WildTp
Please note that I do not post updates frequently here please use the spigot page for update found here
WildernessTp
It is a simple lightweight plugin that randomly will teleport players when they do /wild. It gives 10 seconds of resistance so that they have a chance to fight any mobs when they spawn. Prevents usage in Nether and End may add support for Nether and End in a future update.Prevents spawning over Plays sound on teleport to configurable. bodies of water and lava. Plugin requires Vault.
Why choice mine well because Ive noticed that alot of the others include features that arent really needed or are buggy. I offer just the basics signs.cooldowns,and a cost along with sound just as a fun thing and something to distinguish my plugin from others
Aceptable values for the sounds are as follows: enderman teleport , egg pop , dragon growl , enderman scream , portal travel , ghast moan , ghast scream , explosion BTW they are case insensitive so dont worry about copy paste. Variables for the cool down and cost messages are {cost} for the cost {rem} for remaining time and {cool} for the cooldown
Sign format:
Commands:
/wild - Initial command for players teleports to random location
/wild [player] - Command for admins to teleport other players to random location
/wildtp reload - Reload the plugin config
/wildtp - Shows help message
/wildtp set
Permissions:
wild.wildtp - Give player access to /wild
wild.wildtp.others - Gives player the ability to use /wild on other players
wild.wildtp.create.sign - Gives player ability to create WildTp signs
wild.wildtp.break.sign - Allows player to break wildtp signs
wild.wildtp.cooldown.bypass - Allows player to bypass cooldown
wild.wildtp.cost.bypass - Allows bypassing of command cost
wild.wildtp.reload - Gives player the ability to reload the plugin's config
wild.wildtp.set - Allows player to set the min and max x and z
Feel free to say any suggestions in the discussion area.
Dev builds and source code here https://github.com/Qballl/WildernessTp if you want to fork to help improve please feel free to do so. Also, issues can be posted there.
Possible Features:
Cooldown for command Done
Price for using command?? dDone
Possible Nether support?? Done
Possible portal support??Done
If you feel complied to help me out to by donating click this
Support: [email protected] or at my github
This plugin uses bStats:
bStats is a metrics service that allows me to to see how many servers use my plugins, how many players they have, and which countries use my plugin the most. All information is anonymized, so no information can be directly linked to you, and instead is added to the average of all severs that use the plugin.
@Qballl
Also, when someone uses /wild the server starts lagging. Its a 4GB RAM server, dedicated, with 5 players online so I think its in the plugin.
Sorry for being so picky, just trying to point out possible errors and such :P
@bremdecoolste
I will rework an old method that I used before I used my current way getting a number within the max. The no suitable locations for if you spawn over water and or lava.
Something else - sometimes it takes more than 3 retries before you actually get TP'd (We hear No Suitable locations found! every time. Can you fix that and let it work in 1 attempt?
For those who want to have the ability for cooldowns, there is an update on spigot for that I'm still waiting for the file to get approved here.
@Qballl thanks so much. I'll recommend this plugin to every server owner I know
@bremdecoolste
I will look into it but no promisews
Do you think you can integrate that? I think there is a page on GriefPrevention's hooks. Would be forever gratefull if you could.
@bremdecoolste
Umm theoretically yes and if it were as simple as you said it would be ArealsClaimed == true the single = would set ArealsClaimed to true the == tests if it is equal to true just a little programming insight
Is there a way to prevent players from spawning in claims that were made using GriefPrevention? I dont know much of Java but I think it would be as simple as "if AreaIsClaimed (or whatever it is called) = true then blablabla"
@bremdecoolste
Yes the latest update should have fixed that problem but the way it finds the highest block is starting at Y 255 and just going down by 1. Edit if you read this before the update gets approved goto my spigot page and download it
Hi, is it possible to allow players to only spawn on top of land? So not in caves. If you could, I would definetly be using this plugin!
Works with al 1.8 versions