WeatherScopes - Regional Weather


Inspired by this Plugin I created a similar one that allows to create dynamic and regional weather.


Main Features

It replaces the old weather system and allows you to create storms for every single world. You can set up

  • Location
  • Movement Speed
  • Intensity
  • Size
  • Duration
  • WorldGuard regions can have a Flag called "rain"

for every Storm - or just add random storms with variable parameters.

Other Features

  • Multiverse compatible
  • PermissionEx support
  • Dynmap compatible
  • WorldGuard Integration if "WorldGuard Custom Flags" is installed


  • storms reload - reloads all files and configs
  • storms save - saves all storms to the disk
  • storms del - deletes the closest weather front
  • storms addrandom - adds an reoccurring random storm
  • storms delrandom - deletes an reoccurring random storm
  • storms add L {x} {z} V {x} {z} S {size} D {time} I {intensity} R - adds an storm, all parameters are optional and case insensitive
  • storms addClear L {x} {z} V {x} {z} S {size} D {time} R - adds an clear area, all parameters are optional and case insensitive
  • - D: duration in sek (default: infinite)
  • - L: Location in X/Z (default: Player X/Z)
  • - V: Velocity in X/Y (default:0)
  • - S: size in blocks(default:200)
  • - I: intensity - lighnings/min (default:0)
  • - r: recreation at a new location after the duration


  • weatherscopes.modify - allows players to configurate the weather


For Random Storms

  • MaxDistanceFromSpawn: Maximum distance from the spawn where random storms are created
  • MinSpeedX: Minimum speed of the storm (X-direction) (blocks / sec)
  • MaxSpeedX: Maximum speed of the storm (X-direction) (blocks / sec)
  • MinSpeedZ: Minimumspeed of the storm (Z-direction) (blocks / sec)
  • MaxSpeedZ: Maximum speed of the storm (Z-direction) (blocks / sec)
  • MinDuration: Minimum duration of the storm (in sec) (blocks / sec)
  • MaxDuration: Maximum duration of the storm
  • MaxIntensity: Maximum intensity of the storm (in lightnings / sec)
  • PercentageForOnlyRain: Percentage of storms without lightnings (as float)
  • MinSize: Minimum size of the storm
  • MaxSize: Maximum size of the storm

Other Options

  • useDynmapIntegration: enable Dynmap Integration


  • WeatherScopes disables most other weather control plugin
  • Storms are treated as circles around their origin - not as rectangles

Version 1.15

  • Updated for 1.7.2 R0.2

Version 1.14

  • Updated for 1.6.4
  • Hopefully fixed crashing if Worldguard is not present

Version 1.13

  • Updated for 1.6.2

Version 1.12

  • Updated for 1.5.2

Version 1.11

  • Dynmap fix: Storm size now displayed correct

Version 1.10

  • Updated for 1.5.1

Version 1.9

  • Updated for 1.5.0

Version 1.8

  • Updated for 1.4.7

Version 1.7

  • dynmap changes: markers renamed to Clouds, now white, transparent circle
  • thunder sound can only be heared if you are in the thunder storm

Version 1.6

  • Update for 1.4.6
  • WorldGuard regions integration (for use with the "WorldGuard Custom Flags" plugin)

Version 1.5

  • Update for 1.4.5
  • Possiblity to add clear areas in a storm
  • Bugfix: Joining players dont have always a short raining animation

Version 1.4

  • Dynmap Integration

Version 1.3

  • update for server version 1.3.1

Version 1.2

  • Bukkit permission Api supported
  • fix: delrandom deletes only random stormes
  • Java 6 compatible

Version 1.1

  • Recreation of manually created storms possible
  • Storms only saved after command and on server stop - or manually
  • Added permissions
  • time span for scheduler decreased

Version 1.0

  • Initial Release


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About This Project

  • Project ID
  • Created
    May 30, 2012
  • Last Released File
    Dec 29, 2013
  • Total Downloads
  • License



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