Wizardly Magic
Features
Want to be a cool wizard with all kinds of spells? Well now you can! You can build a Spell Altar, craft over 50 unique spells, gain knowledge, and use all kinds of wizardly magic! This plugin is inspired by the Minecraft Forge mod Ars Magica.
Note: This plugin is in early alpha, so expect bugs, if you get any please create a ticket with them here.
Spell Altar:
You build a spell altar by putting redstone around an enchanting table. You don't gold blocks, but the type of blocks the altar is build on effects the altar level. Certain spells require higher level altars.
- Anything: 0
- Iron: 1
- Gold: 2
- Diamond: 3
Knowledge:
Knowledge is needed to make spells, each spell has certain knowledge it requires to be crafted. You can learn different bits knowledge by doing normal Minecraft actions. For example, picking up a Notch apple will teach you "Divine Intervention". Sometimes you can get mana from gaining knowledge. You can see info on how to get knowledge in the "Book of Knowledge".
Mana:
Spells require mana to cast, you start with 10 (Unless your server owner has changed it). When you gain knowledge you can get mana. Also there is a slight chance to gain mana each time you cast a spell.
Spell Book:
When you kill a boss (Wither, Ender Dragon, or Elder Guardian), they have a 50% chance to drop a spell book. You can store up to 9 spells in a Spell Book. Sneak right-click to open the book, then you can put spells in, or take them out. Right-click the cast the spell in slot 1. Sneak left-click to toggle the active spell to the one next to it.
Spells:
To craft a spell, you must put the recipe in a spell altar, then drop a Arcane Scroll on the altar. If you don't have required knowledge, if the recipe is invalid, or if your altar level is to low, you will get a chat message prompt telling you what to do. You can see info on spells and their recipes in the "Book of Spells".
Staffs:
You can craft staffs for better spell manipulation. Once you get a staff your click with it to open the binding menu. You put the spells you want in the slots and close it. Now those spells have been bound to the staff, you can not change these spells ever, its a one time thing. You can right-click to cast and left-click to cycle through the spells. There are three tiers of staffs, they get harder and harder to craft. For crafting recipes see the recipe section.
Special Mob Drops:
This plugin adds special mob drops that are used in spell recipes. For example, there is a 20% chance for a creeper to drop a "creeper heart" when killed. Then you can use the "creeper heart" to craft the TNT spell. You can change, remove, and add these in the config as you wish. You can see all the special drops, how to get them, and the chance they have to drop in the "Book of Drops".
Wizard Robes:
Wizard Robes are just normal leather armour. However, all the armour pieces must be the same colour. If you are wearing full wizard robes your mana will regenerate double.
Mana Potions:
You can make mana potions by throwing a empty glass bottle into a pool of water, then drop a slime ball, magma cream, or eye of ender in with it. Lastly throw in some binding powder. It will form a mana potion. If you drop in more than one of each of these items it will keep generating at one a second till it runs out of ingredients.
Configurability:
This plugin is very configurable. All the spells, recipes, and knowledge are configurable in the config. It does not end there though, you can crate your own spells with all the components the default spells use. Also, for convenience there is a /setSpellRecipe command to make setting a spell's recipe easier.
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Recipes
Arcane Scroll recipe:
Spell Recipes:
You can see spell recipes with a command. For a list of spells, info on them, and the command to get each spells recipe, you will need to craft the Book of Spells:
Other Books:
You can craft other books for more info.
Book of Knowledge:
Book of Drops:
Staffs:
To craft staffs or staff caps, you need to put the recipe into a spell altar. But instead of dropping an arcane scroll onto the altar, you have to drop binding powder (Which you can get from killing zombies).
Staff Types:
Note: The staff caps seen here are not the vanilla items, they are ether crafted, or dropped from mobs.
Caps:
Ender Cap:
The ender-pearl in this recipe is just the vanilla one, but the other four items are special orbs dropped by mobs.
Nether Cap:
The nether-star in this recipe is just the vanilla one, but the other four items are special orbs dropped by mobs.
Getting Started Video Tutorial:
Player holding a spell:
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Commands
OP Commands:
/wm reload
/wm getSpell <name>
/wm setSpellRecipe <name>
/wm giveSpell <spell> <player>
/wm spellBook
/wm getDrops <mob>
Player Commands:
/mana
/srecipe <spell>
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Permissions
Permission to use the OP commands is: wizardly.magic.commands
All players can use the /mana command.
You can specify permissions for certain spells in the config, but none have perms by default.
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Installation
1. Copy the plugin and the WizardlyMagic folder into your plugins folder, then reload the server.
2. You can edit any options you want in the config.
3. If you have any problems, read the FAQ before posting.
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Creating A Custom Spell
This is for admins, here is a test spell with all the available spell options included:
Remove all things you don't want in the spell.
