Zenchantments
Thanks for joining the Zenchantments Tech Support Discord and reporting bugs.
Try out the 1.20.4 version on the official test server:
Zenchantments is a custom enchantment plugin adds 70+ new enchantments to the game, covering a multitude of different uses. These include target-tracing arrows, lumber axes, block-breaking lasers, and much more. These custom enchantments are obtained through the normal enchantment process, and act like regular enchantments, capable of being combined and merged. A complete list of all these enchantments can be found below.
Gameplay
Zenchantments seamlessly expands the possible range of enchantments available using the enchanting table. Their appearance is made to match that of the original enchantments as closely as possible!
A freshly enchanted pickaxe with new enchantments
Zenchantments can be merged between tools in the Anvil and removed using the Grindstone.
Using the anvil to apply more Zenchantments to a tool
Once applied, Zenchantments can have effects when a tool is used, when you are under attack or continuously depending on how you deck out your gear.
Pierce mining a tall shaft, Fire smelting logs while being broken
Customization
The displayed name of each Zenchantment can be edited in each world's config file. Before you start editing those though, we will add proper multi language support in the coming weeks.
Because of the way Zenchantments recognizes enchantments on your tools, you must not change the enchantment display names after you have created enchanted items. Items with the old name for an enchantment will cease to work!
Each Zenchantment has a short description which can be enabled towards the bottom of the config file. If you change this setting after creating a few items with Zenchantments, the description will appear/disappear on each tool when it is repaired in the anvil. The enchantments will continue to work regardless of the descriptions setting.
Descriptions allow new players to quickly undersatand the function of the enchantments on their tools
World Safety
Zenchantments does its best to respect protection and logging plugins and is confirmed to work reliably with WorldGuard as well as HawkEye or CoreProtect. Most other protection/claims plugins such as Factions should work and no particular dependencies exist.
A shovel with Shred V is sparing somebody's plot protected by WorldGuard
Installing and Configuration
If you still have a Zenchantments config from an older version, we strongly recommend you to delete the old files, let it generate a fresh set, and re-apply any changes you made.
To install Zenchantments, simply add it to your plugins folder. Zenchantments creates one config file for each world active on your server. In it, you can disable enchantments individually, change their abundance, maximum available level and, for some of them, fine tune their power. To be fair though, the config file is pretty ugly. We can help you set it up if you contact us.
Out of the box, Zenchantments is configured to add a distinctly more powerful late-game experience without ruining the fun of the daily grind. Check out the list of available enchantments to see if there are any deal-breakers in it, then just set their probability to 0.0!
Adding new enchantment configuration manually:
If you don't want to redo your changes to the default Zenchantments config, simply add these items to the end of the list of enchantments in each .yml file:
- Blanket: probability: 3.0 tools: Axe, Shovel, Sword, Pickaxe, Hoe name: Blanket max-level: 3 cooldown: 0 power: 1.0 - Caffeine: probability: 4.0 tools: Helmet name: Caffeine max-level: 3 cooldown: 0 power: 1.0 - Chitin: probability: 5.0 tools: Elytra name: Chitin max-level: 4 cooldown: 0 power: 1.0 - HelpingHand: probability: 3.0 tools: Chestplate name: Helping Hand max-level: 1 cooldown: 0 power: 1.0 - MasterKey: probability: 4.0 tools: Chestplate name: Master Key max-level: 1 cooldown: 0 power: 1.0 - Trough: probability: 5.0 tools: Chestplate, Leggings name: Trough max-level: 1 cooldown: 0 power: 1.0
If you get errors while loading the config file, make sure your text editor didn't accidentally add any Tab characters to any .yml files, because servers are highly allergic to those.
See also
Bug Reporting & Suggestions
Contact us on Discord, here on CurseForge, on GitHub or send an email to [email protected] for any suggestions or bug reports. Don't forget to include Plugin version and a Console error if there is one. Thank you!
Can echantments show up in books you get when fishing? would be great to be able to afk fish for the books too
10/23/19: 1.14.4 Support + Bugfixes! This update is fully compatible with 1.13 game versions
INFO org.bukkit.plugin.InvalidPluginException: Unsupported API version 1.14 18.11 16:16:48 [Server] ERROR Could not load 'plugins/Zenchantments.jar' in folder 'plugins'
https://pastebin.com/Avvy9Xhc
Using paper spigot 1.13.2 with v1.6.3
v1.6.2 installs correctly though
Hey! love the plugin so far! Is there any way to get some enchants for tridents, like bind?
Hi, we have a problem, that Exp spawns somewhere else and not on the Player.
Example:
If we kill Enderman in the End on our Exp Farm the Exp spawns a couple hundreds blocks away and the player only gets a very small amount of the Exp level.
Do you know a bug and will it be fixed ?
Thank you !
In reply to Forge_User_20839102:
I've been getting this too. Also happens with blocks when mined.
In reply to Forge_User_23391300:
I was AFK fishing overnight. When I started I was on 29 XP. I was also on 29 XP when I stopped like 10 hours later. Turns out the XP went about 100 blocks away. Took me all the way up to 40 XP.
EDIT: Fished again last night. Went to the same area the XP always goes to. Went from 500 fps to 0 fps. I removed the entities near me and there were 3614...this is ridiculous...this needs to be fixed. It not only lagged me but the server TPS was on 10 because of all of those entities.
In reply to Forge_User_23391300:
Hi, I fixed this issue, which was being caused by a grave oversight in the mechanics of Grab and Vortex. Download the next build once it passes review! -brain
In reply to Forge_User_23391300:
The build has passed review and is ready for download.
In reply to zedlydev:
thanks
Can we get etheral for tridents and crossbows please?
Please let us do /ench give through the console. I'm using a shop gui plugin and want to run the command to give them an enchanted book.
In reply to Forge_User_23391300:
/ench give is now available from the console!
How do I update the plugin? Like update the zenchantments to the new update out.
In reply to TheBetterEhhDonkey:
As with all Bukkit plugins, simply download the latest version of the jar and drop it into the plugins folder. The config hasn't changed in years, so no need to edit it
When i want to enchant my sword with your custom enchants, i dont get any enchants. unless i do /ench enable all. but when i go to the end for example, and back to the overworld to enchant, i have to type it again. I have a small survival server with my friends and if there are 3 people on for example, they all have to type /ench enable all if 1 person wants to enchant. is there a fix for this?
In reply to Forge_User_56958371:
Hi, I have never heard of this problem. Would you mind sending your config.yml to my email [email protected]? Thanks!
Edit: In case it's an issue with per-player files, just zip up the entire Zenchantments folder and send it!
Is it possible for terraform to work in water. Wanting to place a lot of gravel in water to then fall and place more.
I know you're still working on 1.14.4 support but just to let you know:
vortex conflicts with mending.
In reply to Forge_User_23391300:
Hi, can you tell me how you tested Lumber to find it didn't work? I can't find a way to break it. Make sure there are no torches around your tree!
In reply to zedlydev:
Just realised I wasnt shifting. The enchantment page and /ench info doesn't say you need to shift lol.