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  • Tired of rebuilding every building in your server, because those green things ruin them all the time?
  • Tired of filling in all the explosion-created holes? Wish you could tell people to do it themselves?
  • And also you hate the mods which make the creepers just walk around without doing anything to the players?
  • Do you have a nether paradise? Do you hate the fireball spitting ghasts or players exploding beds?
  • Too much grief with TNT?
  • Those missing or randomly placed blocks from endermen triggering your OCD?
  • Having fun with fireballs but don't like the fire? Or want creepers to burn stuff too?
  • That huge hole left by Wither boss got you down?
  • AntiCreeper config.yml too confusing for you?
  • Want to spawn an Enderdragon but don't like the wholesale destruction?

If You say yes to just one of the questions, then this plugin is for You!

This plugin by Filbert66, though its roots come from @Rothens.


  • Cancels creeper environment-destroying behavior.
    • or optionally allows it but can leave 100% of destroyed blocks, allowing easy rebuilding.
    • and/or configure a height below which it is allowed, or alternatively above which it is allowed.
    • and/or define a list of blocks that are (the only/NOT) affected
    • and optionally disable sound & smoke or player damage, if you really want to
    • and selectively configure which entities receive damage or not.
  • Cancels TNT, Fireballs, Wither explosions, ender crystal (NEW), unknown explosions (from other plugins) with all of same options as for creepers, above
    • optional different configuration for wither skulls and TNT minecarts.
  • But can damage the players in all cases! (you can now control this, too)
  • Cancel various enderman behaviors, including block pickups, or just put-downs.
    • with configurable white/blacklist!
  • cancel damage caused by lightning (for you spell-makers out there).
  • disable Wither & Ender Dragon moving through and damaging blocks
    • both support configurable blocklists
  • Detailed configuration now available!
  • Kind of multi-world support; the same configuration applies to all listed worlds.
  • In-game commands to query, set, and save configuration items
    • allows testing config changes without making them permanent
    • save configs to disk without every manually editing config.yml.
  • disable exploding beds in the nether
  • Override explosion power to strengthen/weaken each explosion type
  • Option to throw destroyed blocks a distance based on distance from explosion center. Kinda fun, but can lag on chained TNT.
  • NEW in 4.15: Supports multiple languages on all player messages

mobGriefing rule not the same

I hope you see that this does much more than the mobGriefing game rule. Yes, it's almost the same as the default Anticreeper config, but not the same. See my comment on this for an equivalent Anticreeper config.

Anticreeper allows you to do more, including fine-tune what/who gets damaged from explosions, create protected block types, allow damage from one mob explosion but not another, and lastly but perhaps most significantly, nerf TNT damage which mobGriefing does nothing about!

Configuration Description & Hints

Please READ THIS FIRST before you post here with problems. click above link to view page

Still Not Working for you?

Most common error is misspelling your world name. Log into your world and execute these commands in game:

ac world
ac world on
ac save

First tells you if you had it on in that world. Second activates it, just to make sure. Third saves it so it sticks.

Commands and Permissions

Details about in-game commands and associated permissions are found here.


Since 4.8 the plugin now sends statistics to These are completely anonymous and help me as a plugin developer know how the plugin is being used. You can view the same data by clicking below. If you want to turn it off, simply edit plugins/PluginMetrics/config.yml and change opt-out: false to true

McStats image

Planned Features

Click here to have input into what I should do next.

Any donations are welcome and will inspire more features. :)

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  • Avatar of filbert66 filbert66 Sep 02, 2014 at 22:09 UTC - 0 likes

    @madtomic: Go

    Yes, it works. There are no Bukkit version dependencies in AntiCreeper.

    My plugins: Anticreeper, AntiFire, BedCheck, Thor, Unbreakable Items, Enchantment Limiter. Contributor: Tree-Assist


  • Avatar of madtomic madtomic Sep 02, 2014 at 21:22 UTC - 0 likes

    this work on cb1.7.9-r0.2?

  • Avatar of filbert66 filbert66 Jun 28, 2014 at 18:19 UTC - 0 likes

    @SkullSphinx: Go

    Please file a ticket and attach your config.yml and include requested version details of Bukkit, plugins, etc.

  • Avatar of SkullSphinx SkullSphinx Jun 28, 2014 at 04:38 UTC - 0 likes

    @filbert66: Go

    I tried the command you gave, I do have the permission to do the command as I did get it to where creepers don't damage the world, so when I changed the nerf_creeper damage player I thought it would work.

  • Avatar of filbert66 filbert66 Jun 26, 2014 at 22:32 UTC - 0 likes

    @SkullSphinx: Go

    Sounds correct. Do you have permission for the command? What is the result? It should print

    Set nerf_creeper.entitydamage.toplayer to false

    Also, if you don't say "ac save" afterward, it won't stay through server reboots.

  • Avatar of SkullSphinx SkullSphinx Jun 26, 2014 at 21:50 UTC - 0 likes

    When I put into the text box "/ac creeper damage player false" it still damages the player. What am I doing wrong? I tried looking at the guide but it's a little hard to follow :P

  • Avatar of filbert66 filbert66 Apr 10, 2014 at 15:27 UTC - 0 likes

    @rene11ddd2233: Go

    No problem with the hyperlink, but what parts do you want to quote/copy to your page?

  • Avatar of filbert66 filbert66 Mar 07, 2014 at 23:06 UTC - 0 likes

    @RoboGuy513: Go

    Yes, indeedy. Just set the appropriate nerf_<type>.power to a higher value than normal. See vanilla config to get an idea what to change.

  • Avatar of RoboGuy513 RoboGuy513 Mar 07, 2014 at 22:10 UTC - 0 likes

    Hey I was wondering can I use this plugin to make larger explosions and how?

  • Avatar of Cat121 Cat121 Mar 03, 2014 at 22:07 UTC - 0 likes

    Sorry for the double post but it's more an brand new information than a simple update. This is the answer I got from BalkonderAlpha, author of balkon's weapon mod :

    "I see. I have created my own explosion code, because the vanilla code does not provide all the features I need. This is why I don't think it is possible. I'll check the vanilla code once more to see if I missed out on something, but I'm afraid it is even Bukkit code on which this WorldGuard feature is based on."

    So this is a problem caused by the mod itself, not the plugin, sorry for the inconvenience !

    And now, I need to find a solution...

    Last edited Mar 03, 2014 by Cat121

    ingame pseudo : Keuterio


Date created
Aug 28, 2011
Last update
Mar 19, 2014
Development stage
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