WorldCreator
Image splitting utility can be found HERE. I do not take any responsibility for any damage done to your system and/or data. That being said it should be fairly safe to use. Wiki article on how to use it will be uploaded soon...
Latest update can be found here: WorldCreator-1.4. Includes pregenerated snow and ice for appropriate biomes and a fix so it works with java 1.6 again.
This plugin is a tool to allow artists and designers to create stunning terrain through the use of heightmaps and texture files. It works by loading data from various images to define the terrain.
If you really enjoy this plugin and want to buy me a coffee then there's a donate button at the top for your convenience ;)
Image Types
The current version of WorldCreator uses 4 images
heightmap_<x>_<z>.png
- This defines the height of the terrain, as well as optionally the water level.blocks_<x>_<z>.png
- This defines what blocks to make the terrain out of. For example you could define one area to be a desert, whilst another is a diamond topped mountain.biomes_<x>_<z>.png
- This defines the biome of an area. Currently supported biomes are:- FOREST
- TAIGA
- DESERT
- OCEAN
- MUSHROOM_ISLAND
- JUNGLE
objects_<x>_<z>.png
(as of V1.1) - This defines placed objects such as trees, mushrooms etc. More details can be found in This article
the <x> and <z> correspond to the x and z region coordinates the texture will affect. In diagram the coordinates would look something like so:
Z direction ^ | | 0_1 1_1 | | 0_0 1_0 +---------------> X direction
Each axis goes from 0-511, then 512-1023 etc.
These images are placed in the data folder of the world you want to give the custom terrain. The world also requires the custom WorldCreator generator. Check out the Getting Started tutorial for a more in-depth tutorial on how to setup your worlds.
Commands
Regeneration
/wcr regen region
- Rgenerates the region you're standing within. This command may take a long time to process so be patient. You may have to log in and out to see the changes.
/wcr regen chunk
- Regenerates the chunk you're standing on. You may have to log in and out to see the changes.
Config
/wcr config reload [world]
- Reloads the configuration for the specified world. If you don't specify a world then the world you're standing in will be used.
Examples
Finally here's some examples of what this plugin is capable of: For more information please check out the Wiki
Changelist
V1.2
- Fixed bug making the textureCache useless.
- added config option for liquid type. This allows you to use lava or any other block for oceans.
- Made the config a little more compact by grouping blocks using the format "<type>:<count>", e.g. "dirt:4" means 4 dirt.
V1.1
- Added object generation. Using another texture you can now generate trees, cactus, long grass, mushrooms and more.
- Added some sample textures.
TODO
- Entire world regen
- Alternatives to generating void when no texture can be found
- repeating textures
can you tell me how to use this ill find in youtube ill search this bukkit server how to use WorldCreator Plugin but its not showing me how to use this
why this picture is should be .jpg file can you make this .png plsssss
i need help if ill do /wcr regen region its not regenerate is this work for 1.6.2
im run my server i did not see in my minecraft server folder ill did not see the config its says me a "Command doests exist" why i need help plssss tell me
Is this plugin updated for 1.6.2? I would REALLY love this plugin. If not, can you at least give me a copy of the world with the cool curvy flat topped flat grassy hills?
can you tell me what is the command you use this ill like this picture https://bitbucket.org/samp20/worldcreator/raw/master/site/biomemap_result.jpg
I made an advanced heightmap but the world is still a bottomless pit. Any help?
Also, my Console says "Could Not Find 'Ice Desert'" - What does that mean?
Is this version currently working with Bukkit 1.3 up?
I want this plugin so much!
Dear Owner, I would like you to add a Config file with the Option of How many Blocks a Dot Respersents? If that's Possible...
@Acenone1
You need to make the height of your spawn area the same as default average minecraft height, and then manually smooth height and any biome/ect around it using world edit. Without a way of exporting minecraft maps as heightmaps, there is no way of this generator auto tying into vanilla minecraft world generation. The smooth tool of world edit should accomplish this fairly quickly, but it will go far faster once your starting area is the average minecraft height.
Dear owner of this plugin, I have an error in my map, whereby every player can see this world hole chunk, but once I used world edit on it,(set grass) it gets fixed for awhile before it happens when we relogin. Can your plugin be used to fix this? And also, I'm wondering if it can be used to make a 700x700 spawn get terannised with its surrounding, since the area around my spawn is 40+ blocks hgherly than usual.
@Folas1337
I've sent a reply in the bug report you sent me. It would be helpful if you replied to it :D
I'll ask again here. What version of java are you running? I think the plugin requires at least version 1.6. If it's not working in 1.6 then I may have accidentally compiled it for 1.7.
[Suggestion]
Add the pillars of the Sky/End to the objects, so I can place them on my selfmade end dimension. This would be great to spawn more than only one dragon.
I'm running into this error, using craftbukkit 1.2.5-R1.2 and version 1.3 of WorldCreator. Error:
I'm not having any other plugins by the way.
Because of this I'm not able to do anything with this plugin :( Please tell me if I'm doing something wrong or update to the most recent R3.0.
I tested a bunch and it seems like WorldCreator 1.2 is the only version that is working at all. It's really ugly sometimes when things are floating and all the things you described in 1.3 that should be fixed, but it's somehow not working. I hope you can use your time a bit to fix this. Would be so great, because I want to make a way bigger End, that would be awesome.
The idea of repeating or randomly picking textures to generate new terrain is a good one. Creating a world of biome specific islands seems like it would be a cinch. I think this would lend itself to some very nice adventure maps.
@C0nsoleMC
You mean tiling the textures so that when you get to the last one it loops back around to the first rather than generating void? Consider that added to the todo list :D
Another feature that might be useful is instead of generating void you have the option to specify a default set of textures. That way you can have a unique creation sitting in the middle of repeating terrain.
Is there a way I could generate a WHOLE world that looks like the bit i generate?
@samp20
Gotcher. I was thinking more along the lines of letting the server's random generation take care of the post terrain random things. This is why I was thinking about the mixing of the server's normal generation and World Creator's terrain generation. I could definitely see myself creating a large scale map of an entire world, but I don't see myself getting down the the nit picky details of generating the different trees, animals, caves, etc. WorldCreator would be the base upon which everything else would work. I'm not even sure that would be possible, especially if the server uses the built in seed to determine where things go. Then you end up with floating or buried trees, caves, mineshafts, etc.
@lizardbones
You can place trees etc with this plugin already through the use of the Object Map. I'd have to do a bit of experimenting to see if the caves and ravines will work.
Would it be possible to mix the default world generation and this tool? i.e. Use the default generator to place trees, caves, ravines, etc., but use this tool to generate the land masses, biomes and world heights?