VeinMiner 1.8.2
Details
-
FilenameVeinMiner.jar
-
Uploaded by
-
UploadedMay 29, 2016
-
Size25.46 KB
-
Downloads639
-
MD5e982071a176f70d580bf0731f7923a6a
Supported Bukkit Versions
- 1.9
Changelog
Version 1.8.2
- The Unbreaking enchantment is now respected for tools
- Re-added the call for BlockBreakEvent (This time, it will not crash the server. Tested)
- Prevented the possibility that protected areas could be vein mined
- Attempt to fix ores from flying all over the place when vein mined
- Minor internal modifications / optimizations
Version 1.8.1
- Fixed tool durability not updating properly
- Fixed tools having a negative durability value
- Fixed the algorithm ignoring data values during the actual process of vein mining (Oops)
Version 1.8.0
- Changed the VeinMiner algorithm one last time to make it more accurate
- The algorithm will now act as a "burst" sequence rather than a "linear" sequence (Fixes ticket 4 - http://dev.bukkit.org/bukkit-plugins/vein-miner/tickets/4-stone-1-not-quite-working-correctly/)
- The algorithm is now much more accurate with max vein size calculations
- Changed the default maximum vein size to 32
- Added a safeguard for the algorithm. It will now attempt a maximum of 10 cycles if max vein size has not been reached (No infinite loops)
- Added a new sub-command, "/veinminer blocklist list", to display all veinable blocks (and their data) - Permission node: "veinminer.blocklist.list"
Version 1.7.1.2
- Removed the calls for BlockBreakEvent as it was causing way too many issues (Fixes another fatal crash)
Version 1.7.1.1
- Please update to this version as soon as you possibly can!!!
- Fixed an urgent issue that can cause your server to occasionally crash (I apologize if you have experienced this)
Version 1.7.1
- Not specifying a data value in the blocklist now assumes all data values
- Removed an accidental data check in one of the API methods
- Added a "hasSpecificData()" boolean-return method in the VeinBlock class
- Modified the "/veinminer blocklist" command to function with the new data value support
Version 1.7.0
- VeinMining now activates a BlockBreakEvent for every block broken within the veinmine action
- |-> This excludes the initial block, which is fired regardless by the breaking of the block
- Changed the registration format of VeinMinable blocks. They are now contained under a separate block object
- |-> These custom block objects allow for the specification of data values
- Data values can now be specified in the block list by adding a semicolon (;) and a value after the name of the material. More info in the configuration file
- With the changes to registration formats, there are more methods in the main class for API usage
- Some permission nodes have been reorganized:
- |-> "veinminer.blocklist.*" is now a parent permission and allows both of the following:
- |-> "veinminer.addBlocklist" is now veinminer.blocklist.add
- |-> "veinminer.removeBlocklist" is now veinminer.blocklist.remove
Version 1.6.0
- Fixed Lapis/Redstone ores not dropping the proper amount of items
- Fixed experience not dropping upon breaking experience-dropping ores
- Changed the plugin to run on less decisions
- Cleaned up a lot of the back-end side of the code
- Added new "ActivationMode" configuration mode to determine how VeinMiner should activate
Version 1.5.2
- Fixed potential issue with breaking veinminable blocks in any grief protection plugins
- Fixed Fortune duplication of blocks that drop themselves (Iron ore, gold ore, logs, etc.)
Version 1.5.1
- Fixed Metrics not enabling (Typo in the configuration)
- Added new "ForceDropSpawn" option to toggle whether items drop in the initial break location or not (default true)
- Cleaned up the drop handler method
- Veinminer commands may now be run from the console
Version 1.5.0
- Compiled for Minecraft 1.9.x support (1.8.x no longer supported. Sorry)
- BIGGEST CHANGE: Rewrote the VeinMine algorithm to be more efficient, and more accurate and precise when breaking veins
- |-> The algorithm no longer checks unnecessary blocks
- |-> Cubic areas are no longer calculated. Instead, only blocks relative to the vein are considered
- |-> Compacted algorithm size to roughly 20 lines, rather than the previous 200
- Adding/Removing blocks from the list via command no longer requires case sensitivity
- Changed the "MaxRadius" config option to "MaxVeinSize", and changed the default value to 20
- Used proper .name() vs .toString() enum conventions
- Modified the Fortune pickaxe handling to be more efficient / clean
- Fixed ArrayIndexOutOfBoundsException from using Fortune on a vein (Surprised no one reported this)
- Made integer randomization more efficient and finalized
- Changed configuration loading onEnable to be more efficient
- Cut a couple of methods down to be simpler
- Fixed NullPointerException when VeinMining with an empty hand
- Fixed accidentally registering the block break listener twice? (Don't know what I was thinking)
- Moved the listener into a separate class to unclutter the main class
- Added a PlayerVeinMineEvent for the VeinMiner API (Developers are free to listen for this event as per usual)
- Added support for other plugins that may contain auto-smelt or other custom enchantments
Version 1.4.0
- Rewrote the algorithm for VeinMining. Should work 100% of the time now
- Fixed a bug with durability that allowed the tool durability to go into the negatives
- Added a new boolean configuration option to determine whether you need a tool in hand or not. RequiresTool. Default true
- Fixed support for the Fortune enchantment while VeinMining
- Added a new configuration section related to Enchantments
- |-> Added a new boolean configuration option to determine whether the SilkTouch enchantment is applied or not. Enchantments.SilkTouch. Default: true
- |-> Added a new boolean configuration option to determine whether the Fortune enchantment is applied or not. Enchantments.Fortune. Default: true
Version 1.3.0
- Changed all methods to private (not visible to other plugins). They are not necessary for public use
- Removed the ability to use veinminer when you don't have an item in your hand
- Added a method to check if the player is holding a tool (Axes, Pickaxes, and Spades)
- Added a main /veinminer command containing veinminer related commands
- |-> /veinminer version - Get version information about veinminer
- |-> /veinminer reload - Reload the configuration file for veinminer (permission: veinminer.reload)
- |-> /veinminer blocklist add <id> - Add block id's to the block list in the config (permission: veinminer.addBlocklist)
- |-> /veinminer blocklist remove <id> - Remove block id's from the list in the config (permission: veinminer.removeBlocklist)
Version 1.2.0
- Added support to VeinMine with Silk Touch
- Added a check for REDSTONE_ORE and GLOWING_REDSTONE_ORE. If one is on the list, and the other is not, it will automatically add the other
- Removed the need for an ArrayList to break blocks (Fixes overlap of blocks)
- Added a toolManager method to handle the breaking of blocks and damaging of tools
- Completely recoded all algorythmic logic for the VeinMining process
- Fixed uneven destruction of blocks. Should destroy a proper cubic area
- Fixed the maxRadius variable being one more than set (i.e. 7 was actually 8 )
- Changed the default maxRadius to 4 instead of 7 (that's still intensive. 4 should suffice)
- Removed the onDisable method due to inutility after this update
Version 1.1.0
- Added Adventure Mode support for VeinMiner
- Added a permission node to allow the usage of VeinMiner ("veinminer.veinminer". Default: All players)
- Added an onDisable method to clear some ArrayLists just incase some memory is accidentally left over. It's a safeguard, really.
- Added a new "VeinMinerUsesDurability" boolean configuration option to determine whether durability on the tool is used or not (default: true)
- Changed the blocksToBreak array list to public so it is viewable to other plugins, and between classes
Version 1.0.0
- Initial release. View main page