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Giants That Spawn Naturally

This plugin takes direct inspiration from FatMarleys' plugin FatGiants, which in turn was inspired by NaturalGiants. This plugin was originally written by rmh4209, and continued on by pkt77, and is now in the hands of Mammothskier.

SourceDev Builds


The Giants Plugin can naturally spawn Giants that have 8 Configurable attack mechanisms Configurable Health, Experience, Drops, and Spawn in configurable Worlds and Biomes. β€œThe worst thing you can say about homework is that it is too hard. The worst thing you can say about a game is it's too easy.”

Attack Mechanisms

Attack Descriptions

Attack MechanismsDescription
DefaultThe default Minecraft Giant attack - if a player is inside the giants legs, the player will instantly die.
Lightning AttackWhen a giant targets an entity, that entity will be struck by lighning
Thow Boulder AttackWhen a player is 5-10 blocks away from a giant, there is a chance the giant will "Throw" a Fireball in the direction the giant is facing
Stomp AttackWhen a player gets close to a giant, there is a chance the giant will stomp the player
Kick AttackWhen a player gets close to a giant, there is a chance the giant will kick a player at a configurable height
Fire AttackWhen a giant targets an entity, that entity will get set on fire and so will the giant (configurable)
Lava AttackWhen a giant targets an entity, it can sets lava under that entity
Shrapnel AttackWhen a giant targets a player, the giant will spawn zombies around the player (configurable)
Spawn Zombies on DeathWhen a giant dies, a configurable amount of zombies will spawn in that location


Attack MechanismsGiantSlimeMagma Cube
Lightning Attack
Thow Boulder Attack
Stomp Attack
Kick Attack
Fire Attack
Lava Attack
Shrapnel Attack
Spawn Zombies on Death


/giants spawn <x> <y> <z>Spawns a giant at the given location
/giants reloadReloads the configuration files
/giants versionShows the version of the plugin the server is running


giants.versionGives the permission to use /giants version
giants.spawnGives the permission to use /giants spawn
giants.reloadGives the permission to use /giants reload
giants.debugGives the permission to receive debug messages
giants.*Gives all permissions for the plugin

Known Bugs

Found a bug? Submit a Ticket!

Future Plans

Add custom Death MessagesIn development
Improve Movement SpeedPlanning
Add configurable target rangePlanning

Got an idea? Submit a Ticket!

MC Stats

This plugin uses mcstats for stat collection. You can opt out of this by going into the plugin metrics folder and setting opt-out to true.

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  • Avatar of Mammothskier Mammothskier Oct 22, 2014 at 04:03 UTC - 0 likes

    @marubal21: Go

    Bleeding edge builds represent the newest updates and basic features work. Stable builds are considered to be ready to be released to bukkit dev. The choice of which to use is yours and I can't decide that for you.

  • Avatar of marubal21 marubal21 Oct 22, 2014 at 01:10 UTC - 0 likes

    @Mammothskier: Go

    Which dev builds should i use: Bleeding Edge Builds or Stable Dev Builds

    Legends of Talaria

  • Avatar of Mammothskier Mammothskier Oct 19, 2014 at 10:25 UTC - 0 likes

    @sakura_blades: Go

    This project has not been abandoned, there are several recent code updates, as well as new Dev builds. I have not been releasing to bukkit simply because i believe bukkit is mostly dead. Once i see some more life in the bukkit project, i will update this page.

    As for giants spawn rates acting odly, i do not know what you mean, could you elaborate?

    Thanks, Mammothskier

  • Avatar of sakura_blades sakura_blades Oct 19, 2014 at 10:07 UTC - 0 likes

    Has this been abandoned? There hasn't been updates in some time and the page here seems awfully dead.
    There were bugs with some of the Giant mob options last I checked, and I know the Giant spawn rates are still acting oddly..

  • Avatar of Mammothskier Mammothskier Aug 31, 2014 at 18:17 UTC - 0 likes

    @godgodgodgo: Go

    There is configurable health. Just look through the configuration folders.

  • Avatar of godgodgodgo godgodgodgo Aug 31, 2014 at 14:03 UTC - 0 likes

    Could you add configurable health?

  • Avatar of alexbellabella alexbellabella Aug 30, 2014 at 02:49 UTC - 0 likes

    Hello, im having a problem, I want just giant zombies to spawn and be bosses, but when I use a spawn egg to spawn a slime or magma cube and I kill it, it plays the dragon death sound and drops the default stone, even though I have magma cubes and slimes disabled in the config, I have slimes spawn in my mob arena and I don't want it playing the death sound and giving them stone or any item everytime they kill one. Thank you

  • Avatar of Mammothskier Mammothskier Aug 26, 2014 at 05:07 UTC - 0 likes

    @marubal21: Go

    Try the latest stable build. The drop syntax for that uses the itemcodes and not the actual item name. I don't know what b71 bleeding used. For some reason my computer won't let me push anything to that line of builds. :C

  • Avatar of marubal21 marubal21 Aug 26, 2014 at 00:36 UTC - 0 likes

    Can someone please explain the drop syntax to me... I have the following for my giants, i'm trying to set the giant to always drop a diamond when killed, but this doesn't seem to work.

    - DIAMOND-0-0|0|1|100/100

    Giants Version 6.3-SNAPSHOT-b71-BLEEDING

  • Avatar of Mammothskier Mammothskier Aug 25, 2014 at 19:53 UTC - 0 likes

    @bilybobby: Go

    The current drop system is lacking much freedom at all. I will be uploading a new build here with a better drops system in the next few days. the way to configure the drops currently is available in the entities yml file. Goodluck :)


Date created
Jul 17, 2012
Last update
May 07, 2014
Development stage
  • enUS
MIT License
Curse link
Recent files
  • R: v6.2 for CB 1.7.2-R0.3 May 07, 2014
  • R: v6.1 for CB 1.7.2-R0.3 Mar 28, 2014
  • R: v6.0 for CB 1.7.2-R0.3 Feb 14, 2014
  • R: v5.0 for CB 1.4.7-R0.1 Jan 21, 2013
  • R: v4.0 for CB 1.4.6-R0.3 Jan 06, 2013