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Giants That Spawn Naturally

This plugin takes direct inspiration from FatMarleys' plugin FatGiants, which in turn was inspired by NaturalGiants.

SourceDev Builds


The Giants Plugin can naturally spawn Giants that have 8 Configurable attack mechanisms Configurable Health, Experience, Drops, and Spawn in configurable Worlds and Biomes. β€œThe worst thing you can say about homework is that it is too hard. The worst thing you can say about a game is it's too easy.”

Attack Mechanisms

Attack Descriptions

Attack MechanismsDescription
DefaultThe default Minecraft Giant attack - if a player is inside the giants legs, the player will instantly die.
Lightning AttackWhen a giant targets an entity, that entity will be struck by lighning
Thow Boulder AttackWhen a player is 5-10 blocks away from a giant, there is a chance the giant will "Throw" a Fireball in the direction the giant is facing
Stomp AttackWhen a player gets close to a giant, there is a chance the giant will stomp the player
Kick AttackWhen a player gets close to a giant, there is a chance the giant will kick a player at a configurable height
Fire AttackWhen a giant targets an entity, that entity will get set on fire and so will the giant (configurable)
Lava AttackWhen a giant targets an entity, it can sets lava under that entity
Shrapnel AttackWhen a giant targets a player, the giant will spawn zombies around the player (configurable)
Spawn Zombies on DeathWhen a giant dies, a configurable amount of zombies will spawn in that location


Attack MechanismsGiantSlimeMagma Cube
Lightning Attack
Thow Boulder Attack
Stomp Attack
Kick Attack
Fire Attack
Lava Attack
Shrapnel Attack
Spawn Zombies on Death


/giants spawn <x> <y> <z>Spawns a giant at the given location
/giants reloadReloads the configuration files
/giants versionShows the version of the plugin the server is running


giants.versionGives the permission to use /giants version
giants.spawnGives the permission to use /giants spawn
giants.reloadGives the permission to use /giants reload
giants.debugGives the permission to receive debug messages
giants.*Gives all permissions for the plugin

Known Bugs

Found a bug? Submit a Ticket!

Future Plans

Add custom Death MessagesIn development
Improve Movement SpeedPlanning
Add configurable target rangePlanning

Got an idea? Submit a Ticket!

MC Stats

This plugin uses mcstats for stat collection. You can opt out of this by going into the plugin metrics folder and setting opt-out to true.

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  • Avatar of Mammothskier Mammothskier Aug 22, 2014 at 07:15 UTC - 0 likes

    @failing_icarus: Go

    Maybe don't try such a high number? I am not going to try testing it myself as there is nothing I can do to fix it if that is an issue. Also make sure you restart the server after changing health. :)

  • Avatar of failing_icarus failing_icarus Aug 22, 2014 at 06:45 UTC - 0 likes

    The giant's health wont change for me I made the health from 100 to 50,000 and it still took the same number of hits i need help asap great plugin otherwise

    Edit: it seems that when i changed it to 999999999999 it was stronger, the health may only go up to 100 or 1000 if that is the case is there the possibility of making it stronger because i would like for it to be a boss almost

    Last edited Aug 22, 2014 by failing_icarus
  • Avatar of marubal21 marubal21 Aug 15, 2014 at 21:15 UTC - 0 likes

    @Mammothskier: Go

    Giants Version 6.3-SNAPSHOT-b71-BLEEDING

    Legends of Talaria

  • Avatar of Mammothskier Mammothskier Aug 15, 2014 at 10:26 UTC - 0 likes

    @marubal21: Go

    Which build are you using? This can be found by doing /giants version.

  • Avatar of marubal21 marubal21 Aug 15, 2014 at 04:35 UTC - 0 likes

    Can someone please explain the drop syntax to me... I have the following for my giants, i'm trying to set the giant to always drop a diamond when killed, but this doesn't seem to work.

    - DIAMOND-0-0|0|1|100/100

    Last edited Aug 15, 2014 by marubal21
  • Avatar of Ozelo Ozelo Aug 09, 2014 at 12:57 UTC - 0 likes

    Hello. Ive tested giants with bloodmoon and it is working perfectly. Thank you very much.


  • Avatar of Ozelo Ozelo Aug 09, 2014 at 02:11 UTC - 0 likes

    I'm now testing your build #71, slimes and magmacubes are now disabled. Giants are working perfectly so far, they do destroy worldguard areas but creeperheal restore them. Thank you, I guess now I need to test it with bloodmoon.

  • Avatar of Ozelo Ozelo Aug 09, 2014 at 01:02 UTC - 0 likes

    @Mammothskier: Go

    I got your message. Im ready.

  • Avatar of Mammothskier Mammothskier Aug 08, 2014 at 23:27 UTC - 0 likes

    @Ozelo: Go

    That is strange. What version of worldedit/worldguard are you using? I would like to test this myself.

    As for now I have added a temporary fix to the most recent razor build. Keep in mind that the latest razor builds use a new drop system and you will have to generate a new entity config files! They also have not been approved by Bukkitdev Staff.

  • Avatar of Ozelo Ozelo Aug 08, 2014 at 22:37 UTC - 0 likes

    @Mammothskier: Go

    Sorry, I already have that flag set to "deny" and it still break the blocks. Ghast-fireballs are not breaking the blocks. Not even errors on log. Are there any debug possible?


Date created
Jul 17, 2012
Last update
May 07, 2014
Development stage
  • enUS
MIT License
Curse link
Recent files
  • R: v6.2 for CB 1.7.2-R0.3 May 07, 2014
  • R: v6.1 for CB 1.7.2-R0.3 Mar 28, 2014
  • R: v6.0 for CB 1.7.2-R0.3 Feb 14, 2014
  • R: v5.0 for CB 1.4.7-R0.1 Jan 21, 2013
  • R: v4.0 for CB 1.4.6-R0.3 Jan 06, 2013