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Giants That Spawn Naturally

This plugin takes direct inspiration from FatMarleys' plugin FatGiants, which in turn was inspired by NaturalGiants. This plugin also takes inspiration from NodinChan's MobJockeys.

This plugin was originally written by rmh4209, continued on by pkt77, and is now in the hands of Mammothskier.

SourceDev Builds


The Giants Plugin can naturally spawn Giants that have 8 Configurable attack mechanisms Configurable Health, Experience, Drops, and Spawn in configurable Worlds and Biomes. β€œThe worst thing you can say about homework is that it is too hard. The worst thing you can say about a game is it's too easy.”

Attack Mechanisms

Attack Descriptions

Attack MechanismsDescription
DefaultThe default Minecraft Giant attack - if a player is inside the giants legs, the player will instantly die.
Lightning AttackWhen a giant targets an entity, that entity will be struck by lighning
Thow Boulder AttackWhen a player is 5-10 blocks away from a giant, there is a chance the giant will "Throw" a Fireball in the direction the giant is facing
Stomp AttackWhen a player gets close to a giant, there is a chance the giant will stomp the player
Kick AttackWhen a player gets close to a giant, there is a chance the giant will kick a player at a configurable height
Fire AttackWhen a giant targets an entity, that entity will get set on fire and so will the giant (configurable)
Lava AttackWhen a giant targets an entity, it can sets lava under that entity
Poison AttackWhen a player gets near a giant, there is a chance that it will poison the player
Shrapnel AttackWhen a giant targets a player, the giant will spawn zombies around the player (configurable)
Spawn Zombies on DeathWhen a giant dies, a configurable amount of zombies will spawn in that location


Attack MechanismsGiantSlimeMagma Cube
Lightning Attack
Thow Boulder Attack
Stomp Attack
Kick Attack
Fire Attack
Lava Attack
Poison Attack
Shrapnel Attack
Spawn Zombies on Death


/giants spawn <x> <y> <z>Spawns a giant at the given location
/giants reloadReloads the configuration files
/giants versionShows the version of the plugin the server is running


giants.versionGives the permission to use /giants version
giants.spawnGives the permission to use /giants spawn
giants.reloadGives the permission to use /giants reload
giants.debugGives the permission to receive debug messages
giants.*Gives all permissions for the plugin

Known Bugs

Found a bug? Submit a Ticket!

Future Plans

Add custom Death MessagesIn development
Improve Movement SpeedIn testing

Got an idea? Submit a Ticket!

MC Stats

This plugin uses mcstats for stat collection. You can opt out of this by going into the plugin metrics folder and setting opt-out to true.

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  • Avatar of Grrevous Grrevous Jul 01, 2016 at 18:29 UTC - 0 likes

    @Mammothskier: Go

    Ah.... alright. Well, still hope you're able to update it cause it's such a fun plugin.

  • Avatar of Mammothskier Mammothskier Jul 01, 2016 at 08:46 UTC - 0 likes

    @Grrevous: Go

    I am aware of the issue with drops that affects several builds of this plugin. I have several developer builds that aren't affected by the issue but are still extremely buggy. For razor development builds, the quality is that it compiles, has hardly any bug testing and not recommended at all. The reason this plugin has not had an update is because coding for minecraft just isn't fun. The way it has to be done for today's minecraft world with many different versions requiring support just makes it a general pain. Most likely this plugin will be rewritten for sponge at some point, since from what I can tell development is actually somewhat easy.

  • Avatar of Grrevous Grrevous Jul 01, 2016 at 03:59 UTC - 0 likes

    @Mammothskier: Go

    I set it to where Giant Zombies drop Rotten Flesh & Bones, but the amount thing is buggy so I had to re-paste the same lines like, 10 times... Same with every drop... Anyway, can Giant Zombies hold different items (besides swords)? I don't wanna test it just to see that it doesn't work (lol)

    Last edited Jul 01, 2016 by Grrevous
  • Avatar of Mammothskier Mammothskier Jun 12, 2016 at 06:51 UTC - 0 likes

    I received a request to overhaul the current armour system to work better with enchantments. Available on the most recent razor build. Let me know if you like it :)

  • Avatar of Grrevous Grrevous Jun 08, 2016 at 20:33 UTC - 0 likes

    @Mammothskier: Go

    Ah, alright :)

  • Avatar of Mammothskier Mammothskier Jun 08, 2016 at 12:53 UTC - 0 likes

    @Grrevous: Go

    The dev builds support 1.7.9-1.9.4. Once I determine no major bugs in the dev builds I will release one on here.

  • Avatar of Grrevous Grrevous Jun 08, 2016 at 12:46 UTC - 0 likes

    @Mammothskier: Go

    Cool! Alright. Just 1 thing, do you have a rough estimate when the plugin would be re-released to 1.9?

  • Avatar of Mammothskier Mammothskier Jun 08, 2016 at 11:06 UTC - 0 likes

    @Grrevous: Go

    Today, the first razor dev build was released. Feel free to let me know of any bugs with tickets.

  • Avatar of Grrevous Grrevous Jun 05, 2016 at 21:16 UTC - 0 likes

    @Mammothskier: Go

    OMG thank you so much :D

  • Avatar of Mammothskier Mammothskier Jun 04, 2016 at 22:25 UTC - 0 likes

    The status of giants:

    After rewriting almost the entire plugin, I have decided that it does not do what I wanted to accomplish with the rewrite. Doing so has created clunky useless code that I refuse to even put on github. I have decided to just patch this version of giants and not release the rewrite. With that said, the version I am going to release later tonight or tomorrow will still have several improvements such as a fix to the dropping bugs, a new filehandler that allows better configuration and a better method for giant jockeys that doesn't lag the server.

    Last edited Jun 04, 2016 by Mammothskier


Date created
Jul 17, 2012
Last update
Jun 16, 2015
Development stage
  • enUS
MIT License
Curse link
Recent files