Zenchantments
Thanks for joining the Zenchantments Tech Support Discord and reporting bugs.
Try out the 1.20.4 version on the official test server:
Zenchantments is a custom enchantment plugin adds 70+ new enchantments to the game, covering a multitude of different uses. These include target-tracing arrows, lumber axes, block-breaking lasers, and much more. These custom enchantments are obtained through the normal enchantment process, and act like regular enchantments, capable of being combined and merged. A complete list of all these enchantments can be found below.
Gameplay
Zenchantments seamlessly expands the possible range of enchantments available using the enchanting table. Their appearance is made to match that of the original enchantments as closely as possible!
A freshly enchanted pickaxe with new enchantments
Zenchantments can be merged between tools in the Anvil and removed using the Grindstone.
Using the anvil to apply more Zenchantments to a tool
Once applied, Zenchantments can have effects when a tool is used, when you are under attack or continuously depending on how you deck out your gear.
Pierce mining a tall shaft, Fire smelting logs while being broken
Customization
The displayed name of each Zenchantment can be edited in each world's config file. Before you start editing those though, we will add proper multi language support in the coming weeks.
Because of the way Zenchantments recognizes enchantments on your tools, you must not change the enchantment display names after you have created enchanted items. Items with the old name for an enchantment will cease to work!
Each Zenchantment has a short description which can be enabled towards the bottom of the config file. If you change this setting after creating a few items with Zenchantments, the description will appear/disappear on each tool when it is repaired in the anvil. The enchantments will continue to work regardless of the descriptions setting.
Descriptions allow new players to quickly undersatand the function of the enchantments on their tools
World Safety
Zenchantments does its best to respect protection and logging plugins and is confirmed to work reliably with WorldGuard as well as HawkEye or CoreProtect. Most other protection/claims plugins such as Factions should work and no particular dependencies exist.
A shovel with Shred V is sparing somebody's plot protected by WorldGuard
Installing and Configuration
If you still have a Zenchantments config from an older version, we strongly recommend you to delete the old files, let it generate a fresh set, and re-apply any changes you made.
To install Zenchantments, simply add it to your plugins folder. Zenchantments creates one config file for each world active on your server. In it, you can disable enchantments individually, change their abundance, maximum available level and, for some of them, fine tune their power. To be fair though, the config file is pretty ugly. We can help you set it up if you contact us.
Out of the box, Zenchantments is configured to add a distinctly more powerful late-game experience without ruining the fun of the daily grind. Check out the list of available enchantments to see if there are any deal-breakers in it, then just set their probability to 0.0!
Adding new enchantment configuration manually:
If you don't want to redo your changes to the default Zenchantments config, simply add these items to the end of the list of enchantments in each .yml file:
- Blanket: probability: 3.0 tools: Axe, Shovel, Sword, Pickaxe, Hoe name: Blanket max-level: 3 cooldown: 0 power: 1.0 - Caffeine: probability: 4.0 tools: Helmet name: Caffeine max-level: 3 cooldown: 0 power: 1.0 - Chitin: probability: 5.0 tools: Elytra name: Chitin max-level: 4 cooldown: 0 power: 1.0 - HelpingHand: probability: 3.0 tools: Chestplate name: Helping Hand max-level: 1 cooldown: 0 power: 1.0 - MasterKey: probability: 4.0 tools: Chestplate name: Master Key max-level: 1 cooldown: 0 power: 1.0 - Trough: probability: 5.0 tools: Chestplate, Leggings name: Trough max-level: 1 cooldown: 0 power: 1.0
If you get errors while loading the config file, make sure your text editor didn't accidentally add any Tab characters to any .yml files, because servers are highly allergic to those.
See also
Bug Reporting & Suggestions
Contact us on Discord, here on CurseForge, on GitHub or send an email to [email protected] for any suggestions or bug reports. Don't forget to include Plugin version and a Console error if there is one. Thank you!
In reply to turnkung:
Hi! Do you get a message about permissions, an exception or anything at all? If you can, please send a snippet of the server log where you use the command!
In reply to zedlydev:
Umm, i just type the command /arrow but nothing happened and then i check the console
it's just tell who excute the command.
In reply to turnkung:
Okay this is kind of embarrassing, but I just now realized what you're trying to do and the whole arrow thing hasn't been in the plugin for years.. I had no idea it was still in the plugin description :> Sorry for the confusion!
In reply to zedlydev:
No problem :)
Hello, I had a question on how many enchants you can put on tools and armor. Is there a limit, becuase i tried putting more than 4 custom enchants, and when I put the fifth enchant on, it didn't show up on my pic, even tho the book got consumed, and so did the levels. So, is there a limit?
In reply to TheMinecraftNerd1110:
Hi, there is a line in the config where you can configure this limit, the default is indeed 4. We did this because eventually there are bound to be some bugs or the tools just get way OP. You can still add as many enchantments as you want using the /ench command, but anvils and enchantment tables won't give you any more than the configured limit.
In reply to zedlydev:
What line in the config would I have to change to get rid of this limit?
In reply to TheMinecraftNerd1110:
For each world config, change this line:
Cant get rainbow smash to work on 1.15.2 I tried all the admin commands but I cant get it to proc at all for some reason.
In reply to Eutopia:
Hi, Rainbow Slam works for me. It only works on a selection of entities: Hostile mobs and most farm animals. Not Villagers!
Edit: The effect triggers when right-clicking a mob, not when htting it. Perhaps this helps :)
In reply to zedlydev:
ah gotcha, going to try to reinstall I have Mcmmo, I wonder if that is conflicting with it.
Cant get reveal to work? playing in version 1.15.2 when i shift right click near some ore it plays the animation but doesnt glow
In reply to Forge_User_41926337:
Hi, Reveal works as intended on my test server. The ore must be entirely surrounded by opaque blocks.
Hey, loving this plugin so far! For some reason we can't get spread to work though? We're on 1.15.2 if that helps...
In reply to Dovisary:
Hi, I can't reproduce the problem on my server. Wanna invite me to yours for a demo?
Hey I recently noticed that the stationary enchant on the bow conflicts with flame. It completely negates the fire damage and the flame animation only shows when the mob dies. Not sure if that was intended, but thought I should let you know. Thanks.
In reply to Sandeshkk:
It has been fixed :)
Hi I'm using v1.5.2 and I cant figure out how to enchant hoes or elytras, any help pls?
In reply to sp1dro:
Are we talking server or plugin version? I don't remember the old builds too well :)
Someone copied your plugin. I've tried reporting it but i think you have to do it.
https://www.curseforge.com/minecraft/bukkit-plugins/xenchantment