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What steps will reproduce the problem?1. Grant a group a permission2. Negate it in a specific world3. Test to see if a player in that group has that permission in that world (they do)
What is the expected output? What do you see instead?World-specific perms should override global perms, so the player should not have a permission when they are in a world that negates it.
What version of the product are you using?1.4
Do you have an error log of what happened?No errors.
Please provide any additional information below.Note that if a world negates a perm for a lower rank, but the player has a higher rank that explicitly grants it, it should stay granted (this is assuming higher ranks inherit from lower ones). Essentially, world-specific perms should be prepended to the global group that they modify, not appended like they are now.
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