Deposit chests in secondarty worlds get reset on restart #61


  • New
  • Defect
Open
Assigned to _ForgeUser4509640
  • _ForgeUser7441696 created this issue Oct 22, 2011

    Any deposit chest I create in a different world than the main world, gets reset to normal chest on a server restart.

    All chests on the main world (the one in server.properties) persist. Any deposit chest in any other world just stops being a deposit chest.

    Any ideas?

    CB 1337, newest webshop, and Multiverse for multiworlding.

  • _ForgeUser7441696 added the tags New Defect Oct 22, 2011
  • _ForgeUser7441696 posted a comment Oct 24, 2011

    Exote, did you get a chance to look at this?

  • _ForgeUser4509640 posted a comment Oct 24, 2011

    Do they work until the restart as normal?

  • _ForgeUser7441696 posted a comment Oct 24, 2011

    @Exote: Go

    Yes.

    Mailbox signs also persist through a restart, only the chests stop 'being'

  • _ForgeUser4509640 posted a comment Oct 24, 2011

    Do they get added to the database?

  • _ForgeUser7441696 posted a comment Oct 24, 2011

    @Exote: Go

    Allright, that's what I did:

    1. Go to secondary world, place chest, /wa deposit set
    2. Check phpmyadmin - the chest was in the database
    3. Try to deposit things in chest - works
    4. Restart server
    5. Chest is still in database (!)
    6. When using the chest - no message about it being a deposit chests appear. It behaves like a normal chest
    7. When destroying the chest, it gives the WA removed message (!)

    So for some reason on a restart, the chest stops working like a normal deposit chest, despite being in the database. All other chests in the spawn world work normally.

    Could it be that the world is loaded after WebAuction?


    Edited Oct 24, 2011
  • _ForgeUser7441696 posted a comment Oct 27, 2011

    @Exote: Go

    Checking my startup logs - WebAuction does start before Mutiverse.

    Now, I either edit the plugin.yml myself to make it depend on Mutiverse-Core, or you include sth. like xWarp has and other plugins, that it 'reloads' itself when new worlds being loaded are detected (xWarp disables warps if it doesnt detect the according world on startup, but once its loaded it enables the warps).

    This would stop WebAuction from 'disabling' deposit chests in secondary worlds, or?


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