Custom Enchantments

Custom Enchantments


This plugin adds a whole bunch of awesome new Items and enchantments that are independent of the Minecraft Enchantment system.

This is my first plugin and at the same time my first Java Project.

For Suggestions/Commissions/Bugs/etc., leave a comment below.

Note: This plugin should be compatible with any newer Minecraft Version, if you need the plugin ported, just say so.

Minecraft Next

Gaming for Good is currently planning to launch their Minecraft Server MC Next, which aims to combine Minecraft and MMO, while also giving players the chance to win Razer Peripherals by playing on the Server.

Furthermore, all profit made by Gaming for Good is donated to Save the Children and with that they have recently raised 10 Million Dollar for their cause. So if you want to play on an awesome Minecraft Server while also helping children and winning cool Razer prizes, check out the Server!

Official Servers

Contact me if you want your server to be recognized as an official Custom Enchantments server!

Videos of the Plugin


  • /ce - The main command node for Custom Enchantments

Please note that for any command after the main node, you do not have to enter it's full name, the first letter is enough (Example: /ce list = /ce l).

Words in angle Brackets ( < > ) mean that the argument is required, while words written in square Brackets ( [ ] ) are optional.

  • /ce menu - Opens an inventory menu for navigating and obtaining Custom Enchantments and Items.
  • /ce reload - Reloads the CE config.
  • /ce list <Enchantment/Item> - Lists all Custom Enchantments or Items.
  • /ce enchant <Enchantment> [level] - Adds ´the specified Custom Enchantment to the item in your hand.
  • /ce item <Item> - Transforms the item in the player's hand into the specified Custom Item.
  • /ce change <Name/Lore> <Color/Set/Add/Reset> [New Value] - Allows you to change the name/lore of the item in your hand
  • /ce give <Player> <Material> <Item/Custom or Vanilla Enchantment:Level> [Custom or Vanilla Enchantment:Level] ... - Gives the target player an item with the set material containing the given Enchantments. Please note that the Material has to be either the Minecraft material ID or the Bukkit material ID. The same goes for the Vanilla enchantment names. You can add infinite vanilla and custom enchantments to the item using this command.

The Enchantments

The names and descriptions of all enchantments can be found here

Custom Items

The names and descriptions of all the custom items added by this plugin can be found here


For an explanation of the config entries, check this link.


All permissions

Note: Players may still be able to obtain the enchantments/items through other players, the use of those is still restricted if they do not have the permission to use it.


If you have Vault installed, you can set a price for the Items/Enchantments through the config. The items and enchantments can then be bought in /ce menu.

CE's in Kits

In order to include Custom Enchantments/Items in kits you would need to be able to either 1) run a command or 2) alter the lore/name of the items in your kits.

1) You can use /ce give to give a Player the correct items if your kit plugin supports this

2) If you can set the name or description (lore) of an item, then you can include CE's and Items the following way:

An enchantment would be added by adding the following to the item's lore: &4&oLifesteal (If you didn't change the standard color of the enchantments) &4 stands for the Color Dark Red, &o stands for the name being italic

For an item like the Flamethrower you would have to set the name of the item to: &4Flamethrower

The process consists of finding the correct color to the item/enchantments from this site and then adding these color codes + the enchantment or itemname to the correct part of the item (the name or the lore)


  1. Download the Custom Enchantments.jar
  2. Place the .jar in your servers plugin folder
  3. If your server is already running, reload or restart it

Bug reports

To make it faster and easier for me to help you with bugs and errors occuring, please send me a pm containing the following information:

  1. What version are you using? (See the Point Further Information to find out if a newer Version is avaivable)
  2. Does your console give you any errors? If yes, please send me a copy of them, this might make the further steps obsolete.
  3. What situation did the error occur in?
  4. Can you reproduce the error or does it happen randomly?


If you want to support development, you can donate by clicking here. It really helps me out alot and I am thankful for every single donation, no matter how small :)

Further Information:

Current Version: 2.0a aka Update 43 (28.09.2014) (Due to the unlikely chance of getting newer files approved, this link will always lead to the newest version of the plugin, if any remaining Bukkit staff wants me to take this down, I will do so. For users, this is unapproved content and is not checked by Bukkit staff, so please consider the risk you are taking)

Things that are planned for the future can be found here and you are also free to leave suggestions on there too

The main page for older versions can be found here.

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  • Avatar of mukelops mukelops Oct 19, 2014 at 19:41 UTC - 0 likes

    @Taiterio Hey uhhh I still have that issue where certain levels of the enchants aren't working, did you every find the issue?

