Config.yml

Weed:
    activation: BURN // As activate
    activation_argument: 'LONG_GRASS:1 5 true' // which is used to activate
    effects: // Add effects to drug 'weed'
        0:
            potion_SPEED: '30 =5 5' // The player will be quick
            potion_CONFUSION: '30 =100 100' // The player will be confusing
            potion_JUMP: '30 =10 10'  // The player can jump high
            damage_FALL: '30 =0' // The player is hurt
            damage_FIRE: '30 =0' // The player will burn
            damage_FIRE_TICK: '30 =0' // The player stay with a tick of fire


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