Bidding on Items #23


  • Enhancment
  • Started
Open
Assigned to _ForgeUser4509640
  • _ForgeUser7464229 created this issue Aug 30, 2011

    First I don't know if this is already planned or not i did not see it on the To-Do list.

    You could Bid for a Item instead of buying it.

    The Seller can pick if they want to allow bids for the item but players can still buy it instead of bid.

    The Seller can put on a set time for the bid like 1 day or 14 days.

    I think this would make it fell more like a Auction and allow players even with low amounts of Money to get some stuff on the Auction.

  • _ForgeUser7464229 added the tags New Enhancment Aug 30, 2011
  • Forecaster71 posted a comment Sep 8, 2011

    I agree.

    It's not really an auction since you can't bid on anything. :P

    All prices are pre-set by the seller.

    Though I like the way it works now. :3

  • _ForgeUser4509640 posted a comment Sep 27, 2011

    You and your naming technicalities :P But yes bidding is planned at some point, but not sure quite how to implement getting auctions timed and having them end correctly... Still thinking about this one.

  • _ForgeUser4509640 removed a tag New Sep 27, 2011
  • _ForgeUser4509640 added a tag Started Sep 27, 2011
  • _ForgeUser4906161 posted a comment Oct 13, 2011

    The usual way to implement timed things for a website is a cron job that loads a php file and runs every minute on the server to check for auctions that need to be ended. Perhaps that would work?

  • _ForgeUser6835820 posted a comment Dec 20, 2011

    This would be awesome indeed, and I don't think you need a cron job? Just let it check on any load of the webpage, if an auction is ending in say 10 minutes, but no one checks the site for 20 minutes, it can just end after those 20 mins instead, no harm done? I think <_<

  • _ForgeUser4509640 posted a comment Dec 20, 2011

    Yeah this is happening some point soon I hope.

  • Forecaster71 posted a comment Jan 4, 2012

    You'd probably need to store a value somewhere so it knows when it was loaded last so it can tell how much time has passed.

    Although the simplest way to do this would be to have a script scheduled to run every minute it may not be easy to do for some (if not most) users to do unless you have a proper web-server.

    But I'm sure it can be done without scheduling a script as well.

  • _ForgeUser4509640 posted a comment Jan 4, 2012

    @Forecaster71: Go

    The expiry isn't really a problem, as auctions already expire after 10 days (default). Main problem is getting normal sales working with auctions.

    see my post here

  • Forecaster71 posted a comment Jan 4, 2012

    @Exote: Go

    In that light I would keep the systems separate in that when you put an item up for sale you specify if it's an auction item or a set price item. It can only be one or the other, not both at the same time. With auctions there shouldn't be an option to buy part of the stack, you bid on the whole thing. It would be up to the seller to estimate how much people would like to buy at a time.

    Having it as an auction may be appropriate when you're not sure how much people would be willing to pay to get ahold of whatever it is you're selling. Maybe it's something hard to get such as ghast tears. While if you're selling something common such as seeds or dirt you can set a price for it.

    Additionally there could be a setting disabling either of them, not letting each player choose.


    Edited Jan 4, 2012

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