WorldEdit 7.3.0 (Bukkit for 1.20-1.20.4)

Details

  • Filename
    worldedit-bukkit-7.3.0.jar
  • Uploaded by
  • Uploaded
    Mar 9, 2024
  • Size
    5.86 MB
  • Downloads
    127,399
  • MD5
    7e51cdbc61c5b9fe4da3f7fcd4b663cd

Supported Bukkit Versions

  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20

Changelog

This version is compatible with:

  • Bukkit implementations for 1.20.4 (Paper recommended)
  • THIS VERSION IS NOT COMPATIBLE WITH VERSIONS PRIOR TO 1.20.

If you are using Minecraft Forge or Fabric, get WorldEdit from here instead: https://www.curseforge.com/minecraft/mc-mods/worldedit

 

Changes in 7.3.0

  • Added an `//update [sideEffect]` command to apply side effects to a selection
  • Added a schematic sharing system and corresponding API, with `/schem share`
  • Added WorldEdit version and platform information in schematic metadata
  • Added API to clear the contents of a registry
  • Added a splatter brush, with configurable decay
  • Added support for Sponge Schematics v3, and made specific versions accessible as `sponge.1`, `sponge.2`, and `sponge.3`
  • Added a snow smoothing brush and command to smooth layered snow
  • Added a `//pos` command to allow making entire selections with a single command
  • Added a morph brush to apply morphological dilation and erosion, with simple erode and dilate presets
  • Added a custom-build NBT library, allowing access to future improvements and modern NBT constructs
  • Lazy-load most NBT data to improve performance and memory usage of some operations
  • Added API to disable history tracking in an EditSession, to improve performance for plugins that don't care about history
  • Added command suggestions for block properties to dynamic patterns such as hand, offhand, pos1, etc
  • Added a feature generator command, `//feature [featureName]`
  • Added a structure generator command, `//structure [structureName]`
  • Added an API to identify the format of a schematic from an InputStream, rather than a File
  • Added a `//placement` command to select the placement type, superseding `//toggleplace`
  • Added `min` placement mode to correspond to minimum position of a selection
  • Added `max` placement mode to correspond to maximum position of a selection
  • Added `world` placement mode to correspond to an absolute world location
  • Added `here` placement mode to correspond to the player position as of running the command
  • Added `-c` flag to the biome brush to set the biome to the entire column
  • Added API to memoize mask calls
  • Added a `//trim [mask]` command, to trim a selection to the smallest space without removing blocks that match the mask
  • Added a `//cone` command to generate cones
  • Added support for setting NBT data in patterns, using SNBT syntax (`//set oak_sign[rotation=12]{'is_waxed':1}`)
  • Improve performance of arbitrary shape generations
  • Improve "fast" reorder mode and make it default, deprecating alternate reorder modes
  • Changed schematic pasting to ignore structure void blocks by default, with a `-v` flag to paste it
  • Changed the offset mask to not negate itself by default
  • Fixed spline generation not correctly using block centres in some situations
  • Improve general performance across the board
  • Send biome chunk updates to the client when possible
  • Use Minecraft's "DataFixerUpper" system when loading legacy schematics where possible
  • [Bukkit] Remove legacy data folder migration code from 2012
  • [Bukkit] Remove support for all versions prior to 1.17.1, and non-latest patches of 1.18 and 1.19

For more information, check out this post that covers some of the main new features in detail!

 

 Protect your server! WorldEdit also works with WorldGuard.

Make your server even more fun! Give CraftBook a try!

Read the WikiChat with UsReport a BugSource Code