Welcome Warp Signs
Welcome Warp Signs
Welcome Warp Signs are an easy way for players to make warps!
- Each player can have up to one warp active at a time
- Players create a warp by placing a sign that has [WELCOME] as the first line
- If the warp creation is successful, [WELCOME] will become green. Previous warp signs will be automatically deactivated.
Warps are show in a GUI via the /wwarps command. Players can warp by clicking the warp or typing /wwarp <name of player>.
To destroy or remove a warp, the player just breaks the sign. If signs get destroyed by the environment or an admin player, the warp is also removed.
The other lines on the sign can say anything and are displayed in the GUI. This enables players to advertise their warps.
The safety of a warp is checked before a player warps and if unsafe, the warp is not allowed.
Explanation video
Features
- Easy to create and remove warps
- Warps are kept to one per player
- Warps are checked for safety
- Admin commands to manage warp signs
Set Up and Installation
Required Plugins
- No other plugins are required.
Installation and Configuration
- Download the plugin (wwarps.jar)
- Place into your plugins folder
- Start your server
- The plugin will make a folder called WelcomeWarpSigns. Open the folder.
- Check config.yml and adjust how you like. Set up worlds where you want Welcome Warp Signs to operate.
- Restart the server or type /reload.
- Done!
Problems
Please file a ticket if you find a problem, or have an idea for improvement.
Commands & Permissions
- /wwarp or /wwarps to list warps
- /wwarp <name> to warp or use the GUI
- /wwadmin or /wadmin reload - reloads config file
Permissions
welcomewarpsigns.add: description: Permission to add warp signs default: true welcomewarpsigns.use: description: Permission to use welcome warp signs default: true welcomewarpsigns.admin: description: Permission to run the admin command or destroy warp signs default: op
Source
Stats Disclosure
This plugin utilizes a plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Visit mcstats.org if you would like to learn more about the stats collected. Go into /plugins/PluginMetrics/config.yml to disable stat collecting if you wish.
Hi , i just downloaded your Plugin for the welcome sign, for the server of 1.14 - 1.15 version so i was wondering when it will be updated? cause the server is having an error report on the console
Just to let you know "[01:51:30 ERROR]: Could not pass event InventoryClickEvent to WelcomeWarpSigns v1.4" is there like a way for this to be fixed? like thanks a lot tho, i really love the Skyblocks and all of this but updating it would be nice :D or let's just say if you can share like a work around for this error.
There is a big bug with abbrevations. Let's say we have 2 players. First one is named Ted, and the second one is Teddy. Both can create warps, but you can only teleport to Ted's warp. Even if you want to warp to Teddy's warp, you will be teleported to Teds warp.
Great plugin but there should be an option that you can set a delay before you teleport like in essentials
@Jknies
Yes! I'll do an update soon.
This would work great on my creative world, but it doesn't seem to be working on 1.8. Do you have plans to keep this plugin updated?
I haven't checked out the config, but possible like, instead of "[Welcome]" be "[Wshop]" warp sign because, Im allowing shops possible in player's plot, but the quickshop plugin doesn't have a warp ability, so I want like players using /wshop <player> to warp to the player's shop (if he made a sign) and limits them one per player. Im scared that could conflict with AcidIsland, it uses the warp sign too, but I want that plugin possible in the main world.I could fork the source and do those changes, and I bet it wont conflict with AcidIsland ;)EDIT: I did those changes myself and what I said is already implemented! haha :D But another issue, I have lots of daily players and if they don't know the player's full name, it should like autocomplete or autodetect a keyword "Eg: /wwarp tnt" will check the warps.yml and searchs "tnt", matches "TNTUP" then it warps. I tried AcidIsland and it does that, but this Standalone one not.