WildernessTp (Best WildTP plogen, ask anyone in the spigot chat)
It is a simple lightweight plugin that randomly will teleport players when they do /wild. Wild changes the TP rules to create NEW, WILD TELEPORTATIONS for players who want to have a random teleporting experience! Unlike Mojang's "/tp" or other plugins' "random" teleports which have tons of class files for often-buggy features, Wild delivers interesting new teleportations due to its elite class and variable naming scheme.
Looking for 1.12.2 or earlier-compatible builds? They're over here!
SOME WILDLY UNIQUE FEATURES of dis truly wild tp plogen:
- Compatible with all region/claim protection plugins!
- compatible wit [insert ur region claiming plogen(s) here]! Ur poor player will not be teleported to a place where he cannot destroy blocks!
- Yes, it is compatible with GriefPrevention, factions, factionsuuid, factionsone, fractions, towny, kingdoms, residence, mychunk, yourchunk, redchunk, bluechunk, redprotect, empires, preciousstones, protectionstones, worldguard, fuedal, myfactions, yourfactions, redfactions, bluefactions, yourblock, myblock, skyblock,
- Random locations and worlds!
- Why only teleport to just a random location, like every other boring wilderness TP plugin? Ever wanted to travel to a RANDOM WORLD too? Well with this plugin, the ONE TRUE WILDERNESSTP, yes, it is possible, and configurable!
- Actually a lightweight, performant plugin: Minimizes lag due to chunk generation/loading!
- Avoids TPS drops due to chunk generation and loading! Benefits both pregenerated and non-pregenerated worlds!
- Some other, bad wild plugins will crash ur server while desperately loading 300 chunks all at once to find a spot. Others copy code and do non-thread-safe stuff async, putting your server's files, worlds, and state at risk.
- Make sure your server uses Paper to take advantage of these lag-reducing features! https://papermc.io
For anyone wanting to test our latest builds/fixes, you can do so here
Any feedback please click this link.
Line 1: [wildtp] Line 2: Line 3: world name (optional) Line 4:
Commandsdone Configurable min max (5k,-5k locked atm)??dDone Cooldown for command??done Price for using command??dONE! Possible portal support??DONE
griefprevention claim checks??done Support for factions / factionsuuid / factionsone / fractions / towny / kingdoms / residence / mychunk / yourchunk / redchunk / bluechunk / redprotect / empires / preciousstones / worldguard / fuedal / some random region plugin nobody uses / Did you like / miss the first listed feature / that says it's compatible / with every single region protection plugin?DONE
- Say your suggestion in discussion area to add to this list :)
Source and dev builds are here https://github.com/acmeproject/WildernessTp and we love pull requests, forks, and spoons! Is Wild wild enough for you vote here http://www.strawpoll.me/10140643
LIKE BIG SERBUR NETWORKS using Wildnerness-TP
- 192.168.1.254 - The Router Network
- mlg.robomwm.com - MLG Fortress (a memetastic serbur!)
If u want ur serbur here subscribe here first
If you feel like helping RoboMWM a.k.a. the guy who's basically 100% maintaining dis plogen now, subscribe to his patreon.
If you feel like helping LaxWasHere out, subscribe to his patreon or you can donate directly to his paypal by clicking this
Hi Im just wondering if theres anyway to set a /wild bborder I have set a worldborder and dont want people teleporting out of the world.
hey so is there any way to completely get rid of the "No suitable locations found" error. This plugin is the best wildtp plugin I have found but this is the only thing that is annoying me and I have tried to tweak a bit in the config with no luck, anything I can do to guarantee a suitable location ? thanks
In reply to TheDrugPug:
Use Paper, and make retries a very large number.
Hi, I've tried using this plugin, but everytime I try using the /wild command it says "An internal error occurred while attempting to perform this command". I am using CraftBukkit 1.14.4.
In reply to junhoyims:
the same happens for me while using 1.15
Hey, is it possible to define which world a portal you teleport to? When i create the portal on the world "spawn" it should teleport me random to the world "world". Is this possible or could this please implemented, if it isn't possible?
In reply to Forge_User_95741307:
I believe you just name the portal what world you want it to teleport you to I think. I didn't work on the portals so I'm not 100% sure. Otherwise, it works as if you did /wild. So you could enable randomWorlds and put the "world" world in there.
Is it possible to have the tp boarder not be a square, I have a world that is wider than it is tall and so people can't /wild to the sides of the world?
In reply to Mitchjs:
Other than making the size smaller, I'm not sure there's a way currently to do this. How should it look in the config without complicating it?
Bruh, when I'm not admin it says I don't have permission to use the command
In reply to papadoggodoctor:
You have to grant the permission to the groups you want to use the command in.
In reply to RoboMWM:
thanks bruh lit
Hey, I'm a little confused, I'm trying to have a portal at spawn which would be the only location players could wild. How do I turn wild only in the portal? so players can't /wild without using it, thanks!
In reply to Forge_User_12035988:
Hmm, I don't think the portal requires giving permission for /wild. Is that the case?
In reply to RoboMWM:
I cant use wild it just says an internal error. Im using craftbukkit 1.15
Im new to this. How to i make a permission to use /wild to anyone? is there another plugin for it?
In reply to Forge_User_60481839:
I have used this plugin in the past on my 1.13 server and loved it. I have waited for the 1.15 version that I see was posted 4 days ago and was giddy to download it and install it.
The issue I have is that my world is not like the others in the normal minecraft sense. My world is surrounded by bedrock. Yes I said bedrock; at Z:128 the bedrock is 95%, at Z:127 it is at 80%, at Z:126 it is 65% and at Z:125 it is 50%. There is still bedrock at Z:1-Z:3 like in the normal worlds.
Between the two layers of bedrock from Z:4 to Z:32 like a normal world filled with mines, ores, mods just like every other world but, between Z:33 to Z:124 is labyrinth of giant caves and lakes that allow players to travel to any other part of the world with out having to break any blocks (like taking two worlds and flipping one over on top of the other).
The problem I am having is that when I port it will place me on top of the world at Z:128 and I only need it to look between Z:33 and Z:100. I know I can configure your plugin to port between min/max XY axis but I need one that also adjust to min/max Z axis also. Can this be achieved within your plugin in the near future (hopefully before 1.16 or higher versions start being released)?
I thought I would try to turn off Bedrock and Snow so it would not teleport me outside on top of my world, but it stated there was no place it could teleport me to because it see the bedrock and snow. I guess it sends me to 255 and drops me so I am outside the world exterior.
Love this plugin, definitely the best wilderness plugin to date.
I do have a question though, how do I prevent the use of /wild in the end? Is it -wild.wildtp.end or is it something I need to edit in the config? Thanks!
edit: if there’s no way to restrict /wild in the end, is it possible to prevent them from teleporting into the void?
In reply to vnvxvnv:
Add the following blocks to BlockedBlocks in the config:
This check was originally hardcoded, but was removed recently in a PR and I overlooked this change.
These will be added in the next release.