#-----Game Settings-----##Minimum number of players joined to start a gamestart-player-count:2#Should the player receive items when they first join from the config settings (at bottom)items-at-join:true#Should water and cobweb hurt players?infect-mat:true#A 1/nth chance a runner will spawn; 0 = disabledrunner-chance:10#-----Wave Settings-----##Seconds between new waveswave-wait:20#heal players after each wave has completed?heal-player-new-wave:true#A 1/nth chance a wave will be a wolf wave; 0 = disabledwolf-wave-chance:10#Use smarter wave size adjuster? (If true, waves are based on multiplier and player load combined)use-smart-waves:true#-----Mob Specific Settings-----##How fast normal zombies seek players 0.23 is NORMAL SPEEDseek-speed:0.23#How fast Runner (FAST) zombies seek players (0.40 is default)fast-seek-speed:0.40#Bite effect length in seconds (how long the potion effect is active after being hit by a zombie)bite-effect-length:10#Bite Effects Chance 0 = disabled, 1/nth chance (so if set to 2 chance is 50%)effect-chance:20#If a mob dies by natural causes should they respawn?death-non-human-respawn:true#Should non-human damage actually damage the mobs? (Example: lava, sun light)all-hurt:true#Mob health multiplier, (0 is off) higher values increase Mob health faster till it reaches max allowed by minecrafthealth-multi:1.00#Damage Multiplier, between (0 is off) higher values cause zombies to deal more damagedamage-multi:0.20#-----Points/Economy Settings-----##Should a player be taxed when they die? 0.00-1.00death-loss-percent:0.08#Empty Account on /leave and when game is over (THIS SETTING APPLIES TO ECONOMY USAGE)empty-account:false#Force points if using economy systemforce-points:false#Maximum number of points a user can receive per kill (works for economies too)max-points-per-kill:20#Should the points be reset when a player dies?reset-points-on-death:true#-----Misc. Game Settings-----##Time a player must wait before rejoining a game after using /leave or a leave signleave-timer:30#Seperate Inventories between games/real world (inventories will be restored at end of game)inventory-save:true#force inventory clear on SERVER JOIN (useful for automated servers)inventory-clear-join:false#Perpetual Night (Forces time back to midnight every second)perp-night:false#Force players to world spawn on server join (useful for automated servers)force-spawn:false#Time before new game when automated, in SECONDS!auto-cooldown:120#Automation Join Message - for automated servers only!auto-join-message:Welcome to the server! We are running automated ZombieSurvival games!# Used for AUTOMATED servers so that players cannot break blocks while in waiting areaauto-anti-grief:false#Allow Spectate (Can players fly around and such after death??) only works if a spectate spawn point madeallow-spectate:true#How many blocks from the purchase door sign to search for a DEFINED door (in a RADIUS, doors MUST be added with /zsa-door)buy-door-find-radius:6#Should a message be displayed if they join?join-message:true#-----Misc. Global Settings-----##Command used to join, DO NOT include the /join-commands:[join,zs-join]#Command used to leave, DO NOT include the /leave-commands:[leave,zs-leave]# Automation Enabled? (This will force everyone to vote for a map!)automated:false#Allow update checking?new-version-checking:true#-----Bite Effects-----##Should this effect be enabled?Effects:blindness:trueconfusion:trueslowness:trueweakness:truepoison:truehungerpoison:truejump:true#-----Item Lists and Stuff-----##---FORMAT---# "ID:DAMAGE"#---Example---# "373:8193"#Example is Regeneration Potion#Items they shall get when joining a game 0-nothingjoin-items:-"0"#What armor should they get at join if items-at-join true? 0-nothingarmor-items:-"0"#Drop items must be formatted correctly!#---FORMAT---# "ID:DAMAGE:CHANCE"#---Example---# "373:8193:0.2"# "1:0:0.55"#Example 1 is Regeneration Potion at 20% chance (USE DECIMAL CHANCE: 0.2)#Example 2 is stone at 55% chance (USE DECIMAL CHANCE: 0.55)#MUST USE 0 FOR DAMAGE VALUE if item normally has no such valuedrop-items:-"0"# List of blocks to be allowed broken during game (Block ID) 0-nothingallowbreak:-0# List of blocks to be allowed placed during game (Block ID) 0-nothingallowplace:-0#List of items to put into the mystery box upon purchase. 0-nothingmysterybox-items:-0#-----DO NOT CHANGE-----##DO NOT CHANGE, CONFIG FILE VERSION!! Used to check whether or not config needs to be replaced.version:R-3.1