Zephyrus
Once Sponge is up and running, Zephyrus will be ported over. No support for Zephyrus will be provided for Bukkit 1.8.
Zephyrus is an all in one magic plugin. It has many magical features such as spells, items and enchantments that are meant to be used on survival and RPG servers alike. It supports economies, protection plugins, permissions, and more! It also has an API that allows other developers to create add-ons. The name is pronounced Zef-er-uhs and comes from the Greek god of the West Wind. You can get started via the Getting Started page below.
Researchable magic spells
Craftable magic items
Magical enchantments
Protections support
Economy support
Metrics
Русское видео
Vidéo française
polski film
Notices
Updating
Zephyrus uses auto updating which connects to dev.bukkit.org. It can be disabled in the plugins/Zephyrus/config.yml file or in the plugins/Updater/config.yml file.
Metrics
This plugin utilises Hidendra's plugin metrics system. Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. The following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, and the Metrics version
@wizwom
I'll add a list to the wiki.
I'm using the old version until you make the aspects clear and concise: tell me what in-game items can be used for each aspect.
I really don't want to read the source, thanks. And expecting a user to just experiment is making things WAY too tough.
Pas de soucis. :)
@Siewin
Pourriez-vous signaler les bugs avec un "Ticket"?
Bonjour, c'est normal qu'il y est quelque bug pour le moment avec l'upgrade des items, certains spells, et le spellbook qui ne fonctionne pas ? Je suis sous Spigot.
Ps : Si possible vous pouvez me donner le craft des potions de mana aprés plusieurs recherche je ne la trouve pas.
@Minnymin3
how do i make the spellbooks sellable via shopkeepers? players keep saying that the shopkeeper steals the money, this never happens with other items
@broluigi
Scroll to the bottom of the getting started page http://dev.bukkit.org/bukkit-plugins/zephyrus/pages/getting-started/
You need to install vault for the signs to work
how do i make a sign shop? there is no guide
@Minnymin3
That's awesome man, I amenjoying the next update already :), now be sure to touch base with me, if you could through skype, mine is: SprinkledPiggies
Some new features that will be available in 2.0.0
There will be an in-game crafting guide for spells:
Spells will be crafted with something called aspects. There are currently 20 different aspects but they may change before release. The '/aspects list' command will show all the different aspects in chat and allow you to hover over them to see what each one is.
To check the aspects on an item you can use the '/aspects' command.
@CowLegs404
May hop on tonight (EST) and check it out. Zephyrus-II is being worked on extensively and will be a lot more expandable and eventually will have a lot more features. Currently though i need to finish the enchanting system and incorporate block protection in along with te rest of the spells (theres 6 out of 50).
Im gonna post a screenshot tonight hinting at some of the new features so check back later :)
Hey Agian, From CowLegs I am the owner of a small whitelist survival server, and a proud supporter of Zephyrus!
I would love to see you come hop on for a visit and see what we've done with your plugin to incorperate it with our server, come check it out at IP: cowsvanilla.beastmc.com If you are not the owner Minnymin3, and you want to join, go fill out a whitelist app at http://goo.gl/NkZS8n
Btw, I was really excited for that update with the fixes, but you haven't released it yet, I am desperately waiting for it :) I can't wait!
@icewizard398
- 280 1 name:&6Wand lore:&7Regular old default wand
That should give you the wand. It won't have the enchantment glow until it has a spell bound to it/unbound from it.
Hey, I am making a new wizard themed faction server where you pvp using spells and wands. I am wondering if I can put a default wand in a kit somehow. Thx! BTW I am using essentials kits
@CommanderCore
I'll take that into consideration. I think what I might do is get you to translate the new language.yml file (once the re-write is complete) to german and place that up for download here on the page.
@Minnymin3
Alright, thanks. Looking forward to the re-write
looking forward for the recoding, cause currently most of the crafting (items and spells) are partial working... :) btw if you got any file like an messages.yml or something i would be happy to help you and translate it into german
@HenzQ
Do not check block breaking for no cheat. Use a scheduler to check if mana is regenerating or use ManaChangeEvent (you will need to update when zephyrus II is released). OpKnowledge is broken and is part of the reason I am rewriting the plugin (lots of features are half working or completely broken) and you can disable spells in the spells.yml file. NPE is just a bug that will not exist when the re-write is complete.
I've also have OpKnowledge set to true, but when I give spell permissions, players still can use spells that they don't have permission for. Also how do I disable /cast (conjure/dim/shime) (conjure: creative alternative with no mana cost?) and other spells that aren't listed on the spells page? Also got an NPE here: http://pastebin.com/ib97KwMm
@Minnymin3
Any recommendations on how sensitive I should set my configuration settings for NoCheatPlus or AntiCheat? It seems to restrict pretty much most of Zephyrus' features..
Also is there any sort of way to check if a player is regenerating mana, should I use a scheduler? I'm attempting to use the BarAPI to display mana