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What is Lottery+? Lottery+ is a simple and powerful lottery plugin that makes lotteries easy to make and fun to play! Why should you choose my plugin verses others? Other plugins tend to limit you on options and your lotteries, whereas mine posses limitless options! For instance these lotteries can have extensive options such as Towny support, Item economies, Item rewards, ect... To get started, follow my step-by-step tutorial. Hope you enjoy it!



  • Supports item rewards
  • Supports Java 1.6
  • If allowed via the config, LotteryPlus will check for updates from time to time
  • Features a file called '' allowing you edit the various messages in LotteryPlus
  • Allows users to buy tickets via command or though a sign
  • Allows admins to reward players with lottery tickets
  • Saves lotteries and loads them on startup
  • Auto-announcer to remind people about your lotteries
  • Allows players to claim rewards when offline during drawing
  • Logs winners

    Gui Tutorial


LotteryPlus sends statistics about the server to the This can be disabled by setting "opt-out" to true in '/plugins/PluginMetrics/config.yml'.


Before reporting an error, please consider doing a complete reinstallation. If you have done this, please consider writing a ticket. Be sure to add your config.yml and lotteries.yml when writing your ticket (using pastebin is fine as well). Remember, the more bugs I squash, the better the plugin becomes!

To do list

  • Implement command rewards
  • Maybe a system that updates the ''?
  • Some more types of rewards?
  • Have any feature requests? Please don't hesitate to share your ideas!

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  • Avatar of broluigi broluigi Jan 31, 2015 at 19:27 UTC - 0 likes

    please fix this for 1.8 its way too useful to just ignore



  • Avatar of hemfrid hemfrid Jan 18, 2015 at 21:58 UTC - 0 likes

    The lottery.admin.reward is given to every group on default ... Anyone know how to fix this?

  • Avatar of Mr_Simba Mr_Simba Dec 14, 2014 at 15:42 UTC - 0 likes

    I'm doing a fairly large scale lotto for New Year's on my server, and players' tickets aren't being saved, just for that one lotto it seems. The money stays in the pot, but their tickets don't get added to the save file, and when the server restarts they don't have tickets anymore. Anyone know why that'd happen?

    No nudity, even really good nudity!

  • Avatar of Shiva35 Shiva35 Nov 02, 2014 at 16:54 UTC - 0 likes

    Permissons for the reload commands and create commands dont work...

  • Avatar of sakura_blades sakura_blades Aug 25, 2014 at 21:26 UTC - 0 likes

    Reload, and Create work just fine on my server. I however don't have to use permissions to get it to work, OP is doing just fine using them. No errors, or odd messages. I am however running CraftBukkit not Spigot, despite being a much later build than this plugin was written for.. It is still functioning. And you also seem to forget that this was infact written for an earlier version. A much earlier version at that. You should've known you were taking a risk on an "outdated" plugin when you installed a mismatched version. And just because it hasn't updated, doesn't mean the developer has given up on it. Since it is working fine for me, I see no real need for it to update yet. (Welcome to Bukkit Dev, not Spigot Dev. That is also something you take chances on. Not every single plugin works 100% on Spigot)

    Keep in mind that there are differences between Bukkit's and Spigots code, that can make plugins behave differently between the two.

    This plugin is working fine on my server, even for a 1.7.10. So just because this Plugin isn't working on your server's setup, doesn't mean it's broken. (Gotta love it when someone assumes that because it's not working for him, it's broken.)

    @bgsteiner: Go

    Are you also running a Spigot server?

    Last edited Aug 25, 2014 by sakura_blades
  • Avatar of klaasvakie klaasvakie Aug 03, 2014 at 12:34 UTC - 0 likes

    Gotta love it when some one creates a broken mod, works on it for a week and then just says "screw it" and leave.

  • Avatar of bgsteiner bgsteiner May 17, 2014 at 23:28 UTC - 0 likes

    @klaasvakie: Go

    We have the same issue on my server as well and i have even tried adding the specific command perm lottery.admin.create that is specified in the plugin and it still fails. we have to do everything through the console


  • Avatar of klaasvakie klaasvakie Apr 20, 2014 at 14:20 UTC - 0 likes


    It seems that for some reasons a lot of commands such as the create, gui and reload command keep returning a false value for permissions and doesn't matter how you set them or what rank you are.

    We are using Spigot and Groupmanager.

  • Avatar of MachoMancha MachoMancha Apr 02, 2014 at 01:38 UTC - 0 likes


    Please help me determine the problem while trying to load an existing lottery in this wonderful plugin. Here is my error code:

  • Avatar of Mattrock607 Mattrock607 Mar 31, 2014 at 19:42 UTC - 0 likes

    The ticket limit system doesn't really deal with the issue at hand with lotteries being balanced. As it stands, someone is guaranteed to win a lottery, so long as enough tickets have been sold. In other words, if the ticket limit is set to 2, and 2 people enter, one of them will definitely win, depending on how many tickets they bought.

    A far better system, in my opinion anyway, would mimic a real-world lottery more realistically. The lottery should include a "ghost buyer" setting, where the plugin automatically buys a random number of tickets (configurable) before a lottery draws. This would simulate the chance of not winning the lottery; some lotteries would simply draw and lose for everyone.

    Think of it like this: You have 2 players, who each buy 5 tickets. They each have a 50% chance of winning, right? But the plugin's "ghost buyer" feature would look at the 10 tickets sold, and generate a random number of tickets it buys ranging from 1 to 20 tickets (this number would fluctuate depending on the total tickets sold). Let's say the "ghost buyer" randomly buys 5 tickets. Suddenly, the two players entered into the lotto each have a 33% chance of winning, but there's a 33% chance neither of them could win.

    I think this is a pretty simple solution to the issue of creating a chance of risk. I figured I would suggest it here, since I can't use the suggestion forum for some reason.



Date created
Feb 02, 2012
Last update
Feb 10, 2014
Development stage
GNU General Public License version 3 (GPLv3)
Curse link
Recent files



Optional dependency
Towny Advanced