Beta-3.0
Details
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Filenamezombiesurvival-R3.0.jar
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Uploaded by
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UploadedNov 6, 2012
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Size99.53 KB
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Downloads1,767
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MD5b91dc2b6cfa90aa421229ac41ed59044
Supported Bukkit Versions
- CB 1.4.2-R0.2
- CB 1.4.2-R0.1
Changelog
Changes
Fixed a bug with server crash in tick loop
Fixed a bug not giving user correct number of items purchased on sign
Fixed a bug where players remain invisible after /leave
Fixed a bug where player could still fly around after /leave
Fixed a bug where signs stop updating after being broken on accident
Fixed a bug where wave would not go on
Fixed a bug where player could not right click out of adding new spawns
Fixed a bug where server would no longer display as online
Fixed a bug where distance is compared between two worlds and causes a crash
Fixed a bug where users with zs.edit perm could not create signs because weren't OP
Fixed a rare bug where players would receive internal error if using /stats before joining a game
Fixed a bug where doors would not respawn all the time. (Doors will be RED WOOL until remade)
Added language file and three translations: French, German, Spanish
Added an option to toggle the join message.
Added improved stats with stats signs
Added ability to use damage values on item purchase signs
Added ability to use damage values in all item configs in any config file
Added several additional helpful generic signs that "talk" to users
Added additional information in /stats command
Added ability to activate spawns with redstone
Organized the config to be more readable
Added close zombie spawn selection (mobs spawn closer to players opposed to randomly)
Added awards for indivual players who kill lots of mobs (gives an item to player)
Added barricades (use /zsa-bar and /zsr-bar) with repair signs
Added ability for perks to spawn into game as pickup items
Added classes with configurable classes.yml file
Added auto-armor equip when armor is included in the class items list or the global join-armor-list
Performance increases (+10% faster AI and -5% Memory usage)
Added color code parser to languages! Now you can use color codes in your language file.
Added a chance to zombies drop, also mad eit so if no chance default is 50%
Changed drops to drop normal drops unless drops defined in config
Added additional bite effect - high jumping
Added additional config options for bite effects
Changed zombie multiplier to use small units (i.e 1.08 instead of 108)
Added smart zombie count (increases/decreases wave z count based on game player load)
Removed skelly waves; broken in 1.4.2 and way too hard
Changed wolf waves to occur by chance instead of every 10 rounds
Have not added documentation for new features yet.
This is a BETA version, may be bugs.