Wild Boars!
This plugin adds wild boars to Minecraft, making it a lot harder for your players to get their pork chops! Watch as they try and get rammed in the face by some raw bacon! And now, in version 1.3.2_2 all passive mobs can be aggressive! Please comment any features you want or register your interest!
Basicaly, this plugin makes all the passive mobs you select in the config neutral (all the peaceful mobs can fight back)! You can use this plugin to add in bulls, goats, boars and lots more! This plugin can also be used to let villagers fight back, so people will find it a lot harder to slaughter whole villages. You can even make mobs like bulls flip you into the air, or make it sothey are sometimes still passive, for a more realistic experience for Minecraft as a whole!
Features
- NEW ALL PASSIVE MOBS attack when provoked!
- See particles when mobs get angry!
- Mobs can flip you in the air
- Boars - Get rammed in your spleen by some raw bacon! (pig)
- NEW Bulls - Get tossed in the air by some aberdeen angus! (cows)
- NEW Goats - Never again will you enter their pen... (sheep)
- NEW Magic Bulls - Like bulls but BOSSES! (mushroom cows)
- NEW Psyhco-Chickens - Seriously, pecked feet hurt! (chickens)
- NEW Defensive Villagers - Hehe... And you though they couldn't get revenge! (villagers)
- NEW Blood-Sucking Squids - Mind your feet when swimming! (squids)
- NEW Animals now attack repeatedly!
- Mobs can be individually set to aggressive instead of neutral or passive
- Players that have wheat in their inventory will not be attacked; they will have some wheat deducted though - toggleable
Commands
- None!
Config
- Health lost per hit of mob (configurable per mob)
- Height mobs toss you (configurable per mob)
- Disable/enable chance of aggression
- Disable/enable Mobs being 'Aggressive' instead of neutral
- Disable/enable wheat preventing attack
- Disable/enable specific mobs in config
Permissions
- wildboars.overide Player is not effected by WildBoars
Planned Features
- ADDED Have mobs fight back until death or player running away! TO ADD Changable per mob!
- ADDED Have unaffected players (using permissions)
- ADDED Mobs sometimes spontaneosly fight, configurable per mob
- ADDED If player has puts wheat in hand, they cease to be attacked and wheat is remove automatically
- Customisable radius per mob
- Possibly adding the ability to make neutral mobs aggressive (enderman, wolf, etc)
- Packs/Herds
- Adjustable Mob Maximum Health
- ADDED Smoother Attacks
- ADDED Toggleable effect
Youtube Video from generous user
Any problems or suggestions? Then post them here on the forums!
can you please add an config breakdown/explanation?
Feature request: multiverse support
@Melonking
If you configure them to! :D
@hastur42
Oop, I'll push an update soon ;)
Will chickens swarm like Zelda? :D
Hi Hoolean. I'm testing the latest WildBoars againt the latest 1.6.2 bukkit alpha and get this error if one of my players fights an animal in the wilderness. The wild pig did not fight back.
This is probably an issue with bukkit itself but thought you might be interested.
@elyssah
Good idea! I'll add it to the TODO list. I may have it in for the 1.6.2 update ^_^
Another thought, would you consider allowing us to adjust their hitpoints too? I'd like pigs and cows to be able to take more damage before they die.
@elyssah
Oops, forgot about Ocelots! :P I'll add them in soon.
Wolves are neutral mobs, not passive, so it'll take a bit more code to add them in, although I do plan to do so in the future.
@mkezar
There is an ongoing bug with squids *makes note to self*. I'll fix that soon!
This is fantastic, thank you! Can you please add Ocelots and wolves?
Squids not working
EDIT: mobs wont attack ops
But even after de-oping myself, squids still did not attack. Everything else worked.
here's my config
VILLAGER: Enabled: true Hearts-per-hit: 1.5 Height-to-hit-players: 4 Bypass-always-aggro: false Time-Between-Attacks: 1.5 Radius: 5 Pack-Nature: false BAT: Enabled: true Hearts-per-hit: 1.5 Height-to-hit-players: 4 Bypass-always-aggro: false Time-Between-Attacks: 1.5 Radius: 5 Pack-Nature: false CHICKEN: Enabled: true Hearts-per-hit: 1.5 Height-to-hit-players: 4 Bypass-always-aggro: false Time-Between-Attacks: 1.5 Radius: 5 Pack-Nature: false COW: Enabled: true Hearts-per-hit: 1.5 Height-to-hit-players: 4 Bypass-always-aggro: false Time-Between-Attacks: 1.5 Radius: 5 Pack-Nature: false MUSHROOM_COW: Enabled: true Hearts-per-hit: 1.5 Height-to-hit-players: 4 Bypass-always-aggro: false Time-Between-Attacks: 1.5 Radius: 5 Pack-Nature: false PIG: Enabled: true Hearts-per-hit: 1.5 Height-to-hit-players: 4 Bypass-always-aggro: false Time-Between-Attacks: 1.5 Radius: 5 Pack-Nature: false SHEEP: Enabled: true Hearts-per-hit: 1.5 Height-to-hit-players: 4 Bypass-always-aggro: false Time-Between-Attacks: 1.5 Radius: 5 Pack-Nature: false SQUID: Enabled: true Hearts-per-hit: 1.5 Height-to-hit-players: 4 Bypass-always-aggro: false Time-Between-Attacks: 1.5 Radius: 5 Pack-Nature: false Toggle: Prevent-Attack-with-Wheat: true Potion-Effect: false Always-Agressive: false Chance-of-aggresion: false Attack-until-death: true
Is there multiworld support?
Im having a problem with this plugin. The animals seem not to attack and i dont know what to do. Ive deleted and re-downloaded it but still the same thing. What do i do? :(
any word on why at least a few of us cannot get the squids to attack?
You should give aggressive mobs an effect that makes them distinguishable from regular mobs.
For example, the quest plugin gives NPCs a floating music note effect above their head to distinguish them as quest givers. Maybe you could do the same thing with mobs but with a different effect.
@hastur42
Agreed, my players would like a little action in the water. Thats why I was looking for a setting to make Squids always attack, but maybe pigs only attack if provoked, leaving the other animals alone. I still can't get the Squids to work, all else is fine!
Two suggestions... 1) Really aggressive squid setting. If possible even be able to break player's boats when they attack. Squids don't get enough love.
2) Support for multiple worlds (multiverse) so mobs can be tailored to behave differently on separate worlds.
Thanks!
Agreed, I got everything to work except Squids. I left the Config as is for those, but no go.
On a side note, if you took all creatures listed to False for whether they are affected by the plugin, and left lets say Pigs to True, and set Chance of Aggressive to: True, would that allow everything to be vanilla except Pigs may be aggressive? I'm looking for a setting where a few creatures are randomly nasty whether you hit them or not? Thanks!!
@Pitsbrgparatrpr
I'm also seeing nothing for squid, but everything else seems to work fine