VeinMiner 1.4.0
Details
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FilenameVeinMiner.jar
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Uploaded by
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UploadedSep 30, 2015
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Size19.11 KB
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Downloads5,371
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MD55fc6414f2d269d43282217308ca54ad9
Supported Bukkit Versions
- 1.8.3
Changelog
Version 1.4.0
- Rewrote the algorithm for VeinMining. Should work 100% of the time now
- Fixed a bug with durability that allowed the tool durability to go into the negatives
- Added a new boolean configuration option to determine whether you need a tool in hand or not. RequiresTool. Default true
- Fixed support for the Fortune enchantment while VeinMining
- Added a new configuration section related to Enchantments
- |-> Added a new boolean configuration option to determine whether the SilkTouch enchantment is applied or not. Enchantments.SilkTouch. Default: true
- |-> Added a new boolean configuration option to determine whether the Fortune enchantment is applied or not. Enchantments.Fortune. Default: true
Version 1.3.0
- Changed all methods to private (not visible to other plugins). They are not necessary for public use
- Removed the ability to use veinminer when you don't have an item in your hand
- Added a method to check if the player is holding a tool (Axes, Pickaxes, and Spades)
- Added a main /veinminer command containing veinminer related commands
- |-> /veinminer version - Get version information about veinminer
- |-> /veinminer reload - Reload the configuration file for veinminer (permission: veinminer.reload)
- |-> /veinminer blocklist add <id> - Add block id's to the block list in the config (permission: veinminer.addBlocklist)
- |-> /veinminer blocklist remove <id> - Remove block id's from the list in the config (permission: veinminer.removeBlocklist)
Version 1.2.0
- Added support to VeinMine with Silk Touch
- Added a check for REDSTONE_ORE and GLOWING_REDSTONE_ORE. If one is on the list, and the other is not, it will automatically add the other
- Removed the need for an ArrayList to break blocks (Fixes overlap of blocks)
- Added a toolManager method to handle the breaking of blocks and damaging of tools
- Completely recoded all algorythmic logic for the VeinMining process
- Fixed uneven destruction of blocks. Should destroy a proper cubic area
- Fixed the maxRadius variable being one more than set (i.e. 7 was actually 8 )
- Changed the default maxRadius to 4 instead of 7 (that's still intensive. 4 should suffice)
- Removed the onDisable method due to inutility after this update
Version 1.1.0
- Added Adventure Mode support for VeinMiner
- Added a permission node to allow the usage of VeinMiner ("veinminer.veinminer". Default: All players)
- Added an onDisable method to clear some ArrayLists just incase some memory is accidentally left over. It's a safeguard, really.
- Added a new "VeinMinerUsesDurability" boolean configuration option to determine whether durability on the tool is used or not (default: true)
- Changed the blocksToBreak array list to public so it is viewable to other plugins, and between classes
Version 1.0.0
- Initial release. View main page