Wizardly Magic
Features
Want to be a cool wizard with all kinds of spells? Well now you can! You can build a Spell Altar, craft over 50 unique spells, gain knowledge, and use all kinds of wizardly magic! This plugin is inspired by the Minecraft Forge mod Ars Magica.
Note: This plugin is in early alpha, so expect bugs, if you get any please create a ticket with them here.
Spell Altar:
You build a spell altar by putting redstone around an enchanting table. You don't gold blocks, but the type of blocks the altar is build on effects the altar level. Certain spells require higher level altars.
- Anything: 0
- Iron: 1
- Gold: 2
- Diamond: 3
Knowledge:
Knowledge is needed to make spells, each spell has certain knowledge it requires to be crafted. You can learn different bits knowledge by doing normal Minecraft actions. For example, picking up a Notch apple will teach you "Divine Intervention". Sometimes you can get mana from gaining knowledge. You can see info on how to get knowledge in the "Book of Knowledge".
Mana:
Spells require mana to cast, you start with 10 (Unless your server owner has changed it). When you gain knowledge you can get mana. Also there is a slight chance to gain mana each time you cast a spell.
Spell Book:
When you kill a boss (Wither, Ender Dragon, or Elder Guardian), they have a 50% chance to drop a spell book. You can store up to 9 spells in a Spell Book. Sneak right-click to open the book, then you can put spells in, or take them out. Right-click the cast the spell in slot 1. Sneak left-click to toggle the active spell to the one next to it.
Spells:
To craft a spell, you must put the recipe in a spell altar, then drop a Arcane Scroll on the altar. If you don't have required knowledge, if the recipe is invalid, or if your altar level is to low, you will get a chat message prompt telling you what to do. You can see info on spells and their recipes in the "Book of Spells".
Staffs:
You can craft staffs for better spell manipulation. Once you get a staff your click with it to open the binding menu. You put the spells you want in the slots and close it. Now those spells have been bound to the staff, you can not change these spells ever, its a one time thing. You can right-click to cast and left-click to cycle through the spells. There are three tiers of staffs, they get harder and harder to craft. For crafting recipes see the recipe section.
Special Mob Drops:
This plugin adds special mob drops that are used in spell recipes. For example, there is a 20% chance for a creeper to drop a "creeper heart" when killed. Then you can use the "creeper heart" to craft the TNT spell. You can change, remove, and add these in the config as you wish. You can see all the special drops, how to get them, and the chance they have to drop in the "Book of Drops".
Wizard Robes:
Wizard Robes are just normal leather armour. However, all the armour pieces must be the same colour. If you are wearing full wizard robes your mana will regenerate double.
Mana Potions:
You can make mana potions by throwing a empty glass bottle into a pool of water, then drop a slime ball, magma cream, or eye of ender in with it. Lastly throw in some binding powder. It will form a mana potion. If you drop in more than one of each of these items it will keep generating at one a second till it runs out of ingredients.
Configurability:
This plugin is very configurable. All the spells, recipes, and knowledge are configurable in the config. It does not end there though, you can crate your own spells with all the components the default spells use. Also, for convenience there is a /setSpellRecipe command to make setting a spell's recipe easier.
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Recipes
Arcane Scroll recipe:
Spell Recipes:
You can see spell recipes with a command. For a list of spells, info on them, and the command to get each spells recipe, you will need to craft the Book of Spells:
Other Books:
You can craft other books for more info.
Book of Knowledge:
Book of Drops:
Staffs:
To craft staffs or staff caps, you need to put the recipe into a spell altar. But instead of dropping an arcane scroll onto the altar, you have to drop binding powder (Which you can get from killing zombies).
Staff Types:
Note: The staff caps seen here are not the vanilla items, they are ether crafted, or dropped from mobs.
Caps:
Ender Cap:
The ender-pearl in this recipe is just the vanilla one, but the other four items are special orbs dropped by mobs.
Nether Cap:
The nether-star in this recipe is just the vanilla one, but the other four items are special orbs dropped by mobs.
Getting Started Video Tutorial:
Player holding a spell:
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Commands
OP Commands:
/wm reload
/wm getSpell <name>
/wm setSpellRecipe <name>
/wm giveSpell <spell> <player>
/wm spellBook
/wm getDrops <mob>
Player Commands:
/mana
/srecipe <spell>
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Permissions
Permission to use the OP commands is: wizardly.magic.commands
All players can use the /mana command.
You can specify permissions for certain spells in the config, but none have perms by default.
