks like the player gets teleported to the same exact coordinates of the next dimension before teleporting them to the appropriate nether portal location. It looks like this very method is causing players to still lose half-a-heart when going between dimensions. Also, the items thrown into the portal still gets lost. I hope a new method of teleportation gets developed soon.

    Last edited Mar 29, 2016 by SimonOrJ
  • Avatar of xendeavour xendeavour Mar 19, 2016 at 19:12 UTC - 1 like

    Nether portals aren't being formed in the nether when you teleport from the overworld.

    - Also, players are spawning in blocks rather than in safe locations

  • Avatar of sleite sleite Mar 16, 2016 at 21:11 UTC - 0 likes

    Having similar problems with teleporting to the nether, except my players can get TO the nether just fine. Getting back to the over-world is the problem. Once they are in the nether, trying to come back to the over-world results in them appearing in the overworld (portal), and almost immediately being teleported back to the nether again.

    Playing on my localhost, I do not experience this problem (whether I am op, or not op), so that got me thinking it might be a latency / lag issue. I cannot reproduce the problem myself, but all my players are experiencing this problem.

    Hard for me to test / troubleshoot since I am not affect - only players are. Hope this helps track down the problems and squash it.

  • Avatar of pookshuman pookshuman Mar 07, 2016 at 02:53 UTC - 0 likes

    I have the same issue, but I don't think it has anything to do with MV-nether portals, since I don't use it. Probably more of a MV-core issue.

    In my case, travelling to the overworld works correctly, but when going TO the nether, it teleports me to the correct destination, then 2 seconds later, it teleports me to spawn.

    I suspect, but can't prove, that the second teleport is caused by a small delay that causes the player to be yanked back into the portal area and the plugin is interpreting this as the player re-entering the portal.

    Last edited Mar 07, 2016 by pookshuman
  • Avatar of rypofalem rypofalem Mar 05, 2016 at 03:24 UTC - 1 like

    @WonderDave: Go

    I have the same issue with my server. I can't figure out for the life of me why but some nether portals work perfectly and others send you to the right place, but then immediately to the wrong place. The wrong place is nether coordinates x8, the same as the overworld coordinates except in the nether. If I go back in the portal it again multiples coordinates by 8 (sending me to the overworld this time) and if I go through that portal, the process repeats (sending me to the nether at yet different coordinates).

    One of the more frustrating things is I can't find a pattern to determine if a portal will or won't work.

    edit: it seems to be the fault of a custom plugin that was designed to teleport players to a safe place when players would teleport into blocks. Disabling it fixed the error. The issue didn't arise until 1.9 so it is likely your problem is caused by a plugin that does something similar (as far as I can tell, probably caused by bukkit events behaving differently). Worldborder plugin also causes similar issues (though more consistent, teleports you away whenever your coordinates in the teleportFrom world are outside the border of the teleportTo world.

    Last edited Mar 05, 2016 by rypofalem


Date created
Aug 04, 2011
Last update
Feb 10, 2014
Development stage
BSD License
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