Zenchantments
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Try out the 1.20.4 version on the official test server:
Zenchantments is a custom enchantment plugin adds 70+ new enchantments to the game, covering a multitude of different uses. These include target-tracing arrows, lumber axes, block-breaking lasers, and much more. These custom enchantments are obtained through the normal enchantment process, and act like regular enchantments, capable of being combined and merged. A complete list of all these enchantments can be found below.
Gameplay
Zenchantments seamlessly expands the possible range of enchantments available using the enchanting table. Their appearance is made to match that of the original enchantments as closely as possible!
A freshly enchanted pickaxe with new enchantments
Zenchantments can be merged between tools in the Anvil and removed using the Grindstone.
Using the anvil to apply more Zenchantments to a tool
Once applied, Zenchantments can have effects when a tool is used, when you are under attack or continuously depending on how you deck out your gear.
Pierce mining a tall shaft, Fire smelting logs while being broken
Customization
The displayed name of each Zenchantment can be edited in each world's config file. Before you start editing those though, we will add proper multi language support in the coming weeks.
Because of the way Zenchantments recognizes enchantments on your tools, you must not change the enchantment display names after you have created enchanted items. Items with the old name for an enchantment will cease to work!
Each Zenchantment has a short description which can be enabled towards the bottom of the config file. If you change this setting after creating a few items with Zenchantments, the description will appear/disappear on each tool when it is repaired in the anvil. The enchantments will continue to work regardless of the descriptions setting.
Descriptions allow new players to quickly undersatand the function of the enchantments on their tools
World Safety
Zenchantments does its best to respect protection and logging plugins and is confirmed to work reliably with WorldGuard as well as HawkEye or CoreProtect. Most other protection/claims plugins such as Factions should work and no particular dependencies exist.
A shovel with Shred V is sparing somebody's plot protected by WorldGuard
Installing and Configuration
If you still have a Zenchantments config from an older version, we strongly recommend you to delete the old files, let it generate a fresh set, and re-apply any changes you made.
To install Zenchantments, simply add it to your plugins folder. Zenchantments creates one config file for each world active on your server. In it, you can disable enchantments individually, change their abundance, maximum available level and, for some of them, fine tune their power. To be fair though, the config file is pretty ugly. We can help you set it up if you contact us.
Out of the box, Zenchantments is configured to add a distinctly more powerful late-game experience without ruining the fun of the daily grind. Check out the list of available enchantments to see if there are any deal-breakers in it, then just set their probability to 0.0!
Adding new enchantment configuration manually:
If you don't want to redo your changes to the default Zenchantments config, simply add these items to the end of the list of enchantments in each .yml file:
- Blanket: probability: 3.0 tools: Axe, Shovel, Sword, Pickaxe, Hoe name: Blanket max-level: 3 cooldown: 0 power: 1.0 - Caffeine: probability: 4.0 tools: Helmet name: Caffeine max-level: 3 cooldown: 0 power: 1.0 - Chitin: probability: 5.0 tools: Elytra name: Chitin max-level: 4 cooldown: 0 power: 1.0 - HelpingHand: probability: 3.0 tools: Chestplate name: Helping Hand max-level: 1 cooldown: 0 power: 1.0 - MasterKey: probability: 4.0 tools: Chestplate name: Master Key max-level: 1 cooldown: 0 power: 1.0 - Trough: probability: 5.0 tools: Chestplate, Leggings name: Trough max-level: 1 cooldown: 0 power: 1.0
If you get errors while loading the config file, make sure your text editor didn't accidentally add any Tab characters to any .yml files, because servers are highly allergic to those.
See also
Bug Reporting & Suggestions
Contact us on Discord, here on CurseForge, on GitHub or send an email to [email protected] for any suggestions or bug reports. Don't forget to include Plugin version and a Console error if there is one. Thank you!
could you also add a Cooldown Option for each Enchant thats like Shred and Laser
can you add a Headless Enchant, which with 1 it has a 10% chance to cut off heads of mobs, 2 has 25% chance, and 3 have 45% chance maybe
Hello Zedly, I have gotten this plugin on my server and would like you to add it to the 'Official Servers' section if possible, thanks!
Server Name: Disastercraft IP: disastercraft.mcph.co
@Sitmobedaf
There is a permission for the command, I just accidentally made it default. You can use negative permissions for it though (- -zenchantments.command.give)
@foogimicester
You can enchant books and then put those enchantments onto hoes and shears.
Command /ench give access for all players. Please, do permissions for this command.
Hi,
This plugin is working great on our spigot 1.8.8 server except that users cannot enchant hoes or shears in an enchanting table. Does anyone know how to resolve this issue?
WinterHelm
found another server with it: 192.99.149.171:25782
Holla! This is the first plugin that works correctly on our server. And it will be the best, if you add one feature. It can enchant just vanilla items( So, can you add the support for mods?
New config with changeable types of tools still not help for my problem. The plugin just contain list of tools of each type in .class file and i cant change it(
Hi - Would it be possible to make this work alongside NCP/Anti Cheat plugins? For things like Shred, etc. Thank you! This plugin works amazingly so far :)
http://pastebin.com/faqZrjh7
@ZedlyDev
Thank you.
I'm aware of the command, but it's a bit more user intuitive to have the description right there when they enchant the item (rather than having to remember and use a command after the fact).
@Chalkie19
I'll look into making a permission for that. And I need to go check out that NPC plugin and see what I can do. I also have put checks in for world guard that work for almost everything, but if something was left out please let me know!
@Cldfire
There is a /ench info command, but I'll see what it looks like to add an option in the config file for that.
This is an amazing addition to my survival server. Thanks for making it ZedlyDev!
I do have one request. Would it be possible to show the description of an enchantment in the lore of an item? For instance, I wouldn't want my players receiving the gust enchantment and then dying because they don't know what it does.
If you could put the enchant descriptions from the enchantments page in the lore of an item with a custom enchant, that would be great <3
ZedlyDev, would it be possible to have a intermission for crafting arrow recipes along with the already existing zenchantments.item.arrows?
Thanks.
Edit: Also maybe some WG and Citizens support, I just accidentally sent an NPC to space by attempting to talk to it :)
@Firefly1337
Definitely! I'll be sure to add a special config file for just artifacts in an upcoming update.
@Elreith
I just checked Fuse, Apocalypse, and Missile, and it seems that only the Ender Crystals in Apocalypse cause explosions that World Guard doesn't catch. I'll look into fixing that for the next update. Thank you!
There are no words in the English or Latin languages to describe how much I love and appreciate this plugin. The configuration file is so simple to understand and edit, and the enchantments themselves are unique and impressive. This plugin is perfect for roleplay servers.
I do have a small suggestion, however. I think it would be neat if you could customize the items that are obtained from the Archeology enchantment. Creating your own drops' names and lore would be even better for increased roleplay.
Incredible plugin! But I have a question, is there any way to change the explosions/any enchantment that blows stuff up so that it still deals the damage of the explosion, but doesn't break blocks?
Keep up the awesome work with this plugin! If your around when 1.9 gets released, you should totally add an enchantment for shields that allows you to slam it into your enemies :P