Gamemodes now have a "Damage Modifier" attribute that can be configured in their YAML files.
Entities now have an "Armor Piercing" attribute that can be configured in their YAML files.
Also for entities, they can now be set to either use melee attacks, ranged attacks, or both. "Use Ranged" and "Use Melee" are the names for each for the YAML file. Wolves are required to use melee, regardless of these settings.
The calculation of the zombie amount per wave based on the current alive count has been fixed. (Formerly, the game always assumed there was one person alive, so there was always less zombies than normal).
All entities in the world are no longer removed if World Exclusive is set to false in the config.
Players not in game will not be teleported to the death spawn upon death.
Skeletons no longer run unfairly quickly when using melee attacks.
Two new configuration options. "Disable Non ZArena Commands In Game" and "Disable Joining Game With Inventory".