Corruption

Configs / Bosses.yml

Bosses.yml

Which is the configuration file to put all your bosses in. Some entitytypes have extra options, just look in the list of entitytypes at the bottom.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
#Name of the boss. When showing the name of, for example, "CaveSpider#something" to a player, it will become: Cave Spider
#(It will put spaces on a new capital letter and skip the part behind the '#')
Zombie#base:
  #EntityType of the boss, this is the type of monster this boss will be.
  #You can choose from the list below, this is case-insensitive
    EntityType: Zombie
  #Whether or not this zombie is a baby zombie
    Baby: false
  #Whether or not this zombie is a villager zombie
    Villager: false
    Spawn:
      #Probability of boss occurrence (here: 50%)
        Probability: 50.0
      #Probability of boss occurrence from mob spawners (here: 75%)
        SpawnerProbability: 75.0
      #Minimum height the boss can spawn at
        MinSpawnHeight: 0.0
      #Maximum height the boss can spawn at
        MaxSpawnHeight: 256.0
#Base values are multiplied or overriden by the following values depending on your settings in the config.yml file
    Stats:
        Health: 5.5
        Damage: 2.0
        Experience: 8.0
  #The extra mcMMO exp people will gain when hitting this boss
    mcMMOXPBonus: 0
  #The equipmentset this boss will wear. Equipmentsets can be defined in equipment.yml
    EquipmentSet: "diamond"
  #The list of abilities this boss can have. These can be defined in the abilities.yml file
    Ability:
    - AP25
    - TP #These are ability names in the default abilities.yml file
    - ...
  #You can add as many items/rolls as you want, the name of a roll doesn't matter.
    Drop:
        FirstRoll:
            #The Item name matching an item in items.yml
            FirstItem:
                #The probability that this item will be chosen
                #Note that the sum of probability should not exceed 100 per roll.
                Probability: 32.0
                #The minimum quantity with which this item will drop if it has been selected
                MinQuantity: 1
                #The maximum quantity with which this item will drop if it has been selected
                MaxQuantity: 1
            [...]
      #The immunities for this boss, true means a boss is
      # immune for that kind of damage.
      #If an immunity is false you can also omit it.
    Immunity:
        Attack: false
        Projectile : false
        BlockExplosion: false
        EntityExplosion: false
        Fire: true
        Lava: true
        EnchantFireTick: false
        EnvironmentalFireTick: true
        Fall: true
        Contact: true
        Drowning: true
        Lightning: false
        Suffocation: true
        Magic: false #Damage done by splash potions and such
        Poison: false
      #The biomes this boss can spawn in. These are case sensitive.
      #Only does something when EnableBiomes is set to true in config.yml
      #This does not make mobs spawn where they naturally don't,
      # it's merely a restriction.
    Biomes:
    - SWAMPLAND
    - FOREST
    - TAIGA
    - DESERT
    - PLAINS
    - HELL #The Nether
    - SKY #The End
    - OCEAN
    - RIVER
    - EXTREME_HILLS
    - FROZEN_OCEAN
    - FROZEN_RIVER
    - ICE_PLAINS
    - ICE_MOUNTAINS
    - MUSHROOM_ISLAND
    - MUSHROOM_SHORE
    - BEACH
    - DESERT_HILLS
    - FOREST_HILLS
    - TAIGA_HILLS
    - SMALL_MOUNTAINS
    - JUNGLE
    - JUNGLE_HILLS

Having multiple bosses of the same EntityType

With Corruption, it is possible to have multiple bosses of the same EntityType spawn in the same world, just make sure that the total probability of the bosses does not exceed 100.

EntityTypes

This list contains the entity types that we have confirmed to be working fine with Likeaboss. If an entity is not on this list, it doesn't mean that it won't work, just that we have not tested it yet. Feel free to test an entitytype from this list and tell us if it works. If it does, we can add it to the list.

The EntityType is what you have to use inside the EntityType node and the Minecraft name is ingame name.

Hostile Mobs

Minecraft NameEntityTypeExtra options in the base config.
Format: node: defaultValue, anotherNode: defaultValue
BlazeBlaze-
Cave SpiderCaveSpider-
CreeperCreeper-
EndermanEnderman-
GhastGhastReturnToSenderImmune: false
GiantGiant-
Magma CubeLavaSlimeMinimumSize: 2, MaximumSize: 4
Pig ZombiePigZombieAggressive: true, Baby: false
SilverfishSilverfish-
SkeletonSkeletonWitherSkeleton: false
SlimeSlimeMinimumSize: 2, MaximumSize: 4
SpiderSpider-
WitchWitch-
WitherWitherBossRegenPerSecond: 2
ZombieZombieBaby: false, Villager: false

Passive Mobs

Can be made hostile using other plugins

Minecraft NameEntityType
BatBat
ChickenChicken
CowCow
Iron GolemVillagerGolem
MooshroomMushroomCow
OcelotOzelot
PigPig
SheepSheep
SnowmanSnowMan
SquidSquid
VillagerVillager
WolfWolf

You must login to post a comment. Don't have an account? Register to get one!

Facts

Date created
Dec 17, 2012
Last updated
Feb 16, 2014

Author