WorldEdit 7.0.0 (1.13.2 - 1.14.3)
Details
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Filenameworldedit-bukkit-7.0.0.jar
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Uploaded by
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UploadedJun 11, 2019
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Size2.32 MB
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Downloads304,493
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MD57492413daf1e76aa6287df60f5a4d007
Supported Bukkit Versions
- 1.14
- 1.13
Changelog
This version is compatible with:
- Bukkit implementations for 1.13.2 - 1.14.3 (Paper recommended)
- THIS VERSION IS NOT COMPATIBLE WITH VERSIONS PRIOR TO 1.13
If you are using Minecraft Forge, get WorldEdit from here instead: https://www.curseforge.com/minecraft/mc-mods/worldedit
If you try to use WorldEdit on an unsupported version, WorldEdit will work, but you may be unable to properly copy/paste signs, chests, entities, and set biomes.
Changes
See this post for a friendlier explanation of some new features!
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Added support for 1.13 and higher versions, and removed support for earlier
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Use the official Minecraft format for entering blocks, `minecraft:oak_sign[rotation=7]`
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Massively improved the //help command
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Added a "##tag" pattern to set random blocks from the tag
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Fixed long-range build tool
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Fixed generation of hollow shapes
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Improve general performance
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Fixed some issues with the fuzzy blocks parser
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Fixed the clipboard brush description not showing some flags
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Added offset to ClipboardPattern, "//set #clipboard@-1,0,1"
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Added a "##*tag" pattern that behaves similarly to "##tag" but sets all BlockStates
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Added methods to set states and types of blocks independently, explained in this blog post
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Fixed an issue with legacy block IDs returning the wrong stair shapes
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Added a biome registry to make biomes more modern and stable
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Fixed a few issues where WorldEdit will fail to load on versions that it hasn't been updated for yet
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Use radius for the clipboard brush rather than diameter
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Fixed some utility commands missing radius checks
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Re-add mask support to the smooth command, to replace natural smoothing
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Fixed some positional issues with craftscripts
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Fixed a few issues with using hand/offhand/pos as block parser targets
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Improved expression timeouts to reduce overhead
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Improved entity conversions with legacy schematics
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Fixed a few issues with "//schem save" and certain filesystem setups
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Fixed a few issues with the forest commands
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Added -f flag to //count to allow fuzzy inputs
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Fixed TrueZip region stores
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Partial support for CubicChunks, only upwards directions
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Update many messages throughout the plugin to use new text features of Minecraft
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Added biome and entity storing to the Sponge schematics
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Improve TileEntity conversions for legacy schematics
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Fixed "//size" on clipboards
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Fixed some locale related issues that could occur in some specific circumstances
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Switched to a new command system, to allow more modern features such as completions
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Fixed an issue with invalid blocks being fuzzy compared
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Added proper world conversions for files being loaded with "//restore"
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Fixed other small miscellaneous issues
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Remove the final stage committer from the MultiStage reorder mode, as it was unnecessary
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Added /we report, and move the reporting system into WorldEdit
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Update draw.js, roof.js, and maze.js
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Allow the 'leave-id' parameter of //move to be a pattern rather than just a block
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Modularised masks and patterns, allowing plugins to register their own
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Minor improvements to the server side CUI
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Cleaned up the fuzzy blocks system
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Improved the error shown when WorldEdit doesn't support the platform
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Provide better caching with LastAccessExtent
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Allow biome changes to be undone
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Workaround for a Spigot bug where it incorrectly sends a few commands to the client for tab completion despite permissions
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Fixed issue where blockbags were checked for items when a block didn't need to change
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Added a "fast" mode for reordering blocks. In the future this will be the default as it is much faster, it just needs more testing.
- Reordering blocks is what allows edits to not break signs off walls, or doors off the ground.
- To enable, run //reorder fast
- To disable, run //reorder multi
- This affects all edits
- You can disable reordering entirely if you know what you're doing, with //reorder none
- Fixed a bug with Entity resolution
- More gracefully handle errors if the world's palette is corrupt
- Made BlockType lazily-loaded
- Properly rotate blocks. This should be fairly future resilient and work with mods
- Added a configurable timeout to expression evaluation
- Edits are now batched by chunks and ordered by region files, improving performance
- Improved the API around flushing edit sessions
- Refactored the vector system to prevent bugs caused by confusion, and improve performance due to less memory allocation
- Added a debug option to help developers find places they've forgotten to flush sessions that require flushing
- Added partial diagonal direction support back to some commands (Was removed in WorldEdit 6)
- Added //drawsel, a Server-Side WorldEditCUI for small cuboid selections (< 32x32x32)
- Rewrote the block parser, now properly handles Minecraft 1.13 names (See this blog post for more information)
- Switched to the Sponge Schematic format, as the MCEdit Schematic Format does not work in 1.13
- Old schematics will be loaded and converted as best as possible
- This also added the ability to save biomes in schematics using the -b flag on copy and paste
- Major improvements to the API (See this blog post for more information)
- Removal of all old deprecated code
- Added /tracemask, to set masks used for brush tracing
- Added suggestions to almost all commands
- Removed command requirement for CUI
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Added a permission node to set NBT data, allowing servers to disallow copying full chests etc
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Made a few paged commands use -p for pages
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Fixed //restore not working for very old chunks
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Massively expanded the capabilities of apply and paint item brushes
- And much more!
Known Issues
- Old versions of CoreProtect and PlotSquared break WorldEdit, make sure to update
Quote:Protect your server! WorldEdit also works with WorldGuard.
Make your server even more fun! Give CraftBook a try!