Giants

Giants logo

Giants That Spawn Naturally


This plugin takes direct inspiration from FatMarleys' plugin FatGiants, which in turn was inspired by NaturalGiants.


http://puu.sh/8mvQt.jpg


SettingsIRC
SourceDev Builds


Features

The Giants Plugin can naturally spawn Giants that have 8 Configurable attack mechanisms Configurable Health, Experience, Drops, and Spawn in configurable Worlds and Biomes. β€œThe worst thing you can say about homework is that it is too hard. The worst thing you can say about a game is it's too easy.”


Attack Mechanisms

Attack Descriptions

Attack MechanismsDescription
DefaultThe default Minecraft Giant attack - if a player is inside the giants legs, the player will instantly die.
Lightning AttackWhen a giant targets an entity, that entity will be struck by lighning
Thow Boulder AttackWhen a player is 5-10 blocks away from a giant, there is a chance the giant will "Throw" a Fireball in the direction the giant is facing
Stomp AttackWhen a player gets close to a giant, there is a chance the giant will stomp the player
Kick AttackWhen a player gets close to a giant, there is a chance the giant will kick a player at a configurable height
Fire AttackWhen a giant targets an entity, that entity will get set on fire and so will the giant (configurable)
Lava AttackWhen a giant targets an entity, it can sets lava under that entity
Shrapnel AttackWhen a giant targets a player, the giant will spawn zombies around the player (configurable)
Spawn Zombies on DeathWhen a giant dies, a configurable amount of zombies will spawn in that location

Attacks

Attack MechanismsGiantSlimeMagma Cube
Default
Lightning Attack
Thow Boulder Attack
Stomp Attack
Kick Attack
Fire Attack
Lava Attack
Shrapnel Attack
Spawn Zombies on Death

Commands

CommandsDescription
/giants spawn <x> <y> <z>Spawns a giant at the given location
/giants reloadReloads the configuration files
/giants versionShows the version of the plugin the server is running

Permissions

PermissionsDescription
giants.versionGives the permission to use /giants version
giants.spawnGives the permission to use /giants spawn
giants.reloadGives the permission to use /giants reload
giants.debugGives the permission to receive debug messages
giants.*Gives all permissions for the plugin

Known Bugs

Found a bug? Submit a Ticket!


Future Plans

IdeaStatus
Add custom Death MessagesIn development
Improve Movement SpeedPlanning
Add configurable target rangePlanning

Got an idea? Submit a Ticket!

MC Stats

This plugin uses mcstats for stat collection. You can opt out of this by going into the plugin metrics folder and setting opt-out to true.

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  • Avatar of Mammothskier Mammothskier Aug 31, 2014 at 18:17 UTC - 0 likes

    @godgodgodgo: Go

    There is configurable health. Just look through the configuration folders.

  • Avatar of godgodgodgo godgodgodgo Aug 31, 2014 at 14:03 UTC - 0 likes

    Could you add configurable health?

  • Avatar of alexbellabella alexbellabella Aug 30, 2014 at 02:49 UTC - 0 likes

    Hello, im having a problem, I want just giant zombies to spawn and be bosses, but when I use a spawn egg to spawn a slime or magma cube and I kill it, it plays the dragon death sound and drops the default stone, even though I have magma cubes and slimes disabled in the config, I have slimes spawn in my mob arena and I don't want it playing the death sound and giving them stone or any item everytime they kill one. Thank you

  • Avatar of Mammothskier Mammothskier Aug 26, 2014 at 05:07 UTC - 0 likes

    @marubal21: Go

    Try the latest stable build. The drop syntax for that uses the itemcodes and not the actual item name. I don't know what b71 bleeding used. For some reason my computer won't let me push anything to that line of builds. :C

  • Avatar of marubal21 marubal21 Aug 26, 2014 at 00:36 UTC - 0 likes

    Can someone please explain the drop syntax to me... I have the following for my giants, i'm trying to set the giant to always drop a diamond when killed, but this doesn't seem to work.

    Drops:
    - DIAMOND-0-0|0|1|100/100

    Giants Version 6.3-SNAPSHOT-b71-BLEEDING

    Legends of Talaria

  • Avatar of Mammothskier Mammothskier Aug 25, 2014 at 19:53 UTC - 0 likes

    @bilybobby: Go

    The current drop system is lacking much freedom at all. I will be uploading a new build here with a better drops system in the next few days. the way to configure the drops currently is available in the entities yml file. Goodluck :)

  • Avatar of bilybobby bilybobby Aug 25, 2014 at 10:35 UTC - 0 likes

    <<reply 2322762>>

    great! i found it.

    next and last question - how do I configure the drops? is there aw ay to make drops better

  • Avatar of Mammothskier Mammothskier Aug 24, 2014 at 15:41 UTC - 1 like

    @bilybobby: Go

    Hello bilybobby,

    This plugin spawns them on its own just as if mojang kept them in the game! To configure the health, spawnrate, and attacks, there is a config folder inside the plugins folder on your server. To enable giant slimes and giant magmacubes, you must enable them in the config.yml.

    Enjoy the plugin and let me know if you have any problems. :)

  • Avatar of bilybobby bilybobby Aug 24, 2014 at 10:51 UTC - 0 likes

    I just loaded your plugin, seems very cool!

    So I don't have to spawn these on my own using a command correct?  They naturally spawn in diffeernt locations?  And where can I configure their health and attacks etc?

    Is there a place to configure how rare they are?

    Thanks guys!

    Last edited Aug 24, 2014 by bilybobby
  • Avatar of Mammothskier Mammothskier Aug 23, 2014 at 20:20 UTC - 0 likes

    @Darunia18: Go

    Thanks for the suggestion Darunia18, I'll look into it.

Facts

Date created
Jul 17, 2012
Categories
Last update
May 07, 2014
Development stage
Release
Language
  • enUS
License
MIT License
Curse link
Giants
Downloads
24,255
Recent files
  • R: v6.2 for CB 1.7.2-R0.3 May 07, 2014
  • R: v6.1 for CB 1.7.2-R0.3 Mar 28, 2014
  • R: v6.0 for CB 1.7.2-R0.3 Feb 14, 2014
  • R: v5.0 for CB 1.4.7-R0.1 Jan 21, 2013
  • R: v4.0 for CB 1.4.6-R0.3 Jan 06, 2013

Authors