AntiCreeper logo


  • Tired of rebuilding every building in your server, because those green things ruin them all the time?
  • Tired of filling in all the explosion-created holes? Wish you could tell people to do it themselves?
  • And also you hate the mods which make the creepers just walk around without doing anything to the players?
  • Do you have a nether paradise? Do you hate the fireball spitting ghasts or players exploding beds?
  • Too much grief with TNT?
  • Those missing or randomly placed blocks from endermen triggering your OCD?
  • Having fun with fireballs but don't like the fire? Or want creepers to burn stuff too?
  • That huge hole left by Wither boss got you down?
  • AntiCreeper config.yml too confusing for you?
  • Want to spawn an Enderdragon but don't like the wholesale destruction?

If You say yes to just one of the questions, then this plugin is for You!

This plugin by Filbert66, though its roots come from @Rothens.


  • Cancels creeper environment-destroying behavior.
    • or optionally allows it but can leave 100% of destroyed blocks, allowing easy rebuilding.
    • and/or configure a height below which it is allowed, or alternatively above which it is allowed.
    • and/or define a list of blocks that are (the only/NOT) affected
    • and optionally disable sound & smoke or player damage, if you really want to
    • and selectively configure which entities receive damage or not.
  • Cancels TNT, Fireballs, Wither explosions, ender crystal (NEW), unknown explosions (from other plugins) with all of same options as for creepers, above
    • optional different configuration for wither skulls and TNT minecarts.
  • But can damage the players in all cases! (you can now control this, too)
  • Cancel various enderman behaviors, including block pickups, or just put-downs.
    • with configurable white/blacklist!
  • cancel damage caused by lightning (for you spell-makers out there).
  • disable Wither & Ender Dragon moving through and damaging blocks
    • both support configurable blocklists
  • Detailed configuration now available!
  • Kind of multi-world support; the same configuration applies to all listed worlds.
  • In-game commands to query, set, and save configuration items
    • allows testing config changes without making them permanent
    • save configs to disk without every manually editing config.yml.
  • disable exploding beds in the nether
  • Override explosion power to strengthen/weaken each explosion type
  • Option to throw destroyed blocks a distance based on distance from explosion center. Kinda fun, but can lag on chained TNT.
  • NEW in 4.15: Supports multiple languages on all player messages

mobGriefing rule not the same

I hope you see that this does much more than the mobGriefing game rule. Yes, it's almost the same as the default Anticreeper config, but not the same. See my comment on this for an equivalent Anticreeper config.

Anticreeper allows you to do more, including fine-tune what/who gets damaged from explosions, create protected block types, allow damage from one mob explosion but not another, and lastly but perhaps most significantly, nerf TNT damage which mobGriefing does nothing about!

Configuration Description & Hints

Please READ THIS FIRST before you post here with problems. click above link to view page

Still Not Working for you?

Most common error is misspelling your world name. Log into your world and execute these commands in game:

ac world
ac world on
ac save

First tells you if you had it on in that world. Second activates it, just to make sure. Third saves it so it sticks.

Commands and Permissions

Details about in-game commands and associated permissions are found here.


Since 4.8 the plugin now sends statistics to These are completely anonymous and help me as a plugin developer know how the plugin is being used. You can view the same data by clicking below. If you want to turn it off, simply edit plugins/PluginMetrics/config.yml and change opt-out: false to true

McStats image

Planned Features

Click here to have input into what I should do next.

Any donations are welcome and will inspire more features. :)

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of ChillerKraft ChillerKraft Nov 24, 2014 at 03:27 UTC - 0 likes

    i dont know if i knew this a while ago, but i just found out now , anticreeper does not protect drops in 1.7.10. i thought i had this problem figured out when i moved to 1.7.10, but im guessing i forgot that it was 1.7.9 that i found it it works on. great im so happy about this! and excited for the new features too :D

  • Avatar of filbert66 filbert66 Nov 24, 2014 at 01:10 UTC - 0 likes

    My plugins: Anticreeper, AntiFire, BedCheck, Thor, Unbreakable Items, Enchantment Limiter. Contributor: Tree-Assist


  • Avatar of ChillerKraft ChillerKraft Nov 24, 2014 at 00:31 UTC - 0 likes

    goooo bukkitdev make us proud :p

  • Avatar of ChillerKraft ChillerKraft Nov 24, 2014 at 00:20 UTC - 0 likes

    cool, ive wanted a way to stop ppl from griefing or accidentally killing passive mobs with explosions while still allowing them to use explosions on hostile mobs only :) especially and mainly for skyblocks, or home type worlds on my server involving farming and animals and lots of explosions. ty and my second request was mainly, can i control each entity damage nodes worlds seperatly or do i have to put the excluded list under all entity damage nodes,. im guessing i can do it seperately but just makin sure for example nerfentity: player: true excludedworlds world1 item excludedworlds world2

    ?:P sry for bein messy

  • Avatar of filbert66 filbert66 Nov 23, 2014 at 23:28 UTC - 0 likes

    @ChillerKraft: Go

    My proposed exclusion list would turn off AC behavior in listed worlds, so you'd set explodeblocks to true and list world2 in exclusion_worlds.

    Today only have one tomobs setting. I could add two new settings tohostilemobs and topassivemobs.

    Not clear on your second request. Can we move this discussion to Planned Features page?

  • Avatar of ChillerKraft ChillerKraft Nov 23, 2014 at 22:53 UTC - 0 likes

    if i wanted blocks to be exploded in world1 but not world2, could i set explode blocks to false and put world1 in the exclusion list?

    and idk if ill wanna change this stuff in the future but could i have unknown player explosion damage set to false and put a world exclusion list under nerfplayertntdamage specifically so that its allowed in some worlds and doesnt effect other entity damage entrys? :)

    and can i somehow make explosions only hurt hostile mobs and not passive??

  • Avatar of filbert66 filbert66 Nov 23, 2014 at 18:50 UTC - 0 likes

    @ChillerKraft: Go

    No. Drops affected by .entitydamage.todrops

  • Avatar of ChillerKraft ChillerKraft Nov 23, 2014 at 18:38 UTC - 0 likes

    ok ty also does setting explode blocks to true also make drops explode? im gonna do some testing soon but i hope its not that way,

  • Avatar of filbert66 filbert66 Nov 23, 2014 at 06:31 UTC - 0 likes

    @ChillerKraft: Go

    Look at your server log for which plugins are loaded first, etc. If the plugin doesn't set its event priority it is done in load order. The last plugin to get notified of an event can change what all the previous ones did.

  • Avatar of ChillerKraft ChillerKraft Nov 23, 2014 at 05:21 UTC - 0 likes

    can u help me find out how to find out what my plugins priorities are exactly?


Date created
Aug 28, 2011
Last update
Nov 18, 2014
Development stage
  • enUS
All Rights Reserved
Curse link
Recent files