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What steps will reproduce the problem?1. Give a group the folliowing nodes. - xwarp.warp.to.own - xwarp.warp.to.invited - xwarp.warp.to.other - xwarp.warp.to.global - xwarp.warp.sign.to.own - xwarp.warp.sign.to.invited - xwarp.warp.sign.to.other - xwarp.warp.sign.to.global - xwarp.warp.world.to.* - xwarp.warp.world.within.* - xwarp.warp.command.list - xwarp.warp.command.search - xwarp.warp.command.info - xwarp.warp.timers.cooldown.private - xwarp.warp.timers.cooldown.public - xwarp.warp.timers.cooldown.global - xwarp.warp.timers.warmup.private - xwarp.warp.timers.warmup.public - xwarp.warp.timers.warmup.global2. Switch player to that group.3. Create warp.
What is the expected output? What do you see instead?The player can create a warp however without the create node, the player should not be able to create the warp.
What version of the product are you using?3.1.6
Do you have an error log of what happened?
Please provide any additional information below.
u need xwarp.warp.create.*
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