Config.yml
Weed:
activation: BURN // As activate
activation_argument: 'LONG_GRASS:1 5 true' // which is used to activate
effects: // Add effects to drug 'weed'
0:
potion_SPEED: '30 =5 5' // The player will be quick
potion_CONFUSION: '30 =100 100' // The player will be confusing
potion_JUMP: '30 =10 10' // The player can jump high
damage_FALL: '30 =0' // The player is hurt
damage_FIRE: '30 =0' // The player will burn
damage_FIRE_TICK: '30 =0' // The player stay with a tick of fire
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