v2.2

Details

  • Filename
    WorldGenerationControl_v2.2.jar
  • Uploaded by
  • Uploaded
    Oct 25, 2011
  • Size
    18.28 KB
  • Downloads
    783
  • MD5
    1c30d207b7569554e9ea1321288ca472

Supported Bukkit Versions

  • CB 1337

Changelog

  • Lighting now talks directly to CraftBukkit and is now approximately 115 times faster. Yep.
  • Because lighting has gone from taking up 92% of processing time to a trivial amount, the plugin no longer
    splits lighting/generating/saving into separate steps.
  • Because lighting is now very fast, /lighting is now the default. It can still be disabled with /lighting:none
  • /lighting:extreme is now named /lighting:force, and only eats a little bit more CPU.
  • Added /destroyAndRegenerateArea - which regenerates all chunks in the region. Beware!
  • Removed /lightExisting, lighting is now only done as-needed either way, and /lighting:force can be used
    to try and fix corrupt light areas.
  • Fixed /gencircle being centered incorrectly when called by a player without coordinates
  • Improved accuracy of some fuzzy math logic to ensure only requested areas are generated
  • Added /onlyWhenEmpty - this causes the plugin to only do its work when the server is empty, pausing and resuming
    as needed when players join/leave.
  • Minor speed/overhead improvements
  • Recent builds of CraftBukkit will eat up a lot of ram on big generations on /fast and /veryfast modes.
    I have proposed a fix for this bug here, but until the Bukkit team
    addresses this, users with lower ram limitations may wish to use /slow modes or consider applying that patch.