now saves where players disconnect => loading the corresponding world on prelogin (if dynamic world loading is enabled)
made the chunks autorefreshing on teleports configurable (disabled by default) - fixes minecarts not being usable
in config.yml:
fixes:chunkRefreshOnTeleport:false
changed suppressHealthRegain default to false for new worlds
added inventory seperation due to multiinv having troubles with different gamemodes onPlayerWorldChange
added /gworld setinventorygroup
worlds with the same inventorygroup will share the same inventory
each world's inventorygroup is the world's name by default
confiurable in config.yml (enabled by default, exp is for experience seperation, health/food ditto):
invsep:enabled:trueexp:truehealth:truefood:true
temporary disabled keepSpaenInMemory-Setting being applied due to it causing massive lags, players falling through the world, etc.
added autosaving to prevent data loss on server crash
Did I mention it last update? Dynamic World Loading is finally usable and stable. Only keeps worlds active on your server which are in use, allowing you to have as many worlds as you can imagine, saving system resources at the same time
unloads worlds being inactive for a certain time (300sec/5min by default)