Item Lore Stats


Thanks to BrightDanny for the logo.

Add functioning stats to your items to allow players to increase their player stats. Any gear/weapons that contain the correct lore that the plugin can detect (list below) will affect the wearer/wielder. ItemLoreStats helps you create an epic RPG experience. Will add more stats/options based on requests.

This has only been tested on v1.6.4, v1.7.2 and v1.7.9 (May work on other versions but those are untested).


This is the Item Lore Stats plugin you can add to your server to get players farming/trading/looting gear to get the perfect stats for their character. It is currently v4.82 and was designed for Minecraft V1.6.4, V1.7.2 and V1.7.9. Item Lore Stats offers random and unique loot tables for all of the default mobs and custom mobs.

I will continue to support this and add many more features. If you have any suggestions please let me know through a ticket.

Installation and configuration

Place the ItemLoreStats.jar into your plugins directory. Then all you need to do is run your server.


  • /ils - Will show a list of available commands.
  • /ils version - Will show the version of Item Lore Stats that's running.
  • /ils stats - Will display the total stats of of your armour and item in your hand.
  • /ils createlore - Creates a set of gear with lore to test the plugin.
  • /ils reload - Reloads the config.yml.
  • /ils repair - Repairs the item in hand (Requires op or ils.admin).
  • /ils sell - This will sell the item in your hand for the price listed in the tooltip of the item.
  • /ils name <text> - Sets the name of the item currently in your hand. Supports all text formatting.
  • /ils setMultiplier - All of the mobs health and damage will be scaled by their distance from the location that you type this command. The health is calculated using (distance(when spawned) x multiplier) + base health = new health. The damage is calculated using (distance x multiplier) = new damage.
  • /ils lore <player_name> <line#> <text> - Adds or sets the lore line to the item currently in the players hand. If you don't include a <player_name> it will apply it to your own item in your hand. <player_name> must be online.
  • /ils give <player_name> <item_name> - This will generate a weapon from the specified file name (plugins/ItemLoreStats/SavedItems/<item_name>) and give it to the specified player (more info on the config here). The item can be given to a player with a different name with /ils give <player_name> <item_name>, <new_item_name>.
  • /ils export <item_name> - This will export the item in hand to a file (plugins/ItemLoreStats/SavedItems/<item_name>) with the specified name so that it can be imported at a later date (more info on the config here).
  • /ils upgrade hand - This will upgrade the item you're currently holding. Item requires Level Lore to upgrade.
  • /ils upgrade armour - This will upgrade the armour you're currently wearing. Items require Level Lore to upgrade.
  • /ils upgrade all - This will upgrade the item you're holding and armour you're currently wearing. Items require Level Lore to upgrade.
  • /ils combatlog - This will enable/disable the ILS combat log that is displayed in chat (You hit a Zombie for X damage.).


Click here for a description of each stat.
The text on the tooltip has to be exactly how they are below, except <VALUE> is the amount/name you wish to add. The text can contain any colour.The lore it can read as stats are;

Armour: + or -<VALUE>%
Dodge: + or -<VALUE>%
Block: + or -<VALUE>%
Crit Chance: + or -<VALUE>%
Crit Damage: + or -<VALUE>%
Health: +<VALUE>
Health Regen: + or -<VALUE>%
Life Steal: + or -<VALUE>%
Ignition: + or -<VALUE>%
Reflect: + or -<VALUE>%
Slow: + or -<VALUE>%
Poison: + or -<VALUE>%
Wither: + or -<VALUE>%
Harming: + or -<VALUE>%
Blind: + or -<VALUE>%
Speed: + or -<VALUE>%
XP Bonus: + or -<VALUE>%
PvE Dmg Modifier: + or -<VALUE>
PvP Dmg Modifier: + or -<VALUE>
Level: <VALUE>
Class: <VALUE> (Requires permission ils.use.<VALUE>)
Bound to <VALUE>
Weapon Speed: <Very Slow, Slow, Normal, Fast, Very Fast>
Right-click to cast Living Bomb
Right-click to cast Lightning
Right-click to cast Fireball
Right-click to cast Frostbolt
Right-click to cast Minor Heal
Right-click to cast Major Heal

The name of the stat can be changed within the config and if it has, then you must change that in the tooltip accordingly.


Click here for help with the config.yml


Negate these to restrict ops.

  • ils.admin
    description: Required for the /ils createlore, /ils name, /ils setMultiplier and /ils lore commands.
    default: op

  • ils.use.<Class_Name>
    description: This allows gear to be restricted to specific classes or groups that have the required permission. If an item contains the lore Class: Mage then that player would need the ils.use.Mage permission.
    default: op

These are some plugins I recommend using with Item Lore Stats;

  • BarAPI
    This will allow the players health to be displayed visually as the boss bar like shown in the video here.

  • AttributeHider
    This will remove the "+X attack damage" from swords.

Have a suggestion or need to report a bug?

Please use the ticket system if you have a suggestion or need to report a bug. This helps me find the problems/suggestions much easier and will also contain the required information I would need rather than looking through the comments.


Simple Weapon creation (Made for 1.7 so may be slightly incorrect with newer version of ILS)
Setting the name of an item (more of a guide than a tutorial)
Adding a blank line (more of a guide than a tutorial)
Adding the Damage stat (more of a guide than a tutorial)
Adding the Crit Chance stat (more of a guide than a tutorial)
Adding the Life Steal stat (more of a guide than a tutorial)
Adding the Movement Speed stat (more of a guide than a tutorial)
Adding the Soulbound stat (more of a guide than a tutorial)
Adding the Level stat (more of a guide than a tutorial)
Adding the Spell stat (more of a guide than a tutorial)
Adding Durability (more of a guide than a tutorial)
Thai Tutorial by ShakeStudioMC


Click here for the full Changelog


As of v1.759 this plugin sends statistics about the usage to the server You can disable it by setting "opt-out" to true in \plugins\PluginMetrics\config.yml.