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Installation
1. Copy the plugin and the WizardlyMagic folder into your plugins folder, then reload the server.
2. You can edit any options you want in the config.
3. If you have any problems, read the FAQ before posting.
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Creating A Custom Spell
This is for admins, here is a test spell with all the available spell options included:
Remove all things you don't want in the spell.
spells: test: type: <touch/projectile/self> description: "A test spell" spellType: <pvp/build/other> perms: test.spell projectile: <enderpearl/snowball/egg/arrow/fireBall/item/block/beam/witherskull/entity> projectileCount: 1 projectileInterval: 5 projectileSound: BLAZE_BREATH randomRadius: 3 randomDistance: 0.2 homing: false trailParticalEffect: LARGE_SMOKE:0:3 beamRange: 50 speed: 3 drop: false fixedDrop: true height: 25 data: <"particalType"/"id:data/entityType"> cooldown: 3 sound: blaze_beath lifeTime: <ticks> mana: 1 altarLevel: 0 requiredKnowledge: - Start - Dig selfEffects: recall: false potionEffects: - "regeneration:1:5" effects: damage: 2 changeBlock: "20:0:10" recall: false dig: 1 digPower: 1 digReplace: true mount: false potionEffects: - "blindness:1:5" - "weakness:1:5" splash: radius: 3 particalEffect: LARGE_SMOKE:1:50:1 sound: explode gravityBlocks: false changeBlock: "20:0:10" explode: false lightning: false recall: false mark: false knockBack: 0 tp: false fireWork: "255:80:0" fireWorkLife: 0 velocity: "0:1:0" effects: disarm: false damage: 2 potionEffects: - "blindness:1:5" - "weakness:1:5" clearPotionEffects: - "poison:1:5" recipe: 0: item: 3
You do not need to manually define the spell recipe, you can do that in-game with a command.
Spell making video tutorial:
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Upcoming Features
- Bug Fixes
- More Spells!
- Charms
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MC Stats
This plugin sends info on how many servers and players are using this plugin.
If you wish to disable the usage stats, look at /plugins/PluginMetrics/config.yml.
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Donate
If you like my plugins and want to help me out:
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YouTube/FaceBook/Twitter
Check out my YouTube for more Minecraft awesomeness:
http://www.youtube.com/user/Jacobvejvoda
Keep up to date with my stuffs at my FB page/Twitter:
https://www.facebook.com/EliminatorProductions
https://twitter.com/Elimnator
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@broluigi
Yes, sorry I mis-read your log. Is your Java up to date?
@Goldentoenail
@broluigi
I'm about to post WM v1.4, once you have that, if you still get the error, post it here again.
Dupe items on altar.
Recently I have had the server owner update the hosting Java version, and the server is now updated to Spigot 1.8.7 (as there was a missing class file that affected GriefPevention)
As I said the servers are identical apart from the way they are hosted.
I will get back later with some more recent logs from the 'Live' server.
Also I agree that the 'case' issue, perhaps Jacob could implement 'toLowerCase' or 'equalsIgnoreCase' ?
@jacob_vejvoda
Thanks, I wasn't trying to be cheeky about it, just never really understood the point personally, which is why I never pointed it out. Regardless, appreciate it a ton!
@broluigi
Capitalization and dashes matter.
/sr Fire-Ball
Will show you the recipe for the Fireball spell.
While overall I disagree with this philosophy, my players have adapted with no problem so I see no harm in it.
Whenever i use a /sr recipie, it says there is no spell with that name
@Goldentoenail
Whats failing about it on your 'live' server? What does it say when the spells don't work?
Any console errors?
@Goldentoenail
Alright, that's your best bet. Just be sure you are indeed running the same version of spigot on your home/live servers, as this may be the issue. I am using the latest version of Spigot 1.8.7 with no more issues that we have found yet.
When I host the server from my home computer everything is working fine. (The files were downloaded from the 'Live' Server)
The 'Live' server will not allow most of the spells to work. I have left the server Owner checking on possible problems with the Hosting Service and with BungeeCord.
@Goldentoenail
I am not using BungeeCord or having any current issues. What is still going wrong for you?
@triarry
hmmm, I think we may have a common enemy here - BungeeCord ?
Because I have my 'private' home server is working. However, the 'Live' server fails on similar grounds.
@Kinitech
This is caused by you not having world guard.
I'm on a spigot 1.8.1 server and I can't cast spells :( It's especially frustrating after getting all the materials to do so to only get errors in the console when casting :P this is the error log: http://pastebin.com/HPd6EhY3 Also this is run with NO other plugins, if you can fix/tell me what to fix that would be great, I do understand its in Beta :) And I love it :D
@jacob_vejvoda
Awesome! Thank you so much.
@triarry
I can set it like that, I didn't know that was how it works.
@jacob_vejvoda
But that's not how it works in game. Is there no way to extend this to your plugin? I have the in game _global_ zone with pvp on deny, but I have individual regions with pvp set to allow, so that players can ONLY pvp in those zones.
Is WorldGuard's API not so extensible that this is possible with other plugins?
@triarry
Yes, if the global region disallows PVP, PVP will be disabled no matter what.
@jacob_vejvoda
We have a bigger problem, uh oh.
I think it stems off of making the global zone disallow pvp spells now? But..
http://gyazo.com/dc720ca9abf234a4158a7fc09181668e
Players can't use PvP spells in zones that have PvP allowed. I'm an admin and I cannot do it, either.
Tried adding myself as an owner after the edit, did not fix it.