Config

#-----Game Settings-----#

#Minimum number of players joined to start a game
start-player-count: 2

#Should the player receive items when they first join from the config settings (at bottom)
items-at-join: true

#Should water and cobweb hurt players?
infect-mat: true

#A 1/nth chance a runner will spawn; 0 = disabled
runner-chance: 10

#-----Wave Settings-----#

#Seconds between new waves
wave-wait: 20

#heal players after each wave has completed?
heal-player-new-wave: true

#A 1/nth chance a wave will be a wolf wave; 0 = disabled
wolf-wave-chance: 10

#Use smarter wave size adjuster? (If true, waves are based on multiplier and player load combined)
use-smart-waves: true

#-----Mob Specific Settings-----#

#How fast normal zombies seek players 0.23 is NORMAL SPEED
seek-speed: 0.23

#How fast Runner (FAST) zombies seek players (0.40 is default)
fast-seek-speed: 0.40

#Bite effect length in seconds (how long the potion effect is active after being hit by a zombie)
bite-effect-length: 10

#Bite Effects Chance 0 = disabled, 1/nth chance (so if set to 2 chance is 50%)
effect-chance: 20

#If a mob dies by natural causes should they respawn?
death-non-human-respawn: true

#Should non-human damage actually damage the mobs? (Example: lava, sun light)
all-hurt: true

#Mob health multiplier, (0 is off) higher values increase Mob health faster till it reaches max allowed by minecraft
health-multi: 1.00

#Damage Multiplier, between (0 is off) higher values cause zombies to deal more damage
damage-multi: 0.20

#-----Points/Economy Settings-----#

#Should a player be taxed when they die? 0.00-1.00
death-loss-percent: 0.08

#Empty Account on /leave and when game is over (THIS SETTING APPLIES TO ECONOMY USAGE)
empty-account: false

#Force points if using economy system
force-points: false

#Maximum number of points a user can receive per kill (works for economies too)
max-points-per-kill: 20

#Should the points be reset when a player dies?
reset-points-on-death: true

#-----Misc. Game Settings-----#

#Time a player must wait before rejoining a game after using /leave or a leave sign
leave-timer: 30

#Seperate Inventories between games/real world (inventories will be restored at end of game)
inventory-save: true

#force inventory clear on SERVER JOIN (useful for automated servers)
inventory-clear-join: false

#Perpetual Night (Forces time back to midnight every second)
perp-night: false

#Force players to world spawn on server join (useful for automated servers)
force-spawn: false

#Time before new game when automated, in SECONDS!
auto-cooldown: 120

#Automation Join Message - for automated servers only!
auto-join-message: Welcome to the server! We are running automated ZombieSurvival games!

# Used for AUTOMATED servers so that players cannot break blocks while in waiting area
auto-anti-grief: false

#Allow Spectate (Can players fly around and such after death??) only works if a spectate spawn point made
allow-spectate: true

#How many blocks from the purchase door sign to search for a DEFINED door (in a RADIUS, doors MUST be added with /zsa-door)
buy-door-find-radius: 6

#Should a message be displayed if they join?
join-message: true

#-----Misc. Global Settings-----#

#Command used to join, DO NOT include the /
join-commands: [join, zs-join]

#Command used to leave, DO NOT include the /
leave-commands: [leave, zs-leave]

# Automation Enabled? (This will force everyone to vote for a map!)
automated: false

#Allow update checking?
new-version-checking: true

#-----Bite Effects-----#

#Should this effect be enabled?
Effects:
  blindness: true
  confusion: true
  slowness: true
  weakness: true
  poison: true
  hungerpoison: true
  jump: true

#-----Item Lists and Stuff-----#

#---FORMAT---
#  "ID:DAMAGE"
#---Example---
#   "373:8193"
#Example is Regeneration Potion

#Items they shall get when joining a game 0-nothing
join-items:
- "0"

#What armor should they get at join if items-at-join true? 0-nothing
armor-items:
- "0"

#Drop items must be formatted correctly!
#---FORMAT---
#  "ID:DAMAGE:CHANCE"
#---Example---
#   "373:8193:0.2"
#   "1:0:0.55"
#Example 1 is Regeneration Potion at 20% chance (USE DECIMAL CHANCE: 0.2)
#Example 2 is stone at 55% chance (USE DECIMAL CHANCE: 0.55)
#MUST USE 0 FOR DAMAGE VALUE if item normally has no such value
drop-items:
- "0"

# List of blocks to be allowed broken during game (Block ID) 0-nothing
allowbreak:
- 0

# List of blocks to be allowed placed during game (Block ID) 0-nothing
allowplace:
- 0

#List of items to put into the mystery box upon purchase. 0-nothing
mysterybox-items:
- 0

#-----DO NOT CHANGE-----#
#DO NOT CHANGE, CONFIG FILE VERSION!! Used to check whether or not config needs to be replaced.
version: R-3.1