Auto-checking for updates

As of v2.18 this plugin will check for updates using Curse's ServerMods API. It always checks the current version with the version on BukkitDev and will notify ops or any players/groups with the ils.admin permission that there is an update available. It will never automatically download an update without the user typing /ils update. All of the updates are downloaded from BukkitDev. These checks can be disabled in the config.yml by setting checkForUpdates to false.


As people have requested a donation button to help support the development of Item Lore Stats I've decided to add one. Thanks to the current and future donations I really appreciate it.

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  • Avatar of Drehverschluss Drehverschluss Jan 31, 2015 at 08:27 UTC - 0 likes

    Good Morning.

    I Found a new error. It happens when i add a Custom Item ID into the drop table of a Mob. When i add a Normal MC id it works fine. But all higher ones are not working and gave me this error. (i allready added it into the List of materials)

  • Avatar of Drehverschluss Drehverschluss Jan 30, 2015 at 22:03 UTC - 0 likes

    Me again :)

    I found a unessesary error. It happens when you just remove health from ILS by setting all health and healthRegen relevanted stats to 0 and also markedOut the HealthStats (i hope that works). So when a Player looged out with 10 Hearth (20 health) but the player should only have 5 hearts (10 health) than this error commes after login again.

    I mean you could just Catch the exception and incase that happen you write a normal msg to the console cause its still working normaly.

    Also if you would just Listen to the NBT Player tag than this would be no problem. But since the most mods modify the NBT data its impossible to make your healths compatible. Maby something like a Boolean for "UseNBTdata".


    EDIT: Do you maby also think about Custom Mobs to add for the droptable?

    Last edited Jan 30, 2015 by Drehverschluss
  • Avatar of Drehverschluss Drehverschluss Jan 30, 2015 at 21:16 UTC - 0 likes

    @Supavitax: Go

    Ahhh ok. Bad Its not rly downcompatible. i tryed and only error.

    Anyways. When can we expect a new update? And is this update than also for 1.7.10?

    Last edited Jan 30, 2015 by Drehverschluss
  • Avatar of Supavitax Supavitax Jan 30, 2015 at 21:12 UTC - 0 likes

    @Drehverschluss: Go

    That error is from using WorldGuard 6. It's supported in the next update but not in the current public release.

    @TheMinecrafter606: Go

    Yea but the combo system isn't something I plan on adding just yet.

  • Avatar of TheMinecrafter606 TheMinecrafter606 Jan 30, 2015 at 20:13 UTC - 0 likes

    @Supavitax: Go

    Are you still taking suggestions for stats?

  • Avatar of Drehverschluss Drehverschluss Jan 30, 2015 at 20:06 UTC - 0 likes

    Got a error today when i just someone with fists.

    Using latest cauldron.

  • Avatar of Drehverschluss Drehverschluss Jan 30, 2015 at 19:16 UTC - 0 likes

    @Supavitax: Go

    Allright so what i wrote was correct. ok good.

    And nope you dont need a Plugin for somthing. Minecraft has a Keybind for that. "F3+H" that show correct mat names. and thx for telling.

    Last edited Jan 30, 2015 by Drehverschluss
  • Avatar of Supavitax Supavitax Jan 30, 2015 at 18:53 UTC - 0 likes

    @Drehverschluss: Go

    It will be much simpler to add mod items in the next update but for now you need to get the Material type for modded item. In the config it would look something like materialname:Item_Name_Shown

    For example, In Tekkit there is an item called Quartz Axe. The material type for the Quartz Axe is shown as X5760. In game I would want the Quart Axe to be displayed as "Quartz Axe" so in the config it would look like - X5760:QUARTZ_AXE. _ are replaced with spaces and the first character after each _ is capitalised.

    If you make a simple plugin to output the item type of the item you're holding to the chat box you can add items really easily.

    @LordKainzo: Go

    I'll look into it. I did ask a while back if there was a way to calculate the damage that heroes would deal so I can add that to the damage event but I don't think there was a way back then. Has that changed so I can include the damage or not?

  • Avatar of Drehverschluss Drehverschluss Jan 30, 2015 at 14:12 UTC - 0 likes

    Hello. Im here again. ;) Trying to work with your plugin again but one thing i dont understand in your Config.

    You have a Category for materials where we can add our own tool and mod stuff. Well also you sai we shall not touch it.

    My question is why there is a "X5588" infront of your first custom items? Something that i just need to continue? Or would it work if i add new items like "TConstruct:travelGoggles" or like i said. do i need to continue the "x" numbers? like "x30100:TConstruct:travelGoggles" ?

    Was always wondering that but now i want to mess around with Mods :)

    Last edited Jan 30, 2015 by Drehverschluss
  • Avatar of LordKainzo LordKainzo Jan 29, 2015 at 00:48 UTC - 0 likes

    @Supavitax: Go

    Any change at supporting Heroes damage systems? The set weapon damage doesnt override Heroes and im figuring it should / should have compat for it.

    Javadocs >


Date created
Oct 26, 2013
Last update
Dec 10, 2014
Development stage
All Rights Reserved
Curse link
Item Lore Stats
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