Configuration
Configuration/Installation
1. Open the zip and copy the plugin and folder into your plugins folder, then restart the server.
2. (Optional) If you want the boss bar (Only for 1.8!) then install BossBarAPI, then set enableBossBar to true in your config.
3. Edit the configs and pick the enabled worlds, mobs, and drops.
4. Do /im reload
Here is an example config:
#Chance is the chance that a mob will not be infernal, the lower the number the higher the chance. (min 1) #Enabledworlds are the worlds that infernal mobs can spawn in. #Enabledmobs are the mobs that can become infernal. #Loot is the items that are dropped when an infernal mob dies. (You can have up to 64) #Item is the item, Amount is the amount, Durability is how damaged it will be (0 is undamaged). #nameTagsLevel is the visibility level of the name tags, 0 = no tag, #1 = tag shown when your looking at the mob, 2 = tag always shown. #Note, if you have name tags set to 0, on server restart all infernal mobs will turn normal. #If you want to enable the boss bar you must have BarAPI on your server. #nameTagsName and bossBarsName have these special tags: <mobLevel> = the amount of powers the boss has. #<abilities> = A list of about 3-5 (whatever can fit) names of abilities the boss has. #<mobName> = Name of the mob, so if the mob is a creeper the mobName will be "Creeper". chance: 100 levelChance: '3': 1 '4': 1 '5': 1 '6': 1 '7': 1 namePrefix: '&fInfernal' levelPrefixs: '3': '&fMad' '4': '&fRabid' '5': '&fGiant' '6': '&fKing' '7': '&fInfernal' nameTagsLevel: 1 nameTagsName: '&f<prefix> <mobName>' bossBarsName: '&fLevel <mobLevel> &f<prefix> <mobName>' enableBossBar: true bossBarSettings: defaultColor: "PURPLE" defaultStyle: "SOLID" perMob: PigZombie: color: "RED" style: "SEGMENTED_6" Ghast: color: "RED" style: "SEGMENTED_12" WitherSkeleton: color: "RED" style: "SEGMENTED_20" Blaze: color: "RED" style: "SEGMENTED_10" Creeper: color: "GREEN" style: "SEGMENTED_6" enableScoreBoard: true showHealthOnScoreBoard: true effectAllPlayerAttacks: true enableParticles: true enableDeathMessages: false deathMessages: - '&cplayer &chas killed an mob&c!' - '&cAn mob &cwas slain by player&c!' - '&cplayer &cowned an mob&c!' - '&cAn mob &cwas beheaded by player&c''s weapon!' - '&cplayer&c''s weapon &ckilled an mob&c!' - '&cAn mob &cwas killed by player &cusing a weapon&c!' enableSpawnMessages: false spawnMessageRadius: 64 spawnMessages: - '&cAn Infernal mob has spawned near you!' - '&cWatch out!' - '&cYou hear a faint scream...' - '&cSomething is coming...' - '&cYou hear a mob nearby...' enabledworlds: - <all> enabledmobs: - Chicken - PigZombie - Zombie - Skeleton - Spider - CaveSpider - Creeper - Witch - Enderman - Pig - Slime - LavaSlime - Wolf - Ghast - Giant - SilverFish - Blaze - Squid - WitherSkeleton poisonous: true armoured: true blinding: true withering: true tosser: true thief: true quicksand: true bullwark: true rust: true sapper: true 1up: true cloaked: true ender: true ghastly: true lifesteal: true sprint: true storm: true webber: true vengeance: true weakness: true berserk: true explode: true potions: true mama: true molten: true archer: true necromancer: true firework: true gravity: true flying: true mounted: true morph: true mamaSpawnAmount: 3 vengeanceDamage: 6 berserkDamage: 3 moltenBurnLength: 5 gravityLevitateLength: 6 horseMountsHaveSaddles: true armouredMountsHaveArmour: true fireworkColour: red: 255 green: 10 blue: 10 mobParticles: - lavaSpark:1:10 mountFate: nothing enabledMounts: - Spider - MushroomCow - Cow - Sheep - Pig - EntityHorse - Slime - Ghast enabledRiders: - PigZombie - Skeleton - Zombie - Witch - Creeper - SnowMan - Blaze - Enderman - WitherSkeleton disabledBabyMobs: - Wolf - MushroomCow - Cow - Sheep - Pig - Chicken - Ozelot - EntityHorse #The min/max amount of powers that a mob will get. #NOTE: the amount of enabled powers must not be less than the maxpowers. #healthMultiplier is what number the infernal mobs health will be multiplied by. #If you have healthByPower enabled then healthMultiplier and healthByDistance will do nothing. #dropChance is the chance a dead mob will drop loot, the lower the higher the chance (min 1) #xpMultiplier is what the normal xp a mob drops will be multiplied by. #healthByDistance makes mobs HP go up as you go further from the world spawn. #Every addDistance blocks the mobs will get healthToAdd times how far they are HP. minpowers: 3 maxpowers: 7 healthMultiplier: 4 healthByPower: false healthByDistance: false powerByDistance: false healthToAdd: 5 addDistance: 200 powerToAdd: 1 enableDrops: true dropChance: 1 xpMultiplier: 8 enableFarmingDrops: true naturalSpawnHeight: 0
Chance is a 1 in the number you put chance, so if chance is 5 its a 1 in 5 change, ect.
For more enchantments see this list: http://dev.bukkit.org/bukkit-plugins/fullchest/pages/list-of-enchants/
Is it possible to make certain areas of one world a zone where they won't spawn? It kind of sucks I have to choose either this or mob arena since they don't get along, but infernal free zones would fix that.
Second that. Thats only reason I dont download this plugin.
"commans"
Excuse me - anyway to take out that they can spawn anywhere? I just want to be able to spawn them when I want to.
I am a bit confused about something...I want more infernal mobs to spawn.. in the config it says the chance is the lower the number the higher the chance on this page at the bottom here it says chance is a 1 in the number you put chance. It seems confusing to me that if i put a lower number, the chance is higher..that it won't be an infernal mob.. So..In the config if i want the IM to spawn at a rate of 1 in 5 i would put a 5 there? that appears to contradict the wording at the beginning gof the config please help
How can i make mobs spawn more regurlaly? I want nether fortresses or the end to have way more infernal mobs than default but there are no tutorials