VineControl
VineControl limits the growth/spread of vines in various, configurable ways..
VineControl aims to give you total control over your vines.. how long they wil be... where they dont grow... if they grow at all!!! and much more...
if you find any bugs, errors or annoyances please let me know!
use this plugin to:
- Configure vinegrowth ingame
- WorldGuard Region support
- keep vines from reaching the ground
- limit vines to a maximum length
- disable vinegrowth on certain blocks
- slow down or completely stop vinegrowth
- make vines grow by using bonemeal on them
- implement a maximum lentgh to trim the vine when it reaches a limit
- keep your vines pretty
Dependencies:
- WorldEdit
- WorldGuard
Installing this plugin:
- install WorldEdit and WorldGuard if you havn't done that already
- drop VineControl.jar in your plugins folder
- restart your server
- Vinecontrol is now running whit default configuration
- to change the configuration, edit /plugins/VineControl/config.yml while the server is not running, or use the commands
- description of config: http://dev.bukkit.org/server-mods/vinecontrol/pages/configuration/
- description of commands: http://dev.bukkit.org/server-mods/vinecontrol/pages/commands/
- descropition of permissions: http://dev.bukkit.org/bukkit-plugins/vinecontrol/pages/permissions/
Todo:
- suggestion?
- complains?
- bugs?
@aufdemrand
yes im sorry about that, combination of me still being a bit new to this stuff, and some bugs ;P
i understand that updating to much can be a hassle too... it wont happen again, unless its to fix a plugin breaking bug
other than that i have a lot of free time, so plenty of time to work on this project ;)
btw i would like to thank you for taking a little extra interest, and your help debugging :D
@firesofhades
Okay, confirmed that .05 works. I was running .04, guess I didn't realize you updated again so quickly.
Thanks
@aufdemrand
v0.01 was build and tested against dev build 1559, i then downgraded my server and verified it worked whit 1337
to be honest... v0.05 was build and tested against craftbukkit build 1559 amd NOT 1337 and it worked fine. all in all, i'd be less surprised if you told me it didn't work for 1337 :P
why do you think the dev build wil break it? i was accually thinking about releasing the next version for the dev builds...(i wont stop support for 1337 just yet ofcourse)
p.s: i heard a lot of plugins just kept working like they did on 1337
Pretty sure the new Bukkit dev builds breaks it.
v0.05 is out
blacklist is now working how it shoud everything else seems smooth over here...
please try to break it ;)
@aufdemrand
i think i might have put another bug in so don't cheer to soon...
@firesofhades
Thanks for the update, that did the trick. Everything seems to be working well...
@aufdemrand
v0.04 will be approved soon i think
@aufdemrand
no its not. this is a bug that didn't occure before v0.03
i just tested it on my own server and i had the same problem. i'll be releasing an update asap
Awesome plugin idea. Usually plugins make their own config file, but this seems to not... I had to manually add the config.yml. Is this intended?