VeinMiner 1.4.0

Details

  • Filename
    VeinMiner.jar
  • Uploaded by
  • Uploaded
    Sep 30, 2015
  • Size
    19.11 KB
  • Downloads
    5,317
  • MD5
    5fc6414f2d269d43282217308ca54ad9

Supported Bukkit Versions

  • 1.8.3

Changelog

Version 1.4.0

  • Rewrote the algorithm for VeinMining. Should work 100% of the time now
  • Fixed a bug with durability that allowed the tool durability to go into the negatives
  • Added a new boolean configuration option to determine whether you need a tool in hand or not. RequiresTool. Default true
  • Fixed support for the Fortune enchantment while VeinMining
  • Added a new configuration section related to Enchantments
  • |-> Added a new boolean configuration option to determine whether the SilkTouch enchantment is applied or not. Enchantments.SilkTouch. Default: true
  • |-> Added a new boolean configuration option to determine whether the Fortune enchantment is applied or not. Enchantments.Fortune. Default: true

Version 1.3.0

  • Changed all methods to private (not visible to other plugins). They are not necessary for public use
  • Removed the ability to use veinminer when you don't have an item in your hand
  • Added a method to check if the player is holding a tool (Axes, Pickaxes, and Spades)
  • Added a main /veinminer command containing veinminer related commands
  • |-> /veinminer version - Get version information about veinminer
  • |-> /veinminer reload - Reload the configuration file for veinminer (permission: veinminer.reload)
  • |-> /veinminer blocklist add <id> - Add block id's to the block list in the config (permission: veinminer.addBlocklist)
  • |-> /veinminer blocklist remove <id> - Remove block id's from the list in the config (permission: veinminer.removeBlocklist)

Version 1.2.0

  • Added support to VeinMine with Silk Touch
  • Added a check for REDSTONE_ORE and GLOWING_REDSTONE_ORE. If one is on the list, and the other is not, it will automatically add the other
  • Removed the need for an ArrayList to break blocks (Fixes overlap of blocks)
  • Added a toolManager method to handle the breaking of blocks and damaging of tools
  • Completely recoded all algorythmic logic for the VeinMining process
  • Fixed uneven destruction of blocks. Should destroy a proper cubic area
  • Fixed the maxRadius variable being one more than set (i.e. 7 was actually 8 )
  • Changed the default maxRadius to 4 instead of 7 (that's still intensive. 4 should suffice)
  • Removed the onDisable method due to inutility after this update

Version 1.1.0

  • Added Adventure Mode support for VeinMiner
  • Added a permission node to allow the usage of VeinMiner ("veinminer.veinminer". Default: All players)
  • Added an onDisable method to clear some ArrayLists just incase some memory is accidentally left over. It's a safeguard, really.
  • Added a new "VeinMinerUsesDurability" boolean configuration option to determine whether durability on the tool is used or not (default: true)
  • Changed the blocksToBreak array list to public so it is viewable to other plugins, and between classes

Version 1.0.0

  • Initial release. View main page