  • Avatar of icedemond5 icedemond5 Oct 18, 2014 at 17:56 UTC - 0 likes

    Can you make the durration of the bleed on bear traps go lower? if i use a decimal on it (e.x. Duration: '.3') it resets to 5, and last way too long imo, thanks!

    Last edited Oct 18, 2014 by icedemond5

    Icedemond5 / HellSongx

  • Avatar of deekondvg deekondvg Oct 17, 2014 at 07:04 UTC - 0 likes

    @Formula350: Go

    Use version 1.1e for now, and renew the config for it. 2.0 is very buggy to all it seems :c

    Enjoy the finer things in life.

  • Avatar of Formula350 Formula350 Oct 16, 2014 at 21:38 UTC - 0 likes

    I'm a bit confused on why this is behaving this way....

    What I'm trying to do is utilize this in conjunction with RPGItems in order to add enchantments like this to the weapons. Problem is, that plugin doesn't allow enchantments, so I got rather excited when I saw that yours was based on lore (though a bit worried since the enchant's location IN the lore may have been important). I began to test their compatibility, first by using /ce enchant Firework 1 which applied the enchant text (just red, not italicized) at the end of everything, and when I shot it there were indeed fireworks for just the one arrow (since change in lore was not by the item's original plugin). As such, I appended the enchant to the end of the weapon's lore (which is the "description" line in RPGItems plugin) and it turned out looking identical to how it did using the above command. This is where the confusion comes in, as at that time it would not shoot any fireworks.

    I figured maybe CE's position in the lore DID play a crucial role, so I grabbed a bow, ran the command. It worked just fine. I then attempted you tutorial for Kits, applying the Fireworks I lore via /i bow 1 lore:&4Fireworks_I except... no fireworks... I decided to try it italicized, running the same command as before except &4&oFireworks_I this time, but once again it did not work. To make sure the plugin hadn't mysteriously broke I again took a fresh bow and ran the /ce command to apply the enchantment, confirming the plugin was operating as it had been.

    As a final test, I created a bow with the Firework I lore pre-set, and then ran the /ce command apply Firework via your plugin, yet it still worked just fine. Even decided to test my other theory that it needs the Enchant set above the rest of the text of differing lengths and colors/formats, in order to work. I replicated my RPGItem bow as best I could, then applied Fireworks via your command, which appended it to the end of the lore on it's own line... worked fine.

    As such I am thoroughly confused as to what exactly is keeping even a basic bow from functioning. I am running 1.7.9 R0.3 b3095, using your CE v2.0 (I also tried 2.0a just now as well, didn't rectify the issue). If there was a way to get it to look for the phrase and still enchant any item, that'd be awesome! Not only would it allow us to custom enchant RPGItems (which we've long wanted to do), but configure drops with Malevolent Mobs to come with enchants too.

    Thanks for your time! Sorry for the length... heh

  • Avatar of darkjuniorkung01 darkjuniorkung01 Oct 16, 2014 at 02:15 UTC - 0 likes

    i can't use it when i use /ce change Name Set Test it will say correct usage

  • Avatar of Taiterio Taiterio Oct 15, 2014 at 20:29 UTC - 0 likes

    @darkjuniorkung01: Go

    The /ce change command is used to alter an items name or lore, you can for example set the name, change its color, add new entries to the lore, delete the lore altogether and more.

    For example:

    /ce change Name Set Custom Item

    would set an item's name to "Custom Item"

  • Avatar of darkjuniorkung01 darkjuniorkung01 Oct 15, 2014 at 12:06 UTC - 0 likes

    Can you help me? i don't understand to use /ce change

  • Avatar of Taiterio Taiterio Oct 13, 2014 at 20:40 UTC - 0 likes

    @johandre: Go

    Fixed that, it was a problem with WorldGuard since it changed to a new system for checking the worldguard areas.

    @Survival_of_the_fittest21: Go What exactly do you mean? If you want that only some of them have functionality (i.e, being detected), you can just disable them in the config

    Currently working on a system that makes error handling easier on both ends, it's taking so long because of school, sorry for that :D

  • Avatar of Survival_of_the_fittest21 Survival_of_the_fittest21 Oct 09, 2014 at 17:09 UTC - 0 likes

    Would you be able to set it so you can choose whether all items and enchantments are detected in the lore?

  • Avatar of johandre johandre Oct 09, 2014 at 16:40 UTC - 0 likes

    Not possible to hit players holding an custom enchanted item


Date created
Mar 23, 2013
Last update
Sep 28, 2014
Development stage
  • enUS
All Rights Reserved
Curse link
Custom Enchantments
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