Which is the configuration file to put all your bosses in. Some entitytypes have extra options, just look in the list of entitytypes at the bottom.
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#Name of the boss. When showing the name of, for example, "CaveSpider#something" to a player, it will become: Cave Spider #(It will put spaces on a new capital letter and skip the part behind the '#') Zombie#base: #EntityType of the boss, this is the type of monster this boss will be. #You can choose from the list below, this is case-insensitive EntityType: Zombie #Whether or not this zombie is a baby zombie Baby: false #Whether or not this zombie is a villager zombie Villager: false Spawn: #Probability of boss occurrence (here: 50%) Probability: 50.0 #Probability of boss occurrence from mob spawners (here: 75%) SpawnerProbability: 75.0 #Minimum height the boss can spawn at MinSpawnHeight: 0.0 #Maximum height the boss can spawn at MaxSpawnHeight: 256.0 #Base values are multiplied or overriden by the following values depending on your settings in the config.yml file Stats: Health: 5.5 Damage: 2.0 Experience: 8.0 #The extra mcMMO exp people will gain when hitting this boss mcMMOXPBonus: 0 #The equipmentset this boss will wear. Equipmentsets can be defined in equipment.yml EquipmentSet: "diamond" #The list of abilities this boss can have. These can be defined in the abilities.yml file Ability: - AP25 - TP #These are ability names in the default abilities.yml file - ... #You can add as many items/rolls as you want, the name of a roll doesn't matter. Drop: FirstRoll: #The Item name matching an item in items.yml FirstItem: #The probability that this item will be chosen #Note that the sum of probability should not exceed 100 per roll. Probability: 32.0 #The minimum quantity with which this item will drop if it has been selected MinQuantity: 1 #The maximum quantity with which this item will drop if it has been selected MaxQuantity: 1 [...] #The immunities for this boss, true means a boss is # immune for that kind of damage. #If an immunity is false you can also omit it. Immunity: Attack: false Projectile : false BlockExplosion: false EntityExplosion: false Fire: true Lava: true EnchantFireTick: false EnvironmentalFireTick: true Fall: true Contact: true Drowning: true Lightning: false Suffocation: true Magic: false #Damage done by splash potions and such Poison: false #The biomes this boss can spawn in. These are case sensitive. #Only does something when EnableBiomes is set to true in config.yml #This does not make mobs spawn where they naturally don't, # it's merely a restriction. Biomes: - SWAMPLAND - FOREST - TAIGA - DESERT - PLAINS - HELL #The Nether - SKY #The End - OCEAN - RIVER - EXTREME_HILLS - FROZEN_OCEAN - FROZEN_RIVER - ICE_PLAINS - ICE_MOUNTAINS - MUSHROOM_ISLAND - MUSHROOM_SHORE - BEACH - DESERT_HILLS - FOREST_HILLS - TAIGA_HILLS - SMALL_MOUNTAINS - JUNGLE - JUNGLE_HILLS
Having multiple bosses of the same EntityType
With Corruption, it is possible to have multiple bosses of the same EntityType spawn in the same world, just make sure that the total probability of the bosses does not exceed 100.
This list contains the entity types that we have confirmed to be working fine with Likeaboss. If an entity is not on this list, it doesn't mean that it won't work, just that we have not tested it yet. Feel free to test an entitytype from this list and tell us if it works. If it does, we can add it to the list.
The EntityType is what you have to use inside the EntityType node and the Minecraft name is ingame name.
|Minecraft Name||EntityType||Extra options in the base config.|
Format: node: defaultValue, anotherNode: defaultValue
|Magma Cube||LavaSlime||MinimumSize: 2, MaximumSize: 4|
|Pig Zombie||PigZombie||Aggressive: true, Baby: false|
|Slime||Slime||MinimumSize: 2, MaximumSize: 4|
|Zombie||Zombie||Baby: false, Villager: false|
Can be made hostile using other plugins