XcraftGate v0.11

Details

  • Filename
    XcraftGate.jar
  • Uploaded by
  • Uploaded
    Oct 14, 2012
  • Size
    131.19 KB
  • Downloads
    4,093
  • MD5
    005bbccbf9960aec5798a7adf6ec300a

Supported Bukkit Versions

  • 1.3.2

Changelog

  • added /gworld setrespawnlocation
  • now saves where players disconnect => loading the corresponding world on prelogin (if dynamic world loading is enabled)
  • made the chunks autorefreshing on teleports configurable (disabled by default) - fixes minecarts not being usable
    • in config.yml:
    fixes:
      chunkRefreshOnTeleport: false
  • changed suppressHealthRegain default to false for new worlds
  • added inventory seperation due to multiinv having troubles with different gamemodes onPlayerWorldChange
    • added /gworld setinventorygroup
    • worlds with the same inventorygroup will share the same inventory
    • each world's inventorygroup is the world's name by default
    • confiurable in config.yml (enabled by default, exp is for experience seperation, health/food ditto):
    invsep:
      enabled: true
      exp: true
      health: true
      food: true
  • temporary disabled keepSpaenInMemory-Setting being applied due to it causing massive lags, players falling through the world, etc.
  • added autosaving to prevent data loss on server crash
  • Did I mention it last update? Dynamic World Loading is finally usable and stable. Only keeps worlds active on your server which are in use, allowing you to have as many worlds as you can imagine, saving system resources at the same time
    • unloads worlds being inactive for a certain time (300sec/5min by default)
    • loads worlds on demand
    • configurable in config.yml:
    dynworld:
      enabled: true
      checkInterval: 60
      maxInactiveTime: 300