WaterMonster

title

Ever think that the sees, oceans and lakes need a little more to them? This plugin make them a little more dangerous by adding a "creature" that lives in the ocean and kills everything it sees! There is only one monster per server which spawns whenever a player gets into the water. The monster will approach and damage the player until one or the other dies (yes, it is killable). Upon death, the monster will wait a configurable period of time and then respawn next to another player in the water.

Commands

  • /watermonster (alias: /wm)
  • /watermonster kill - Kills the current monster and starts its respawn timer
  • /watermonster togglespawning - Toggle the monsters spawning. If disable, the monster will not spawn
  • /watermonster reloadconfig - Reloads the config

Permissions

  • watermonster.control - Access to the /watermonster commands

Configuration

  • health - the monsters health. (Swords deal as much damage as for regular mobs)
  • respawn-time - the time it takes for a monster to respawn (in seconds)
  • damage - damage dealt by monster per hit (2 = one heart)
  • message - the message to be sent to the player when hit monster. Use {damage} for that damage dealt value and {health} for the current monsters health

Video:

Please tell me about any bugs, glitches or general dislikings


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About This Project

  • Project ID
    78333
  • Created
    Apr 17, 2014
  • Last Released File
    Apr 17, 2014
  • Total Downloads
    852
  • License

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