Giants

Giants logo

Giants That Spawn Naturally


This plugin takes direct inspiration from FatMarleys' plugin FatGiants, which in turn was inspired by NaturalGiants. This plugin also takes inspiration from NodinChan's MobJockeys.


This plugin was originally written by rmh4209, continued on by pkt77, and is now in the hands of Mammothskier.


http://puu.sh/8mvQt.jpg


SettingsIRC
SourceDev Builds


Features

The Giants Plugin can naturally spawn Giants that have 8 Configurable attack mechanisms Configurable Health, Experience, Drops, and Spawn in configurable Worlds and Biomes. β€œThe worst thing you can say about homework is that it is too hard. The worst thing you can say about a game is it's too easy.”


Attack Mechanisms

Attack Descriptions

Attack MechanismsDescription
DefaultThe default Minecraft Giant attack - if a player is inside the giants legs, the player will instantly die.
Lightning AttackWhen a giant targets an entity, that entity will be struck by lighning
Thow Boulder AttackWhen a player is 5-10 blocks away from a giant, there is a chance the giant will "Throw" a Fireball in the direction the giant is facing
Stomp AttackWhen a player gets close to a giant, there is a chance the giant will stomp the player
Kick AttackWhen a player gets close to a giant, there is a chance the giant will kick a player at a configurable height
Fire AttackWhen a giant targets an entity, that entity will get set on fire and so will the giant (configurable)
Lava AttackWhen a giant targets an entity, it can sets lava under that entity
Poison AttackWhen a player gets near a giant, there is a chance that it will poison the player
Shrapnel AttackWhen a giant targets a player, the giant will spawn zombies around the player (configurable)
Spawn Zombies on DeathWhen a giant dies, a configurable amount of zombies will spawn in that location

Attacks

Attack MechanismsGiantSlimeMagma Cube
Default
Lightning Attack
Thow Boulder Attack
Stomp Attack
Kick Attack
Fire Attack
Lava Attack
Poison Attack
Shrapnel Attack
Spawn Zombies on Death

Commands

CommandsDescription
/giants spawn <x> <y> <z>Spawns a giant at the given location
/giants reloadReloads the configuration files
/giants versionShows the version of the plugin the server is running

Permissions

PermissionsDescription
giants.versionGives the permission to use /giants version
giants.spawnGives the permission to use /giants spawn
giants.reloadGives the permission to use /giants reload
giants.debugGives the permission to receive debug messages
giants.*Gives all permissions for the plugin

Known Bugs

Found a bug? Submit a Ticket!


Future Plans

IdeaStatus
Add custom Death MessagesIn development
Improve Movement SpeedIn testing

Got an idea? Submit a Ticket!


MC Stats

This plugin uses mcstats for stat collection. You can opt out of this by going into the plugin metrics folder and setting opt-out to true.

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  • Avatar of Mammothskier Mammothskier Jul 28, 2015 at 18:20 UTC - 0 likes

    @wingbeatz: Go

    The code is there, the documentation isn't. When I get home I'll figure out the config line for an enchanted diamomd sword. What enchantments did you have in mind?

  • Avatar of wingbeatz wingbeatz Jul 28, 2015 at 13:08 UTC - 0 likes

    Cool plugin. But is there a way for the giants to drop, for ex, enchanted sword? Say i want to have the zombie giant to have a chans on droping a dimond sword with sharpness and unbreaking. Is it possible in the current state?

  • Avatar of snakemansos snakemansos Jun 30, 2015 at 13:24 UTC - 0 likes

    @Mammothskier: Go

    Thanks!!!

  • Avatar of Mammothskier Mammothskier Jun 30, 2015 at 00:59 UTC - 0 likes

    @snakemansos: Go

    That is interesting. I'll have a look

  • Avatar of snakemansos snakemansos Jun 29, 2015 at 08:08 UTC - 0 likes

    @Mammothskier: Go

    Thanks! That kick attack its not a problem inside my house... The problem are i received the default damage from inside, (the same damage if i stay on the legs of giant). Now the default attack have the same range of kick attack i think.

  • Avatar of Mammothskier Mammothskier Jun 28, 2015 at 22:49 UTC - 0 likes

    @snakemansos: Go

    Drops issue: simple enough, ill go fix that right now. Running giants: My priority was to get giant zombies working again. Now I'll work on refining their abilities. Kick bug; the kick attack will activate if the player is within 10 blocks of the giant's legs, even if you are inside a house or something. Slowness potion issue: not sure how to fix that. I'll look into it but not promising anything.

  • Avatar of snakemansos snakemansos Jun 28, 2015 at 19:29 UTC - 0 likes

    Nice!!! Thanks for update this great plugin, suggestion:

    option to enable or disable the drops of this plugin, because i control the drops with another plugin to all entities, and this drops replaces the drops for giants. I want to control the drops system with another plugin.

    Default Damage amount received option when a player its close to giant: Giant zombies not walk, run!!! less damage to giants runners :p

    Found a bug... I only activate kick attack, when a giant zombie follow me i enter to my house, he attack me anyways from inside (not the kick attack, default attack maybe). giant zombies have a range attack? i received damage from him a bit far away from them.

    New bug: Slowness potions can't do anything with giants zombies. Giant Zombies walk to the same speed.

    Sorry about my language i speak spanish!

    Last edited Jun 28, 2015 by snakemansos
  • Avatar of Whyhitme Whyhitme Jun 23, 2015 at 10:28 UTC - 0 likes

    Thanks for the update :)

  • Avatar of j0Nn19 j0Nn19 Jun 21, 2015 at 03:05 UTC - 0 likes

    Mate, this is a most excellent plugin; thanks very much for resurrecting! If I had the first idea about coding I would offer to contribute in any way I can.

    Apart from the thank you, I'd just like clarification on the drop rate variable. I don't think it's a percentage to drop, as I left it at 8.5 and items are dropping 100%... how does the variable work? And is it a drop-all-or-nothing thing?

    Purely as development ideas: in a dream world I'd love to see some spawn switches to customise individual entities' attributes; e.g. /giants spawn <type> <location> <health> <size> <speed> <attackrate> etc. Or be able to set these post-spawn, along the lines of Sentry-traited Citizens. Actually in a dream world I'd be able to help rather than make difficult suggestions, but there you go...

    Cheers!

  • Avatar of Mammothskier Mammothskier Jun 20, 2015 at 07:57 UTC - 0 likes

    @Weboss16: Go

    Check the config...thanks

    As for speed, maybe in the future.

Facts

Date created
Jul 17, 2012
Categories
Last update
Jun 16, 2015
Development stage
Release
Language
  • enUS
License
MIT License
Curse link
Giants
Downloads
27,652
Recent files

Authors