spells: test: type: <touch/projectile/self> description: "A test spell" spellType: <pvp/build/other> perms: test.spell projectile: <enderpearl/snowball/egg/arrow/fireBall/item/block/beam/witherskull/entity> projectileCount: 1 projectileInterval: 5 projectileSound: BLAZE_BREATH randomRadius: 3 randomDistance: 0.2 homing: false trailParticalEffect: LARGE_SMOKE:0:3 beamRange: 50 speed: 3 drop: false fixedDrop: true height: 25 data: <"particalType"/"id:data/entityType"> cooldown: 3 sound: blaze_beath lifeTime: <ticks> mana: 1 altarLevel: 0 requiredKnowledge: - Start - Dig selfEffects: recall: false potionEffects: - "regeneration:1:5" effects: damage: 2 changeBlock: "20:0:10" recall: false dig: 1 digPower: 1 digReplace: true mount: false potionEffects: - "blindness:1:5" - "weakness:1:5" splash: radius: 3 particalEffect: LARGE_SMOKE:1:50:1 sound: explode gravityBlocks: false changeBlock: "20:0:10" explode: false lightning: false recall: false mark: false knockBack: 0 tp: false fireWork: "255:80:0" fireWorkLife: 0 velocity: "0:1:0" effects: disarm: false damage: 2 potionEffects: - "blindness:1:5" - "weakness:1:5" clearPotionEffects: - "poison:1:5" recipe: 0: item: 3
You do not need to manually define the spell recipe, you can do that in-game with a command.
Spell making video tutorial:
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Upcoming Features
- Bug Fixes
- More Spells!
- Charms
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MC Stats
This plugin sends info on how many servers and players are using this plugin.
If you wish to disable the usage stats, look at /plugins/PluginMetrics/config.yml.
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Donate
If you like my plugins and want to help me out:
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YouTube/FaceBook/Twitter
Check out my YouTube for more Minecraft awesomeness:
http://www.youtube.com/user/Jacobvejvoda
Keep up to date with my stuffs at my FB page/Twitter:
https://www.facebook.com/EliminatorProductions
https://twitter.com/Elimnator
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The config comments that I made before still hold true.
Here is a paste of my config.yml with PVP enabled and my alterations for 'Evil' and 'Heal'.
WizardlyMagic_-_v1.2 config.yml Edited by Goldentoenail
@Goldentoenail
What do you mean its a test config?
My server has had high hopes for this plugin. However we have been experiencing problems and have not been able to get the PVP spells working so far, whilst using v1.1.
On a seperate note. I have tried to recreate the plugin using jd-gui and Eclipse without success. Eclipse does not like many of the methods that are being utilised and the plugin will not export without serious problems.
So OK we will be giving v1.2 a try now.
@triarry
The installation method is to - extact the files from the zip copy and paste both (the jar file - and - the folder) into your plugins folder. Then restart your server
@triarry
Did you delete the spell image?
Thanks for 1.2! I am still getting this error, do I have the config setup incorrectly?
http://pastebin.com/spgumuqS
@jacob_vejvoda
Could the version that fixes Start get a build for 1.8.7 as well? The console spam is quite annoying although I know it is currently my fault.
@ElvenLegionnaire
Yes, there must be a block under the table.
Is there a block under the enchant table or is it just the eight, I apologise if it was written and I skipped over it.
Wow, all i can say is this looks amazing. I loved the Ars magica mod, but wanted to allow other people to enjoy it without hosting a modded server. Even the custom spells seem to be as in depth as the "Magic Spells" plugin. Really, REALLY looking forward to when it is 100%
@jacob_vejvoda
Yes, the config error is included in WizardlyMagic v1.1.
I have since found a further error where Knowledge of 'Evil' has been removed since the config for 0.7.2 It was at line 328 - '144:4': name: Evil mana: 5 Also here the 144:4 should be replaced using '397:1' (a Wither Skeleton Skull) This will allow 'Evil' to be discovered and enables the recipe for 'Corrupt'
Also it would be good to have a feature where players can get a list of knowledge. Where the items are shown as 'Obtained' (Green text) or 'UnObtained' (Red text).
@Goldentoenail
Is this on v1.1 with the config updated?
Using Spigot 1.8.3 May 2015. The config file needs 2 item ID's changing for The Knowledge.
Line 289 '118:0': Does not exist, change to Caudron for 'Contained' change to '380:0'
Line 308 '373:16389': Splash Potion Of Healing, the 16389 does not exist change to '373:16453'
Congratulations this Plugin is fantastic.
For some reason, all 3 books whenever I try and read them say "*Invalid book tag*". I've tried crating them in a crafting table and in my inventory, nothing seems to work. If possible could you include the contents of the books through a link? Everything else seems to work, it is just the books that are messing up. Other than that, love the plugin!
@jacob_vejvoda
No you are not supposed to be able to build/break or deal damage to the owners and members of a faction land
@BliipBloop
The dirt recipes are a bug, they will be fixed.
Are you supposed to be able to build/break in other factions claims?
@jacob_vejvoda
Well I can't PVP or build on other people's land and I am quite sure there is also a Safe Zone, where you cant build or pvp, but I don't use Safe Zone on my server, so I'm not so sure. Also I found that the recipe for Shield spell and Zombie-Horde spell is just dirt in the top left corner. I checked the config and it also shows there the same recipe for the two. I tried uninstalling the plugin, deleting the config, then installing it again but no luck.
@BliipBloop
I want it to be compatible with Factions, is there any place where you can't build or PVP in factions?
I am using Factions on my server and I can't use spells like Big-Dig or Torch in wilderness. I can only use them on my claimed land. Is it possible to fix this, or is WizardlyMagic not compatible with Factions?
Wizardly magic should work in 1.8.3 - 1.8.6.
If you are using 1.8.7, then it won't work.